The Point Tree

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completed
391 ratings
rated 4.1 stars, 391 ratings.
Posted January 18, 2024. Updated May 10, 2025. Played 75620 times for a total of 94660 hours.
description
A custom 'The Prestige Tree', focuses on getting many points to become the best! In v3.4, the endgame is over e2.5e11 Point Fragments. Explore 11 layers with no more than 3 mins timewall per upgrade! There is also a minigame.
Discord Link: https://discord.gg/RRK9Dwzf6P
(Join for Sneak Peeks, General Talk, Suggestions)
In the Discord, you will also find solutions to Mastery Challenge 1 and all minigame achievements (except MA62)
newest comments
extreme 7 is both extremely obvious what to do and takes more than a hour
extreme 4/7: x2, then hold ^0.99
extreme 5/7: /2, then hold ^2 (will not take long at all)
extreme 6/7: your multiplier of choice, then hold ^10 (BIG timewall)
deleted my last comment because extreme 5 was wrong
I reached Mastery Challenge 1, and following the directions on the note, I cannot progress enough to get the Basic milestone for this challenge. I am stuck at e4,461,294 Point Fragments. Ignoring the note, I am stuck at e5,463,397 Point Fragments.
shoot i just realized you later unlock a x10
Here is how i got 10^69
Start with 1.
x2 (6 times) -> 64
+1 -> 65
x2 -> 130
+1 -> 131
x2 -> 262
x2 -> 524
x2 -> 1048
x2 -> 2096
x2 -> 4192
+1 -> 4193
x2 -> 8386
+1 -> 8387
x2 -> 16774
x2 -> 33548
x3 -> 100644
x3 -> 301932
x3 -> 905796
+1 -> 905797
x2 -> 1811594
x2 -> 3623188
x2 -> 7246376
x2 -> 14492752
+1 -> 14492753
x69->999,999,957
+1(43 times)->1,000,000
x10^10 (6 times)-> 10^69 yay. theres probably better ways to do this but yeah.
top comments
[UPVOTE THIS COMMENT] Reaching non-decimal values in minigame needs you to work backwards.
developer response: Also, there is a intended way in how to complete the first 3 rows of the minigame
I think early Mega is too spaced out, too much grinding. There's nothing new in 4 layers, so stretching it out makes no sense, just makes people bored with the game. You gotta add something different, because if you're just doing milestones and upgrades, your game doesn't stand out at all. It's very linear and very simple.
developer response: In V1.1, there is challenges
[Upvote this comment!!]
Developer note: The game is on-hiatus for now.
developer response: Major version every 3-4mths, with the first update (v3.5a) on Minigame Part 5 on Feb 2025
The pacing for the first 3 layers is pretty good, keeps you fairly engaged... but its just the same old stuff over and over. Buy this upgrade or this row, then move on. There's nothing "unique" amongst the mechanics, there's nothing really engaging and there are timewalls present all throughout - albeit those timewalls aren't all that bad... until the energy layer. I also noticed that when you unlock "row 5" upgrades, it should ACTUALLY say "column 5", since some layers already have 5 or more rows, but none of them have more than 4 columns ;)
developer response: Outdated comment, since then, energy upgrades have much less timewalls, and column 5 bug fixed
Rip save, kys. (kys= keep yourself save)
developer response: Remember, there’s two types of saves. Import/Export and Galaxy Cloud Save. Once you did lose your save, you can go to achievements -> savebank to recover where you stopped (about there)