comments for The Silly Caverns
sort: go backShould add ores between 1/100 and 1/750k ... there is a bit too big hole.
this game is awesome i have 284 mil blocks mined in the roblox one and this one is fun to leave playing when i play other games u just need to add ores between 1:100 1:750k and give a buff to crypt smasher the jump from it to any other pick is very big thats all i have to say
zerop
• 2024/02/26
Very addictive, and a game to play in the background in your browser while playing a different game!
Can we get illogical randomizer to tell us which ore it buffs and by how much? Maybe limit the ore it buffs to the layer you are in also.
We need dark mode
Also I have never played the original game so uhh yeah this might be a weird ride for me but I'll work it out
Man. I did not know there was a sound effect for the hearts and stuff when i first started playing. Imagine my surprise when i found that button AFTER actually texting my neighbors "are you guys hearing that loud boom?? is there construction or something?" smdh
is the progressbar on crafting logarithmic or linear?
and also i have almost 1.8 billion mined block, AND 650 MILLION IS JUST DOORS PLEASE ADD THE CHAIN CRAFT I CANT COPE ANYMORE
For the people who didn't know: this game used to be called "Browser REx:R", but they had to change the name because the REx:R developers noticed and sent a take-down request demanding the game to be renamed (and replace the spawn sounds).
Maybe make it so you can “focus” on a single ore. Like you’ll only stop if you find that ore. And maybe you could be able to add several ores that when it is found it’ll stop you instead of a whole rarity stopping you.
One suggestion I have would be to make each pickaxe have ranks to them. So like Mulch Mallet Lvl 1, 2, and 3 etc. The highest level of a pickaxe would always be less expensive than the lowest level of the next pickaxe. This would add more between the expensive pickaxes, so instead of waiting forever to have enough to get the next pickaxe you have things to get between them. Also it would make getting the next pickaxe a bit easier too. You could also make it so that each pickaxe has a super rank which would give it a unique special ability that makes it still useful even when you have much stronger pickaxes. Like for example a Super Mulch Mallet could make it so that you obtain electrified inventory more often, or make it more likely for you to find hearts etc.
developer response: This sounds like a good idea, I'll work on it after the next update, thanks!
Left key goes up for some reason.
really like the game, dont know why its getting rated as such a low score, but that could be from people not understanding the "concept" of these luck based games
heres a tip for some new (or experienced) players that are having troubles with a system that isnt yet/cant be implemented
"When i alt tab the game doesnt run, any fix?":
Theres a loophole you can do by turning on music and just letting it mine (i dont use galaxy.click but i use the website it originally came from so no idea if the same system works here) the music acts as a way for the tab (and all the code in the website) to keep running even though its out of focus!
Is there any easy way to get the gear for void crusher? If not oh well but yeah its taking a while lol
developer response: I added the ability to forge ores recently, specifically the gear!
You should probably tone down some of the (really rare) ore drops, because one of them sounds like tinnitus...
That's her only problem with the game, aside from it being slow, but that's generally how most games are like in the early portions.
Variant conversions does not work. It says to select the ore you want to convert and then put amount. So i put brown square in the first box and then put 3000 in the second box because that is how many electrified brown squares I have. All I get when I try to use the converter is an error that says the ore doesn't exist.
oh my gosh, the "Disguised Chills" option defaults all rarity sounds to the first boom sound. That's much less startling
This is the first game I've played with native Galaxy save integration so it gets 5-stars from me!
Overall it's... an interesting concept. I feel there's an opportunity for more depth, but I understand that's maybe not the intention. Regardless, It's the sort of idling game that give a tiny bit of dopamine every so often that is a perfect bite sized distraction from work without risking being a big involved thing like a prestige can be.
I agree with the comment that the mysticals sound needs to be literally anything else. I have it turned down to almost nothing and it's still too much :(
developer response: Do you have any recommendations for how I could add more depth? I've been looking for more to add but haven't had many good ideas. Also very sorry about the mystical sound I completely forgot I need to replace it :sob:
@MarcElAcoplao
I still don't understand the ore tracker? Is this only useful for people who don't have stop on Antique+? I think it would be much more helpful to be able to put in an ore you are looking (rare) and it alerts you if you are within a certain range (1000 at first, then you could update it to be a larger range or have a cooldown when you find 1 of what you are looking for).
The bottleneck is needing to find a single rare ore (white heart for me right now) and knowing it's going to be forever before I get another one, because I did a conversion to be able to get the Ore Tracker (thinking it could Track down ores). This kinda is like the "do I still want to play knowing it could literally be years before another white heart is spawned, unless there is some sort of backend magic going on.
He meant from the start (English phrase,"From the get go")
The game information is all over the place and I still can't use the variant conversion (I'm on PC so maybe I would need to put in the actual emoji into the 1st slot instead of the name of the emoji?) A tooltip system or guide somewhere would be nice
I think overall though its a very nice and interesting incremental game! Hats off to the Dev
Cool Game! I think that naming more things would give more impact to getting new upgrades, make them more easy to differentiate between, and also make it seem less bland 🙃