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The Fame Tree

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developed by jezzacozzie
rated 4.1 stars, 54 ratings.
rated 4.1 stars, 54 ratings.
tmtjsactiveprestigehours

Posted December 1, 2023. Updated January 7, 2024. Played 4140 times for a total of 5180 hours.

description


get more famous i guess

latest update


Bugfixes v0.4.1 February 3, 2024

  • Nerfed costs of advertisements when grinding for karma milestone 5
  • Added an interaction milestone
view all updates

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newest comments


Ray-man countest December 17, 2024
+1comment score: 1

I'm top 40% I might have an small addiction to this one (like 50% of my time on Galaxy was spent here)

Redacted_Donut November 19, 2024
+3comment score: 3

my interaction fame requirment didnt become e12 and stayed at e15 at 100 total interactions :((

helloman October 26, 2024
+1comment score: 1

truly a number go up game

Nerlahh777 August 4, 2024
+1comment score: 1

How to get hyperinflation

unicodes gamedev May 13, 2024
+1comment score: 1

my save got wiped

top comments


Termt December 2, 2023
+8comment score: 8

I don't think the beginning's right?
0.2 base popularity gain (Exist & Post-Existence) * 2.5 (Growth) should be .5, but my actual gain is .37?
And the first Viewer seemingly provides no bonus.

developer response: you are very correct lol. I coded the start of the game with awful js knowledge, but it's balanced isn't it?

edit: looked into it, growth is added before post-existence.

bdh2022 January 20, 2024
+5comment score: 5

The game was fun, but it gets very repetitive at interactions, karma layer. And row 3 is extremely repetitive, I think this should be fixed by reducing requirements. I chose followers first by the way.

Mystery7520 December 1, 2023
+5comment score: 5

Really good TMT mod.

UserDidntUnderstand December 2, 2023
+5comment score: 5

Cool tree, with big numbers!

developer response: im kinda scared, how big did your numbers get

Termt January 7, 2024
+4comment score: 4

Still feel like the passive Interaction gain could be 10% instead of 1%. I don't notice the existence of the 1% gain when I actually need more interactions, only notice its existence after already completing all the karma milestones and upgrades. The subscribers double interaction count, alleviating the issue a bit.

developer response: it used to be 10% but I thought it was causing too many balancing issues
new update might change that

read all comments