comments for The multiplier tree
sort: go backerm something e10000 isn't ee10000, idk why the formatting does that, but that's completely wrong
This TMT reminds me of Roblox Button Simulators so much. Multipliers is the perfect mix between idling and active grinding, at least to me
The first exp milestone makes no sense, it doesn't improve anything. I think the first two exp milestone should be swapped.
Lots of refining needed. No clue what's doing what and for how much. Is rebirth giving a boost to something? Is super multi giving a boost to something? How much? What?
developer response: Rebirth boost multiplier
Super multi boost multiplier and rebirths
points = log10(score)
score = log10(mult)
It would be nice if the layers said what they did.
"expirence" XD
there is an error
instead of e50000 it displays ee50000 and ee50000 is way bigger than e50000
can you plz fix it
OOm means order of magnitude, which is essensially a power of 10. So 100 OOms is 10^100, 1000 is 10^1000, and so on
what's the exponentiation function of ?
the gap between "press F to pay respects" and "pretty big bonus" is waaaaaay too large for a period where you can do exactly nothing to improve your production imo
I couldn't finish the game because it felt like I often wasn't getting enough of a boost when doing full resets.
all of these colors are hurting my eyes
Score=log10(multi)
Can't recommend this one at all. Not only does it not explain what each layer does, it has stuff like "milestone 0 effect is multiplied by 10x" without saying what milestone 0 is and even has a layer called "expirence" because they didn't even bother to spell check.
dont u guys think 20 super rebirths is too much?
Update soon? V0.13-V0.19 or V1.0?
i personally like the game why do you all absolutely hate it
i agree it probably needs some clarifications but it still makes a bit of sense without it too as a button simulator fan
in achievements it says 25! which is a lot more than 25 meaning that the game unplayable :(
Jokes aside, the optimal strategy for multipliers is to get double every time: it's the most efficient way, at least until you progress further. (This is true for games that do this kind of stuff in general, by the way; In this case I mean further as in the literal THIRD upgrade.)
Last I checked 1e10 IS 10 billion, but the super multi milestone demands more.