galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

preferences

theme picker site-wide filters

comments for Incremenergy

sort: go back

Lustre May 22, 2023
+2comment score: 2

Neat game. Rather short, though.

indianscammer April 11, 2024
+2comment score: 2

there is something so satisfying about watching numbers go up

goobiesLOL April 11, 2024
+2comment score: 2

pretty cool game

kevintran August 26, 2023
+1comment score: 1

Nice short game to relax.

unicodes counter April 12, 2024
+1comment score: 1

energy (^3)

kiennnenh counter April 20, 2024
+1comment score: 1

what the hell

Sanas gamedev May 20, 2024
+1comment score: 1

Fun game

ashton May 30, 2024
+1comment score: 1

such a good game

unicodes counter June 1, 2024
+1comment score: 1

what's next? Energy^energy?

ashton June 1, 2024
+1comment score: 1

im stuck on fortune and i have no idea what to do

ashton June 1, 2024
+1comment score: 1

nvm lol i just exited the fortune now im sorta stuck on constellations

ashton June 6, 2024
+1comment score: 1

anyone know what to do for the stars? im currently on black hole and idek what im doing lol

kiennnenh counter April 20, 2024
-1comment score: -1

{{getUnlockText()}} ({{format(getUnlockProgress()*100)}}%)

You have {{format(player.energy)}} Energy{{format(tmp.en.exp)}}
Due to Energy Overflow, your Energy is being divided by {{format(tmp.en.divPerSec)}} every second.

{{t}}

Autosave: {{player.autosave?"ON":"OFF"}}Offline Time: {{player.offTime?"ON":"OFF"}}
Save
Import
HARD RESET
Export
Completed Goals: {{player.hideComplGoals?"HIDDEN":"SHOWN"}}

Info

The Energy mechanic works like this: You generate 1 Base Energy/sec, then it's raised to the power of the exponent shown.

Positive Karma = Higher chance of getting more Gifts. Negative Karma = Higher chance of getting less Gifts.
Goals: {{formatWhole(player.goals.length)}} / {{formatWhole(total_goal_count)}}

{{goal_data[x].title}}
Req: {{goal_data[x].reqDisplay}}

Progress: {{hasGoal(x)?"COMPLETE":(format(Decimal.mul(goal_data[x].progress(), 100))+"%")}}
You have {{format(player.sup.energy)}} Super-Energy{{format(tmp.sup.exp)}}

{{auto_data[x].title}}
Cost: {{formatWhole(auto_data[x].cost)}} Super-Energy

{{energyUpgs[x].title}}
{{energyUpgs[x].display()}}
Level: {{formatWhole(player.upgs[x])}} + {{format(tmp.en.upgs[x].extra)}}
Currently: {{energyUpgs[x].displayEff()}}

Cost: {{format(tmp.en.upgs[x].cost)}} Energy
You have {{format(player.sup.energy)}} Super-Energy{{format(tmp.sup.exp)}}, which adds {{format(tmp.sup.enEff)}} levels to the first 3 Energy Upgrades.
You have supercharged your Energy {{formatWhole(player.sup.times)}} times.
Supercharge your Energy to gain {{formatWhole(tmp.sup.gain)}} base Super-Energy, and to increase the Super-Energy exponent by {{format(tmp.sup.expInc)}}.

Req: Energy exponent of {{formatWhole(12)}}

{{superUpgs[x].title}}
{{superUpgs[x].display()}}
Level: {{formatWhole(player.sup.upgs[x])}} + {{format(tmp.sup.upgs[x].extra)}}
Currently: {{superUpgs[x].displayEff()}}

Cost: {{format(tmp.sup.upgs[x].cost)}} Super-Energy
You have {{format(player.mega.energy)}} Mega-Energy{{format(tmp.mega.exp)}}, which adds {{format(tmp.mega.enEff)}} to the Energy & Super-Energy exponents.
You have {{formatWhole(player.mega.factories)}} Mega Factories, which increase the Mega-Energy exponent by {{format(tmp.mega.factoryEff)}}.

Sacrifice all previous progress to build a Mega Factory.

Req: Energy exponent of {{formatWhole(tmp.mega.req)}}

{{megaUpgs[x].title}}

Currently:

Cost: {{format(megaUpgs[x].cost)}} Mega-Energy
+{{formatWhole(tmp.skills[x].xpGain)}} XP (next at {{format(nextXP(x))}} {{skill_data[x].basedOn}})

Level: {{formatWhole(tmp.skills[x].lvl)}} (Next: {{formatWhole(tmp.skills[x].next)}} more XP)

{{skill_data[x].desc()}}
You have {{format(player.hyper.energy)}} Hyper-Energy{{format(tmp.hyper.exp)}}, which makes Energy Overflow {{format(tmp.hyper.enEff.times(100))}}% weaker, and adds {{format(tmp.hyper.enEff2)}} to all previous Energy exponents.
You have split {{formatWhole(player.hyper.splitAtoms)}} atoms, which adds {{format(tmp.hyper.powerToExp)}} to the Hyper-Energy exponent.
You have put all your energies into the Hypertube {{formatWhole(player.hyper.times)}} times.

Put all your Energies into the Hypertube to split {{formatWhole(tmp.hyper.gain)}} atoms.

Req: Energy exponent of {{formatWhole(6e8)}}

WARNING: Each Hyper Upgrade level decreases the Hyper-Energy exponent by {{format(tmp.hyper.upgDecExp)}}. (Currently: -{{format(tmp.hyper.totalUpgs.times(tmp.hyper.upgDecExp))}})
Reset Hyper Upgrades

{{hyperUpgs[x].title}}
{{hyperUpgs[x].display()}}
Level: {{formatWhole(player.hyper.upgs[x])}} + {{format(tmp.hyper.upgs[x].extra)}}
Currently: {{hyperUpgs[x].displayEff()}}

Cost: {{format(tmp.hyper.upgs[x].cost)}} Hyper-Energy

You have {{format(player.fortune.energy)}} Fortune Energy{{format(tmp.fortune.exp)}}
Your best Energy exponent in an Unfortunate run is {{format(player.fortune.furthest)}}, which adds {{format(tmp.fortune.furthestToExp)}} to the Fortune Energy exponent.

{{(player.fortune.active)?"Exit this Unfortunate run.":"Start an Unfortunate run, which square roots all Energy exponents."}}

You have {{formatWhole(player.fortune.gifts)}} Gifts, which multi