The Fame Tree
Posted December 1, 2023. Updated January 11, 2025. Played 6908 times for a total of 9199 hours.
description
get more famous i guess
latest update
The "jezza where have you been" Update v0.4.2 January 11, 2025
- Added 2 bars.
- Added The Internet.
- Added 2 achievements.
- Fixed an interaction milestone 1 bug.
- Added an extra message from jezzacozzie himself:
Yeah, I know it's kind of a stretch updating this game over a year since it's last update, but I found myself with a lot of free time and nothing much to do so I thought to myself: "let's see if my coding skills have improved much" and challenged myself to make this update (also, one of my friends was practically begging for it). I know this isn't much content, but I guess seeing as it's been a year in the making it's kind of important? Anyways, you guys will have to wait another year for the next update!
newest comments
Looks like that 1% passive interaction gain never got increased, shame.
Like, by the point that becomes active you can do an interaction reset about once a second (if not slightly more) so playing active for 10 seconds is roughly equal to one thousand seconds of passive production.
Thank you for the update, much appreciated!!!
I'm top 40% I might have an small addiction to this one (like 50% of my time on Galaxy was spent here)
developer response: Thats not good bro
my interaction fame requirment didnt become e12 and stayed at e15 at 100 total interactions :((
truly a number go up game
top comments
I don't think the beginning's right?
0.2 base popularity gain (Exist & Post-Existence) * 2.5 (Growth) should be .5, but my actual gain is .37?
And the first Viewer seemingly provides no bonus.
developer response: you are very correct lol. I coded the start of the game with awful js knowledge, but it's balanced isn't it?
edit: looked into it, growth is added before post-existence.
The game was fun, but it gets very repetitive at interactions, karma layer. And row 3 is extremely repetitive, I think this should be fixed by reducing requirements. I chose followers first by the way.
Still feel like the passive Interaction gain could be 10% instead of 1%. I don't notice the existence of the 1% gain when I actually need more interactions, only notice its existence after already completing all the karma milestones and upgrades. The subscribers double interaction count, alleviating the issue a bit.
developer response: it used to be 10% but I thought it was causing too many balancing issues
new update might change that
Cool tree, with big numbers!
developer response: im kinda scared, how big did your numbers get
Really good TMT mod.