comments for The Fame Tree
sort: go backdeveloper response: it used to be 10% but I thought it was causing too many balancing issues
new update might change that
developer response: im kinda scared, how big did your numbers get
Like, by the point that becomes active you can do an interaction reset about once a second (if not slightly more) so playing active for 10 seconds is roughly equal to one thousand seconds of passive production.
developer response: so you know how it takes 1e15 fame to get interactions? that achievement makes it only cost 1e3 to get it. it isn't meant for getting more interactions, it's meant for making interactions cheaper so you can reset for them faster.
developer response: you do not lose subscribers, I hid the layer away cuz u aren't meant to get subscribers in that time
developer response: the game is designed like that, it's not a requirement, just a suggestion
developer response: I added a softcap to the interaction effect so it should be less of a problem. I'm really sorry about what happened.
developer response: that's not a bug on my end so idk why that happens
developer response: that's my point, I'm not sure what's going on
developer response: pushed a fix that shows what to do
thanks for letting me know lol


















0.2 base popularity gain (Exist & Post-Existence) * 2.5 (Growth) should be .5, but my actual gain is .37?
And the first Viewer seemingly provides no bonus.
developer response: you are very correct lol. I coded the start of the game with awful js knowledge, but it's balanced isn't it?
edit: looked into it, growth is added before post-existence.