Shark Game: New Frontiers
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completed
387 ratings
rated 4.7 stars, 387 ratings.
Posted June 21, 2023. Updated June 21, 2023. Played 19592 times for a total of 36132 hours.
description
You are a shark. Catch fish, hire animals, build machines, and uncover an ancient, interdimensional mystery.
Total conversion mod of Cirrial's Untitled Shark Game.
original: http://cirri.al/sharks/
newest comments
nvm must use lab keybind
why can't I enter the lab
how to drag and drop tokens at mobile? holding it or tapping do nothing
why doesn't the game save?
Hey do you accept ideas for new worlds?
well I think a world that has a dried up ocean and you would need to manage space and melt icebergs and stuff to get more water. I think that would be cool.
top comments
is anyhting changed from the original?
developer response: Yeah. It's not easy to summarize it all, but these three are the most significant, overarching kinds of changes:
- Gave each world a unique story, mechanics, animals, and upgrade tree, as opposed to the original game's worlds, which generally had either just multipliers or a single unique mechanic.
- Scrapped and replaced nearly the entire prestige system, adding a visual upgrade tree and rewards for beating worlds more quickly than intended.
- Greatly improved the UI everywhere, including the addition of tooltips, grotto multiplier breakdown, the log on the right side, lots and lots of new art, and much, much more.
@incraldanerd: If you insist, I'll add
RedditGalaxy Gold so you can gild games and give the developer a week ofRedditGalaxy Premium and 100RedditGalaxy Coins.(Only kidding, of course. That's never coming, and if it does, please stop using this site and beat some sense into me c:)
The original was a pretty interesting incremental with a few nice ideas and a lot of different resources. This version not only makes the UI better, but also has various incentives to find optimal routes through the worlds, as well as making each world completely distinct, like a flavor of incremention instead of a mistake you can make during reset.
The new update, Turbulence world, is a bit disappointing. It's only difference from very beginning of the game, as far as I can tell, is another fish to gather fish (which we had in dolphins, but dolphins had their own tech), charts (which, okay, that was neat how you get 1 map), and storm (which disappears after 1 research without any repercussion). Maybe make it so that there is limited space for sharks and other producers, so you have to look for other caves or build shelter. And if you have more producers than you can support, the storm starts blowing them all away, including breeders, until you aren't overcrowded? Because otherwise it plays a lot like the other worlds, especially with the whole "sacrifice a resource you produce faster than science for science" and there isn't even an alternative use for it.
Still love the game. Will probably reset completely and beat the game again.
developer response: Thank you for the feedback, and I'm glad you're enjoying the game! Tempestuous originally had some other ideas involving the storm (e.g. explorers get blown away slowly over time) but I ended up scrapping them early on because I found them annoying. I decided only to put it at the start for that reason. Your idea is great, though. There's a concept for another world which uses a similar mechanic.
In the end, Tempestuous was always meant to be a bit more vanilla than the other worlds. It also went through a lot of reworks, so finding a good design was hard. When I landed on a good one, it stuck. Maybe some day I'll go back and tweak it, though.
the more i play this, the more i LOVE it. would vote 6/5, but yhvr didn't add that for some reason lol
The original was pretty great, but this is so much better than even that. Truly one of the best incremental games out there.
5/5, shorks++