The Point Tree
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completed
344 ratings
rated 4.1 stars, 344 ratings.
Posted January 18, 2024. Updated January 19, 2025. Played 60493 times for a total of 73836 hours.
description
A custom 'The Prestige Tree', focuses on getting many points to become the best! In v3.4, the endgame is over e2.5e11 Point Fragments. Explore 11 layers with no more than 3 mins timewall per upgrade! There is also a minigame.
Discord Link: https://discord.gg/RRK9Dwzf6P
(Join for Sneak Peeks, General Talk, Suggestions)
In the Discord, you will also find solutions to Mastery Challenge 1 and all minigame achievements (except MA62)
newest comments
For those having trouble following the in-game hints on the first mastery challenge, "buying all upgrades in Basic" means buying NONE; you start the challenge with enough Rebirth Points to get the "Keep Basic Milestones" Rebirth milestone and if your first move is to cash in Basic Points to buy the upgrades there you won't be able to get those Rebirth Points back, which will lock you out of the vital 10 Sacrifices to start accumulating Energy. Your first move needs to be to rebirth to lock in that milestone. If you miss it, well, it'll be a few minutes to get everything back to restart the mastery challenge, but your achievements should by now have given you enough upgrades that it's mostly just re-buying upgrades everywhere and speeding through sacrifices.
1337 is leet you can mostly do +1
how to get leet number bc i forgot
how do I get to pi in the minigame
Okay so it tells you to do the mastery challenge in order to proceed, then it gives you an exact procedure for avoiding an apparent softlock. Except following the exact procedure didn't come close to getting the required milestone, leaving the challenge to try again disables the mastery tab and starts me over on 0 progress. Welp. GG. Why build soft locks into the game in the first place?
top comments
[UPVOTE THIS COMMENT] Reaching non-decimal values in minigame needs you to work backwards.
developer response: Also, there is a intended way in how to complete the first 3 rows of the minigame
I think early Mega is too spaced out, too much grinding. There's nothing new in 4 layers, so stretching it out makes no sense, just makes people bored with the game. You gotta add something different, because if you're just doing milestones and upgrades, your game doesn't stand out at all. It's very linear and very simple.
developer response: In V1.1, there is challenges
The pacing for the first 3 layers is pretty good, keeps you fairly engaged... but its just the same old stuff over and over. Buy this upgrade or this row, then move on. There's nothing "unique" amongst the mechanics, there's nothing really engaging and there are timewalls present all throughout - albeit those timewalls aren't all that bad... until the energy layer. I also noticed that when you unlock "row 5" upgrades, it should ACTUALLY say "column 5", since some layers already have 5 or more rows, but none of them have more than 4 columns ;)
developer response: Outdated comment, since then, energy upgrades have much less timewalls, and column 5 bug fixed
[Upvote this comment!!]
Developer note: The game is on-hiatus for now.
developer response: Major version every 3-4mths, with the first update (v3.5a) on Minigame Part 5 on Feb 2025
Rip save, kys. (kys= keep yourself save)
developer response: Remember, there’s two types of saves. Import/Export and Galaxy Cloud Save. Once you did lose your save, you can go to achievements -> savebank to recover where you stopped (about there)