The Point Tree
developed by randim82 gamedev | rated 4.1 stars, 271 ratings |
271 ratings
rated 4.1 stars, 271 ratings
Posted January 18, 2024. Updated August 25, 2024. Played 42917 times for a total of 50698 hours.
description
A custom 'The Prestige Tree', focuses on getting many points to become the best! In v3.2, the endgame is over e4e20 Point Fragments. Explore 10 layers with no more than 3 mins timewall per upgrade! There is also a minigame.
Discord Link: https://discord.gg/RRK9Dwzf6P
(Join for Sneak Peeks, General Talk, Suggestions)
latest update
v3.2.MBF+ August 29, 2024
Added whether you are reccomended to enter the Mastery Challenge, and whether you hit the max completion of that challenge.
Added amount of Mastery Challenge Completions you have
Added 'better' hints for minigame
newest comments
i can't beat the stupid sac 11 challenge
how the actual f*** am i supposed to get exactly 10^69
@unicodes what was that? i have e4.29708e20 points
"a gigawatt of energy" kinda triggered my nerdy brain, gigawatts are power and gigawatthours are energy, power =/= energy... i know it's pointless but idk why did my brain point out that
what in the softcap
top comments
[UPVOTE THIS COMMENT] Reaching non-decimal values in minigame needs you to work backwards.
Rip save, kys. (kys= keep yourself save)
developer response: Remember, there’s two types of saves. Import/Export and Galaxy Cloud Save. Once you did lose your save, you can go to achievements -> savebank to recover where you stopped (about there)
I think early Mega is too spaced out, too much grinding. There's nothing new in 4 layers, so stretching it out makes no sense, just makes people bored with the game. You gotta add something different, because if you're just doing milestones and upgrades, your game doesn't stand out at all. It's very linear and very simple.
developer response: In V1.1, there is challenges
The pacing for the first 3 layers is pretty good, keeps you fairly engaged... but its just the same old stuff over and over. Buy this upgrade or this row, then move on. There's nothing "unique" amongst the mechanics, there's nothing really engaging and there are timewalls present all throughout - albeit those timewalls aren't all that bad... until the energy layer. I also noticed that when you unlock "row 5" upgrades, it should ACTUALLY say "column 5", since some layers already have 5 or more rows, but none of them have more than 4 columns ;)
developer response: Outdated comment, since then, energy upgrades have much less timewalls, and column 5 bug fixed
SA23 and SA24 is now possible without going back!
[Complete Mastery Challenge]