comments for Exotic Matter Dimensions
sort: go backThis endgame is too high! Thank you!
i have so much dilatated time on this game lmao hopefully i can reach the endgame before it runs out
@Nerlahh
DT stands for dilated time (offlime time)
almost 10k total hours played globally!!
so 9.4/10!
by the way, the game is pretty good and theres no softcap on exotic matter! so its just incremental mass but scraping the softcaps, stardust gets stars very cool!
Guess it's a good thing I've got nearly a year's worth of dilated time to work with... Game is very slow, even when speeding it up.
Offline time menu: "You have -208 attoseconds of dilated time."
Me: "man time dilation gone nuts"
exotic
I only found four dimensions. How can there be eight or even nine?
developer response: You will unlock more as you continue progressing. When you do come to unlock the V axis and beyond it'll be clearly signposted so you won't miss it.
Rationing achievement starts with only 9 to allocate?
developer response: You keep the upgrade that unlocks the axis autobuyer (1) and Mastery unlocks (5), so technically it's 15 but you only get to buy 9. You should be able to see that in the top-right corner that says "5 purchased".
clicky buttons
i didn't played this game for 147 days(MAYBE)
Permament research 21-8 has a bug where it requires 1e288 instead of 288 Prismatic upgrades
developer response: It's not a bug, it's a placeholder research with an intentionally impossible requirement. It'll be invisible in 1.4.10.
221 days of dilated time? Damn, time be dilating...
this game ROCKS I love slurpin up all the DT after goin offline
Keep getting this error: Error: Uncaught TypeError: Cannot read properties of undefined (reading 'adjacent_req') at researchtree.js 1348:60.
Please tell alemaninc about this.
whenever i try to export the research loadout
Imagine you was joined this game back and used x64 for 1 day online :D
I like this game a lot, especially tier 5 which is probably one of my favourite ever parts of an incremental, but in tiers 6 and 7 the balancing becomes kind of weird. My problem with this part of the game is that progression starts to feel weak/unrewarding.
In tier 6, the primary way to progress is through lumens. However, all lumen effects feel pretty underwhelming except for some yellow effects and cyan. To be honest, I do not know how I made it from the lumen unlock all of the way to galaxies. I am sure that the lumen effects are actually somehow really strong, but the problem is that they don't feel that way which makes for an unsatisfying and frustrating experience. Galaxies and (to a lesser extent) some study rewards also have this same problem for me.
I think that the issue is made worse by progression being mostly based on how long you've waited for a few timers to go up. You have to wait hours for "Wormhole to Somewhere"/SB7/the mastery timer in order to see if your new lumens/studies will actually get you enough new discoveries to speed anything up. Because of this it's hard to tell whether getting any of that stuff was actually worthwhile. (It probably did do something, but the issue is that the player can't really tell.)
IMO it would go a long way to add a few "obviously useful" rewards to stuff - like based on lumens, you would get some extra discoveries, or start resets with extra time on "Wormhole to Somewhere" & friends. It would probably also help with the drastic slowdown that happens after the player reaches tier 6.
Wow. Thats fantastic game!