comments for The Camellia Tree: duducat's Extremely Novel and (Almost) Completely Overhauled "I wanna be the Kamiller" Rewrite/Modification
sort: go backThis is quite funny with the rating, considering that I am the original creator who gave the Ducky permission to rewrite this, fair to say that the Original Camellia Tree is a lot more broken and less balanced than this, to the point where prestiging is broken, overall, not a bad rewrite, even though I can see the source code myself
Doesn't load - even opening the original source doesn't work.
developer response: Added an error message explaining what's going on - if you encounter it when you open the game just try again after a few minutes, I'm working on the issue
please give me automate or max buy
Did not save...! D=
my save just wiped out
this game is quite superluminal Absolutely EXTRA-TONE-ordinary "Bumpy Ride" (Shredding Whole Your Belonging Space-Time System At The Speed of 1,600 Times the C₀)
Fun and one of the more unique Prestige Tree Mods I've played. Had a lot fun and it didn't really feel that repetitive until the end. I did, however, feel like I did a lot of stuff out of order. It was way easier for me to grind exp in long runs and that usually ended up in me getting some achievements and upgrades out of order. On the other hand, quick runs of releases was super good for getting views and money which let me max out the visibility milestones fast.
I'd definitely also appreciate some sort of automation for mastery. Spam clicking for quick runs and especially for no automation challenges is really excessive especially when you're up to 13-14 tracks. Considering how easy it is to get visibility, it could definitely go in somewhere between a 1-10m stream milestone.
I feel like endgame balancing is a bit wack and I found many of the newer mechanics completely useless at my point of the game. For example, commissions gave me less money than a normal run. Record mechanic requires at least 2 long runs to really get worth out of and by time I had finished them, I had no real need for record quality. Not to say it's bad, as it's insanely good for quality after grinding it a ton, I just had absolutely no need for more quality at that point. Same goes for the later collab tree challenge rewards which by time I beat, had no major affect on me. Of course, this is all just endgame, and it's most likely work in progress, but I felt that a lot of these side mechanics didn't really match the speed of the game in a way.
Oh, thought of this only after sending the previous one and this site has no edit feature (that I've seen): Automatically releasing a song (if possible) when starting a challenge. I've definitely suffered some losses from that too.
I don't see a difference in Mastering a track. Is it working? Or am I not understanding what it's doing?
developer response: Click on the track multiplier to enable the detailed view (yeah I should make that more obvious)
GIVE ME SONG TRACK NUMBER HOTKEYS I FEEL SO POWERLESS
change the treble clef to a alto clef -random person
For those who are tired of spam clicking the mastery
Is Think III supposed to add seconds to Learn's time instead of Think's, or is the description wrong? Cause if it is supposed to add to Learn's, it seems incredibly useless. Learn II is already adding 18,179 thousand seconds when Think III would only add 134, so a 0.7% boost.
@originalname452 its the album cover to black magik blazing by camellia
what's the background image
How do we name songs?
Are there some unmentioned offline time limits? I'm pretty sure I should've had more $ from passive generation with how long I was offline.
"Loading... (If this takes too long it means there was a serious error!)"
Why Adapt 2's effect can be below 1..?
the thing that drives me insane is that assigning notes to tracks still spends your ideas even if you can only assign 0