comments for Stoopid Game
sort: go backguys it only took like 1.5 years but we have decent styling now!
the game is alright, i suppose. aside from the UI, the only other issue i have with the game right now is that the effect of a3 isn't quite obvious at first
should have some indication of when the next thing unlocks (almost quit the game at ~2e11 a2 because I thought this was just a really alpha game and there was nothing else but grind a2 forever; a new feature was unlocked at 1e12 a2, though) and I also don't think it's explained anywhere what a3 actually does (if it's part of the score calculation, the "score = " button should update when the ability to a3 reset is unlocked; otherwise, the text on the left should update instead if a3 is unrelated to score calculation).
developer response: well there's a version where a3 is explained but it's unbalanced
imo the button rounding is pretty inconsistent and there's a lot of stuff on your screen when you first start out
developer response: yeah styling was pretty rushed (because I have like 7 ongoing projects) but I wanted button rounding to be inconsistent. Might also be working on a remake soon
Stoopid Game II coming soon.
Price: $0 to download after you bought it for $100
number go up-brain get happy
When a4 :(
currently at e125 a3, is there any value in pushing further until more updates release?
First one to make a comment about this update
do you agree this is the best update?
why is the number formatting like that now :<
developer response: fixed
finally I guess u fixed the crash or smth
developer response: it was offline progress. You could've waited for a few minutes
for anyone that tried playing in the last 3 hours - here's what happened
1. game broke
2. I had to go
3. game fixed after 3 hours
4. loading broke
5. loading fixed after 5 minutes
when I reload into the game, I can't do anything
developer response: fixed in the latest update
Seems that there is a bug. For some reason, this code is plastered all over the screen:
Score: function t(i){e(this,t),this.sign=0,this.mag=0,this.layer=0,i instanceof t?this.fromDecimal(i):"number"==typeof i?this.fromNumber(i):"string"==typeof i&&this.fromString(i)}
a2: function t(i){e(this,t),this.sign=0,this.mag=0,this.layer=0,i instanceof t?this.fromDecimal(i):"number"==typeof i?this.fromNumber(i):"string"==typeof i&&this.fromString(i)}
a1: function t(i){e(this,t),this.sign=0,this.mag=0,this.layer=0,i instanceof t?this.fromDecimal(i):"number"==typeof i?this.fromNumber(i):"string"==typeof i&&this.fromString(i)}
a: function t(i){e(this,t),this.sign=0,this.mag=0,this.layer=0,i instanceof t?this.fromDecimal(i):"number"==typeof i?this.fromNumber(i):"string"==typeof i&&this.fromString(i)}
... (and so on)
Perhaps you converted the wrong thing?
developer response: fixed in the latest update, I wasn't home for a few hours
There are mora layers than a3???
developer response: look 30 pixels below your comment
It takes a Pro to make something this Stoopid.
i cant read anything there is text all over the screen
developer response: fixed in the latest update
Game is unbalanced past 1e12 a12. The first a3 reset only unlocks the autobuyer, which is not a big improvement. I think the autobuy should not cost points. a3 gain is logarithmic but effect is only polynomial. It also doesn't improve the part when you only have 0.001 a2 after each a3 reset. I think the logarithmic gain should be changed to root, maybe dilation is ok.
developer response: 🤔🤔🤔🤔