The Camellia Tree: duducat's Extremely Novel and (Almost) Completely Overhauled "I wanna be the Kamiller" Rewrite/Modification
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completed
104 ratings
rated 3.9 stars, 104 ratings.
Posted August 2, 2023. Updated April 29, 2025. Played 10695 times for a total of 17062 hours.
description
When you want to be the camiller
(Note: Best played on a desktop web browser)
(Endgame is before the artist collab)
githublatest update
Can you friend me on base multi increase? lol 1.2 April 29, 2025
- Changelog spoiler covers are now harder to be seen through.
- More CSS and aesthetics improvements.













newest comments
function autoMaster() { var limit = 1 + Decimal.add(getBuyableAmount("tracks", "r1"), getBuyableAmount("tracks", "r2")).toNumber(); if (hasChallenge("world", "c0x0")) { let time = 300; if (hasChallenge("world", "c1x-2")) time -= 60; if (player.tracks.songTime >= time) limit += 1; } for (var i = 0; i < limit; i++) { player.tracks.masters[i] = tmp.tracks.effect.masterGain[i]; } }I'd definitely also appreciate some sort of automation for mastery. Spam clicking for quick runs and especially for no automation challenges is really excessive especially when you're up to 13-14 tracks. Considering how easy it is to get visibility, it could definitely go in somewhere between a 1-10m stream milestone.
I feel like endgame balancing is a bit wack and I found many of the newer mechanics completely useless at my point of the game. For example, commissions gave me less money than a normal run. Record mechanic requires at least 2 long runs to really get worth out of and by time I had finished them, I had no real need for record quality. Not to say it's bad, as it's insanely good for quality after grinding it a ton, I just had absolutely no need for more quality at that point. Same goes for the later collab tree challenge rewards which by time I beat, had no major affect on me. Of course, this is all just endgame, and it's most likely work in progress, but I felt that a lot of these side mechanics didn't really match the speed of the game in a way.
top comments
I'd definitely also appreciate some sort of automation for mastery. Spam clicking for quick runs and especially for no automation challenges is really excessive especially when you're up to 13-14 tracks. Considering how easy it is to get visibility, it could definitely go in somewhere between a 1-10m stream milestone.
I feel like endgame balancing is a bit wack and I found many of the newer mechanics completely useless at my point of the game. For example, commissions gave me less money than a normal run. Record mechanic requires at least 2 long runs to really get worth out of and by time I had finished them, I had no real need for record quality. Not to say it's bad, as it's insanely good for quality after grinding it a ton, I just had absolutely no need for more quality at that point. Same goes for the later collab tree challenge rewards which by time I beat, had no major affect on me. Of course, this is all just endgame, and it's most likely work in progress, but I felt that a lot of these side mechanics didn't really match the speed of the game in a way.
developer response: Added an error message explaining what's going on - if you encounter it when you open the game just try again after a few minutes, I'm working on the issue