The Camellia Tree: duducat's Extremely Novel and (Almost) Completely Overhauled "I wanna be the Kamiller" Rewrite/Modification

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completed
89 ratings
rated 3.8 stars, 89 ratings.
Posted August 2, 2023. Updated April 29, 2025. Played 8266 times for a total of 13838 hours.
description
When you want to be the camiller
(Note: Best played on a desktop web browser)
(Endgame is before the artist collab)
latest update
Can you friend me on base multi increase? lol 1.2 April 29, 2025
- Changelog spoiler covers are now harder to be seen through.
- More CSS and aesthetics improvements.
newest comments
Is the doujin feature in the game? It's fine if it's not (the changelog implies as such by just not mentioning it), but it would be nice if it said that in the description if that's the case..
For those who are tired of spam clicking the mastery
function autoMaster() { var limit = 1 + Decimal.add(getBuyableAmount("tracks", "r1"), getBuyableAmount("tracks", "r2")).toNumber(); if (hasChallenge("world", "c0x0")) { let time = 300; if (hasChallenge("world", "c1x-2")) time -= 60; if (player.tracks.songTime >= time) limit += 1; } for (var i = 0; i < limit; i++) { player.tracks.masters[i] = tmp.tracks.effect.masterGain[i]; } }
Ok, now I'm 100% sure the passive money gain isn't working at 100% efficiency while offline. I barely earned an hour's worth after being offline for a day.
Fun and one of the more unique Prestige Tree Mods I've played. Had a lot fun and it didn't really feel that repetitive until the end. I did, however, feel like I did a lot of stuff out of order. It was way easier for me to grind exp in long runs and that usually ended up in me getting some achievements and upgrades out of order. On the other hand, quick runs of releases was super good for getting views and money which let me max out the visibility milestones fast.
I'd definitely also appreciate some sort of automation for mastery. Spam clicking for quick runs and especially for no automation challenges is really excessive especially when you're up to 13-14 tracks. Considering how easy it is to get visibility, it could definitely go in somewhere between a 1-10m stream milestone.
I feel like endgame balancing is a bit wack and I found many of the newer mechanics completely useless at my point of the game. For example, commissions gave me less money than a normal run. Record mechanic requires at least 2 long runs to really get worth out of and by time I had finished them, I had no real need for record quality. Not to say it's bad, as it's insanely good for quality after grinding it a ton, I just had absolutely no need for more quality at that point. Same goes for the later collab tree challenge rewards which by time I beat, had no major affect on me. Of course, this is all just endgame, and it's most likely work in progress, but I felt that a lot of these side mechanics didn't really match the speed of the game in a way.
Are there some unmentioned offline time limits? I'm pretty sure I should've had more $ from passive generation with how long I was offline.
top comments
the thing that drives me insane is that assigning notes to tracks still spends your ideas even if you can only assign 0
This is quite funny with the rating, considering that I am the original creator who gave the Ducky permission to rewrite this, fair to say that the Original Camellia Tree is a lot more broken and less balanced than this, to the point where prestiging is broken, overall, not a bad rewrite, even though I can see the source code myself
Doesn't load - even opening the original source doesn't work.
developer response: Added an error message explaining what's going on - if you encounter it when you open the game just try again after a few minutes, I'm working on the issue
please give me automate or max buy
Did not save...! D=