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Shark Game: New Frontiers

developed by base4 gamedev
rated 4.7 stars, 303 ratings
rated 4.7 stars, 303 ratings

Posted June 21, 2023. Updated June 21, 2023. Played 8937 times for a total of 21378 hours.


You are a shark. Catch fish, hire animals, build machines, and uncover an ancient, interdimensional mystery.

Total conversion mod of Cirrial's Untitled Shark Game.

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newest comments

SkyloTheClick July 1, 2024
+2comment score: 2


KayMayBeOkay June 6, 2024
+3comment score: 3

"What is a shark? A miserable little pile of fish"
- Sharkula
Good game, having planets where your resources decrease effectiveness over time is a fun challenge. Is there any development being done/planned for making new planets or artwork?

MiniHerc May 21, 2024
-7comment score: -7
[this comment is unfavored]
Quasar May 11, 2024
+1comment score: 1

Currently playing through this game and LOVING IT so far. A few visual bugs though.
1. The skimmer has a missing sprite texture on the first world.
2. One my second world playthrough (the 'grimy' one), the third illustration (and text) is just a copy of the second illustration. Also, the third illustration is missing a texture.

I'll be definitely playing through the rest of the game, but this is what I found so far. I'll be sure to report anything else I find.

I'm really loving this game, and want the best for it so I hope you don't take it harshly. <3

plasma4 countest April 27, 2024
+1comment score: 1

Great game! Just one little issue I found: upon unlocking sponge farms, the "pry sponge" sprite turns into "missing sprite" for some reason in the red world.
Other than that, I'm loving it! Thanks for creating this game. How long did it take?

top comments

Awsomewasd June 22, 2023
+32comment score: 32

is anyhting changed from the original?

developer response: Yeah. It's not easy to summarize it all, but these three are the most significant, overarching kinds of changes:

- Gave each world a unique story, mechanics, animals, and upgrade tree, as opposed to the original game's worlds, which generally had either just multipliers or a single unique mechanic.

- Scrapped and replaced nearly the entire prestige system, adding a visual upgrade tree and rewards for beating worlds more quickly than intended.

- Greatly improved the UI everywhere, including the addition of tooltips, grotto multiplier breakdown, the log on the right side, lots and lots of new art, and much, much more.

yhvr owner July 3, 2023
+24comment score: 24

@incraldanerd: If you insist, I'll add RedditGalaxy Gold so you can gild games and give the developer a week of RedditGalaxy Premium and 100 RedditGalaxy Coins.

(Only kidding, of course. That's never coming, and if it does, please stop using this site and beat some sense into me c:)

RomanQrr June 26, 2023
+18comment score: 18

The original was a pretty interesting incremental with a few nice ideas and a lot of different resources. This version not only makes the UI better, but also has various incentives to find optimal routes through the worlds, as well as making each world completely distinct, like a flavor of incremention instead of a mistake you can make during reset.

The new update, Turbulence world, is a bit disappointing. It's only difference from very beginning of the game, as far as I can tell, is another fish to gather fish (which we had in dolphins, but dolphins had their own tech), charts (which, okay, that was neat how you get 1 map), and storm (which disappears after 1 research without any repercussion). Maybe make it so that there is limited space for sharks and other producers, so you have to look for other caves or build shelter. And if you have more producers than you can support, the storm starts blowing them all away, including breeders, until you aren't overcrowded? Because otherwise it plays a lot like the other worlds, especially with the whole "sacrifice a resource you produce faster than science for science" and there isn't even an alternative use for it.

Still love the game. Will probably reset completely and beat the game again.

developer response: Thank you for the feedback, and I'm glad you're enjoying the game! Tempestuous originally had some other ideas involving the storm (e.g. explorers get blown away slowly over time) but I ended up scrapping them early on because I found them annoying. I decided only to put it at the start for that reason. Your idea is great, though. There's a concept for another world which uses a similar mechanic.

In the end, Tempestuous was always meant to be a bit more vanilla than the other worlds. It also went through a lot of reworks, so finding a good design was hard. When I landed on a good one, it stuck. Maybe some day I'll go back and tweak it, though.

incraldanerd counter July 3, 2023
+7comment score: 7

the more i play this, the more i LOVE it. would vote 6/5, but yhvr didn't add that for some reason lol

horosphere June 24, 2023
+7comment score: 7

The original was pretty great, but this is so much better than even that. Truly one of the best incremental games out there.

5/5, shorks++

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