Shark Game: New Frontiers
developed by base4 gamedev | rated 4.7 stars, 358 ratings.
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358 ratings
rated 4.7 stars, 358 ratings.
Posted June 21, 2023. Updated June 21, 2023. Played 16165 times for a total of 30714 hours.
description
You are a shark. Catch fish, hire animals, build machines, and uncover an ancient, interdimensional mystery.
Total conversion mod of Cirrial's Untitled Shark Game.
original: http://cirri.al/sharks/
newest comments
This is by far the best idle game I've ever played, I was so sad when i beat it :[ I love the sharks!!!! I love the friendship!!!!! The little guys!!!!! The horrors!!!!!! The art!!!!!! I cannot WAIT for another update, I am clawing at the walls. Or the sand or whatever. I got so invested in the story!!! And the UI is so pleasing to look at, a lot of other games on here are the same rescripted white text on black background but this is different!!! It has so much character, and so many characters!! I will search for another game like this for the rest of my days </3 this is not dramatic. I am normal.
this is my favorite incremental game of all time. i love how much flavor text there is, the cute art, how each world's aesthetic and mechanics harmonize, the way idle time is handled, and the pace of progression. the only criticism i have is that lategame grinding can get repetitive, since with upgrades to sharks and core frenzy members, the strat of maximizing nurse sharks and crab broods wins almost every world without engaging with the world mechanic, and also Haven is much shorter than the other worlds, so i spent all my time grinding it and not the others. great game 10/10
im in the abandoned ocean and theres a octopus sotring my stuff. Wish I had one in real life.
i like shork. Great game!
OK -- I bought 5 rays even though they aren't profitable. Now with 5 rays, 10 crabs, and 50 sharks, and all that has happened is a buy many bar.
I still make more fish by buying more rays.
Sand ... ???
Crystal ... ???
top comments
is anyhting changed from the original?
developer response: Yeah. It's not easy to summarize it all, but these three are the most significant, overarching kinds of changes:
- Gave each world a unique story, mechanics, animals, and upgrade tree, as opposed to the original game's worlds, which generally had either just multipliers or a single unique mechanic.
- Scrapped and replaced nearly the entire prestige system, adding a visual upgrade tree and rewards for beating worlds more quickly than intended.
- Greatly improved the UI everywhere, including the addition of tooltips, grotto multiplier breakdown, the log on the right side, lots and lots of new art, and much, much more.
@incraldanerd: If you insist, I'll add
RedditGalaxy Gold so you can gild games and give the developer a week ofRedditGalaxy Premium and 100RedditGalaxy Coins.(Only kidding, of course. That's never coming, and if it does, please stop using this site and beat some sense into me c:)
The original was a pretty interesting incremental with a few nice ideas and a lot of different resources. This version not only makes the UI better, but also has various incentives to find optimal routes through the worlds, as well as making each world completely distinct, like a flavor of incremention instead of a mistake you can make during reset.
The new update, Turbulence world, is a bit disappointing. It's only difference from very beginning of the game, as far as I can tell, is another fish to gather fish (which we had in dolphins, but dolphins had their own tech), charts (which, okay, that was neat how you get 1 map), and storm (which disappears after 1 research without any repercussion). Maybe make it so that there is limited space for sharks and other producers, so you have to look for other caves or build shelter. And if you have more producers than you can support, the storm starts blowing them all away, including breeders, until you aren't overcrowded? Because otherwise it plays a lot like the other worlds, especially with the whole "sacrifice a resource you produce faster than science for science" and there isn't even an alternative use for it.
Still love the game. Will probably reset completely and beat the game again.
developer response: Thank you for the feedback, and I'm glad you're enjoying the game! Tempestuous originally had some other ideas involving the storm (e.g. explorers get blown away slowly over time) but I ended up scrapping them early on because I found them annoying. I decided only to put it at the start for that reason. Your idea is great, though. There's a concept for another world which uses a similar mechanic.
In the end, Tempestuous was always meant to be a bit more vanilla than the other worlds. It also went through a lot of reworks, so finding a good design was hard. When I landed on a good one, it stuck. Maybe some day I'll go back and tweak it, though.
the more i play this, the more i LOVE it. would vote 6/5, but yhvr didn't add that for some reason lol
The original was pretty great, but this is so much better than even that. Truly one of the best incremental games out there.
5/5, shorks++