comments for Shark Game: New Frontiers
sort: go back@incraldanerd: If you insist, I'll add RedditGalaxy Gold so you can gild games and give the developer a week of RedditGalaxy Premium and 100 RedditGalaxy Coins.
(Only kidding, of course. That's never coming, and if it does, please stop using this site and beat some sense into me c:)
The original was a pretty interesting incremental with a few nice ideas and a lot of different resources. This version not only makes the UI better, but also has various incentives to find optimal routes through the worlds, as well as making each world completely distinct, like a flavor of incremention instead of a mistake you can make during reset.
The new update, Turbulence world, is a bit disappointing. It's only difference from very beginning of the game, as far as I can tell, is another fish to gather fish (which we had in dolphins, but dolphins had their own tech), charts (which, okay, that was neat how you get 1 map), and storm (which disappears after 1 research without any repercussion). Maybe make it so that there is limited space for sharks and other producers, so you have to look for other caves or build shelter. And if you have more producers than you can support, the storm starts blowing them all away, including breeders, until you aren't overcrowded? Because otherwise it plays a lot like the other worlds, especially with the whole "sacrifice a resource you produce faster than science for science" and there isn't even an alternative use for it.
Still love the game. Will probably reset completely and beat the game again.
developer response: Thank you for the feedback, and I'm glad you're enjoying the game! Tempestuous originally had some other ideas involving the storm (e.g. explorers get blown away slowly over time) but I ended up scrapping them early on because I found them annoying. I decided only to put it at the start for that reason. Your idea is great, though. There's a concept for another world which uses a similar mechanic.
In the end, Tempestuous was always meant to be a bit more vanilla than the other worlds. It also went through a lot of reworks, so finding a good design was hard. When I landed on a good one, it stuck. Maybe some day I'll go back and tweak it, though.
the more i play this, the more i LOVE it. would vote 6/5, but yhvr didn't add that for some reason lol
The original was pretty great, but this is so much better than even that. Truly one of the best incremental games out there.
5/5, shorks++
egg
but besides that, 10/5 very epic gaming
"What is a shark? A miserable little pile of fish"
- Sharkula
Good game, having planets where your resources decrease effectiveness over time is a fun challenge. Is there any development being done/planned for making new planets or artwork?
OH GOD NOT CURIOS CRABS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!(for people who want to know where it is, it's in this weird very hot area with no sharks
im in the and theres a sotring my stuff. Wish I had one in real life.
Unbelievably good, one of the best, a phenomenal continuation of a classic. Great job.
Once you've completed the Aspect Tree, is there anything after that? Is there more?
Just Started replaying after a year, and I forgot how fresh restarting a game is.
best game on galaxy
Great game with clear and easy to reach goals. Lacks some kind of end game that you'd unlock after completing each ocean, which makes anything past this point trivial (unless I missed something?) but definitely one of my favorite incremental games, and the one I'd recommend to anyone willing to discover this genre. Each ocean truly feels unique and every time I complete one, I want to see what the next one has to offer. Loved the latest one too, seemed a bit longer than the others, which is nice.
developer response: Current endgame looks like using your knowledge of each world to devise strategies to beat them faster. The faster you beat them, the more essence you get. More essence means more upgrades means faster times.
Also, there are plans for ways to add more worlds to explore in the future.
Nice mod/game!
I encountered a bug giving me over 14k essence for completing a world. How can i find your discord to send my screenshot?
developer response: While in a world, please go to the top right to find the discord link.
I don't have screenshots, but I ran into the negative world time bug 3x and had to wipe saves. Each time, I spec'd the Distant Foresight aspect, as well as the one beyond it. In my current save, I've ignored that aspect entirely. I'm about the same number of world clears in and have yet to encounter it--possibly related?
Also, sharks.
developer response: Wow, that sucks. Very sorry to hear that you've been experiencing the bug so many times. While it's currently thought that the bug is caused by the minute hand incorrectly recording idle time, I'm chipping away at the issue to discover the source, so it could be anything. If you run into it again, please put the information it shows on the discord.
shark
Both the original and this redo are some of my favorites in the genre, love to see it (and grind many many hours in it) again!
It seems to think I beat a world in a negative amount of time, giving me thousands of essence. Otherwise great update. Offline time is so powerful I feel like it should be an essence unlockable
developer response: The "negative world time" is a known bug that I have been chasing for over a year now. I have genuinely no idea what causes it or how to reproduce it. Evidence of the bug is at best a mixed bag, and at worst, self-contradicting.
I would ask that you join the discord and report any specific details you can remember, like whether you idled, if you reloaded the game at any point, how long it took in real time, how far it said you were below par, how much idle time it added to your storage, etc.
is anyhting changed from the original?
developer response: Yeah. It's not easy to summarize it all, but these three are the most significant, overarching kinds of changes:
- Gave each world a unique story, mechanics, animals, and upgrade tree, as opposed to the original game's worlds, which generally had either just multipliers or a single unique mechanic.
- Scrapped and replaced nearly the entire prestige system, adding a visual upgrade tree and rewards for beating worlds more quickly than intended.
- Greatly improved the UI everywhere, including the addition of tooltips, grotto multiplier breakdown, the log on the right side, lots and lots of new art, and much, much more.