Stoopid Game
developed by Pro gamedev | rated 2.7 stars, 72 ratings.
|
72 ratings
rated 2.7 stars, 72 ratings.
Posted August 27, 2023. Updated November 8, 2024. Played 2428 times for a total of 1502 hours.
description
!WARNING! This game is dogshit !WARNING!
latest update
game doesn't make you blind anymore! November 8, 2024
styling is now bearable
view all updates
newest comments
Why can we set a1 to be less than its current value? I some progress because of that simple misclick ):
developer response: you can't?
i honestly think the old design was way more bearable but i also have pretty weird taste
developer response: the old design was objectively and subjectively worse
number go up-brain get happy
guys it only took like 1.5 years but we have decent styling now!
It takes a Pro to make something this Stoopid.
top comments
Game is unbalanced past 1e12 a12. The first a3 reset only unlocks the autobuyer, which is not a big improvement. I think the autobuy should not cost points. a3 gain is logarithmic but effect is only polynomial. It also doesn't improve the part when you only have 0.001 a2 after each a3 reset. I think the logarithmic gain should be changed to root, maybe dilation is ok.
developer response: 🤔🤔🤔🤔
peak gaming
developer response: 🤯
should have some indication of when the next thing unlocks (almost quit the game at ~2e11 a2 because I thought this was just a really alpha game and there was nothing else but grind a2 forever; a new feature was unlocked at 1e12 a2, though) and I also don't think it's explained anywhere what a3 actually does (if it's part of the score calculation, the "score = " button should update when the ability to a3 reset is unlocked; otherwise, the text on the left should update instead if a3 is unrelated to score calculation).
developer response: well there's a version where a3 is explained but it's unbalanced
the game is alright, i suppose. aside from the UI, the only other issue i have with the game right now is that the effect of a3 isn't quite obvious at first
imo the button rounding is pretty inconsistent and there's a lot of stuff on your screen when you first start out
developer response: yeah styling was pretty rushed (because I have like 7 ongoing projects) but I wanted button rounding to be inconsistent. Might also be working on a remake soon