comments for VNGI
sort: go backi like it. considering it's 'just' v.0.1,
clean UI, no numbers jumping. (i don't understand some devs were numbers jump around like crazy). monospace is the way to go.
maybe add some labels to production, motivation ? i just figured out what it means by looking in the source code.
the progressbar is a bit boring, no values there, just saying.
i am at 0.0.5.10.0, upgrades are too expensive considering the small return. yes it needs content in in alpha layer :)
btw. you should use .textContent instead of .innerHTML if you just change the text/value of elements: innerHTML triggers a reflow, textContent not.
you only have got a few elements, so it isn't a problem in your game.
but i've seen idle games with like 500-1000 elements all using innerHTML (e.g. dodecadragons), which are laggy like hell on smaller machines.
just by changing innerHTML to textContent i could improve that game performance by like 300-700%, (don't remember exact values), which is just insane.
developer response: thank you for your feedback, i've changed innerHTML to textContent and it will be pushed out in the next update. i will also try to add some labelling to make the game less non-descript.
Im not sure why I have to switch tabs while there isnt even much in the first one and it doesnt look like there will be more in the future. So I am not sure why there is so much wasted space.
Game itself is nothing new, but unless there is something coming after a long while, thats it for me.
There is a lot of potential here with some balancing and more gameplay. If you are going to put everything on separate tabs, make the tabs indicate that something could be done there (upgrade/action). Having to constantly click around and micromanage all the little actions and upgrades gets tiresome quickly.
Has potential, but is incredibly annoying because of how manual it is.
@milo more pls
Content up to 1 alpha reset (yellow)
did 3... welp... should read the patchnotes 😅
Really enjoying the game so far! Looking forward to more content.
"you now work on your game after completing a job shift"
I was really hoping for it to just do more job shifts, the income aspect is too active for me which makes it being the only way to get the idle aspect going kind of weird.
i gotta say, that friend i gave $1 to is really doing his job. he's doing the exact same thing as my other friend i paid $81 for
Beat the game (got 10X dev) so next content update when?
Short and cool game :). (typed in 1.1v)
It would take days to reach beta even with infinite money
5 alphas lol
Me, dont was soo angry then game was released and endgame was short. (1 Alpha) Soo, please dont make him worry about comments and he in future may add some content in Alpha. Notes: 0.1v, 0.0.2.0.17...
If you have opened but not played this you need to hard reset because you can't produce any progress.
developer response: i'll fix this in the next update.
Game seems unfinished, you should leave a disclaimer
Very Accurate
how in the world did the person below me do 3 alpha resets
It's weird that your players are playing this game and we're doling out content faster than you are for this game. Anyway, good start, but very quick for second "prestige" layer. Hopefully you've got a lot more planned than just two more prestige layers.
developer response: i do have a fair bit planned. thank you for playing.
Why doesn't "work at job" continue after it completes a cycle? "work on game" does it.
A mention of what the current end of content is would be nice, I just did an Alpha reset after getting 10 prototypes and that seemingly didn't give me anything.
developer response: the endgame was sort of mentioned in the patch notes but i understand if you didn't read that. i'm going to implement an achievements system which will consequently let players know what they should keep grinding to. also, i think i will make it so finishing the job cycle goes back to developing your game.