comments for The Point Tree
sort: go backRip save, kys. (kys= keep yourself save)
developer response: Remember, there’s two types of saves. Import/Export and Galaxy Cloud Save. Once you did lose your save, you can go to achievements -> savebank to recover where you stopped (about there)
I think early Mega is too spaced out, too much grinding. There's nothing new in 4 layers, so stretching it out makes no sense, just makes people bored with the game. You gotta add something different, because if you're just doing milestones and upgrades, your game doesn't stand out at all. It's very linear and very simple.
developer response: In V1.1, there is challenges
The pacing for the first 3 layers is pretty good, keeps you fairly engaged... but its just the same old stuff over and over. Buy this upgrade or this row, then move on. There's nothing "unique" amongst the mechanics, there's nothing really engaging and there are timewalls present all throughout - albeit those timewalls aren't all that bad... until the energy layer. I also noticed that when you unlock "row 5" upgrades, it should ACTUALLY say "column 5", since some layers already have 5 or more rows, but none of them have more than 4 columns ;)
developer response: Outdated comment, since then, energy upgrades have much less timewalls, and column 5 bug fixed
SA23 and SA24 is now possible without going back!
[Complete Mastery Challenge]
so the e78000 achievement is ungettable if you have sacrifices? the only way to get it is to go all the way back? well that sucks, would be nice if there were a way to get the achievement without all that time being wasted :(
developer response: Not in v2.2
[Upvote this comment!!]
Developer note: The game is on-hiatus for now.
Completely dumbfounded as to how to achieve Secret Achievement 9: e78,000 PF. No interaction on my end seems to be working. Basically the only thing that can lower PF production is entering challenges, but those don't seem to trigger it. Even entering Sac Challenge 3 and not buying the resulting Energy upgrades only drops me to e45,000,000 PF.
developer response: If you have over 1 sac, the achievement is ungettable.
Please tell me you're working on expanding the game, and not just doing small fixes here and there to keep your game on the front page.
developer response: yes.
This is a nice and simple incremental. Definitely more of a meta game, seeing as it lacks substance supporting the prestige layers. In other words, literally the whole game is prestige layers. I don't mind though, it moves at just the right pace to give me constant neuron activation, and doesn't usually make you wait longer than 5-10 minutes at any time.
Update 1.1.0 has been released
i know this might be hard to understand..... but i don't think every upgrade needs a name
ALSO re sa9 - you do not want an achievement that's impossible after you reach a certain point in the game, especially if it has a boost that you get from it. please fix that.
i still have no clue how to get 3.029679879579 in minigame
developer response: Use exponent (^0.99) button
Pretty good game but it's getting 5 stars just because you have enough respect for the player to tell them when they should attempt challenges
such a fun game, i just got to water, and played like allday today and finnaly reached water, imma take a break xd
The game was fun and I can't understand why people are complaining about Mega. It was grindy BUT not that long. For those who complain Mega,** please have patience**(mega ONLY takes at most 1.5 hrs)
And @S2-_, there's nothing to do beyond endgame other than "True endgame".
developer response: V2.2A makes Mega take about 50-60 mins
People sat that this game is too much grinding but i went through this whole thing and i actually think it isnt too grindy, just a bit grindy at parts
Not too shabby for a Mod Tree game. Pretty short too, which isn't a bad thing. Hope to see more added to this!
Every time you leave, be sure to export your save and put it in your notes. Then import your save when you come back.
V1.2.0 has been released!
[UPVOTE THIS COMMENT] Reaching non-decimal values in minigame needs you to work backwards.
developer response: Also, there is a intended way in how to complete the first 3 rows of the minigame