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The Point Tree

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developed by

developed by randim82 gamedev

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completed

355 ratings

rated 4.1 stars, 355 ratings.
prestigeresource-managementhourssingle-playerin-development

Posted January 18, 2024. Updated January 19, 2025. Played 65141 times for a total of 81179 hours.

description


A custom 'The Prestige Tree', focuses on getting many points to become the best! In v3.4, the endgame is over e2.5e11 Point Fragments. Explore 11 layers with no more than 3 mins timewall per upgrade! There is also a minigame.

Discord Link: https://discord.gg/RRK9Dwzf6P
(Join for Sneak Peeks, General Talk, Suggestions)
In the Discord, you will also find solutions to Mastery Challenge 1 and all minigame achievements (except MA62)

latest update


January 24, 2025

small fix

view all updates

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newest comments


BeeFroggy77 today
+1comment score: 1

My game is stuck in the mega point layer and I can't go back to the whole tree. How do I fix this?

MaZe_Quania February 13, 2025
+1comment score: 1

how many sacs should i have when i go for mastery challenge 1 the second time?

icyMad February 8, 2025
+1comment score: 1

Let's be real, everyone got pissed after mega upgrade 11

MaZe_Quania February 7, 2025
+2comment score: 2

finally a long game thats actually pretty balanced. 5 stars

therealjackie February 7, 2025
+1comment score: 1

i have a question. so i'm on the mega layer, and the milestones are saving prestige upgrades 11-14 and 21-24, but i only have 10 unlocked at the time of getting them. am i missing something, or are the milestones for later in the game?

top comments


randim82 gamedev July 17, 2024
+51comment score: 51

[UPVOTE THIS COMMENT] Reaching non-decimal values in minigame needs you to work backwards.

developer response: Also, there is a intended way in how to complete the first 3 rows of the minigame

Lustre January 19, 2024
+24comment score: 24

I think early Mega is too spaced out, too much grinding. There's nothing new in 4 layers, so stretching it out makes no sense, just makes people bored with the game. You gotta add something different, because if you're just doing milestones and upgrades, your game doesn't stand out at all. It's very linear and very simple.

developer response: In V1.1, there is challenges

randim82 gamedev November 11, 2024
+22comment score: 22

[Upvote this comment!!]
Developer note: The game is on-hiatus for now.

developer response: Major version every 3-4mths, with the first update (v3.5a) on Minigame Part 5 on Feb 2025

maddawg5450 January 20, 2024
+21comment score: 21

The pacing for the first 3 layers is pretty good, keeps you fairly engaged... but its just the same old stuff over and over. Buy this upgrade or this row, then move on. There's nothing "unique" amongst the mechanics, there's nothing really engaging and there are timewalls present all throughout - albeit those timewalls aren't all that bad... until the energy layer. I also noticed that when you unlock "row 5" upgrades, it should ACTUALLY say "column 5", since some layers already have 5 or more rows, but none of them have more than 4 columns ;)

developer response: Outdated comment, since then, energy upgrades have much less timewalls, and column 5 bug fixed

UserDidntUnderstand February 17, 2024
+19comment score: 19

Rip save, kys. (kys= keep yourself save)

developer response: Remember, there’s two types of saves. Import/Export and Galaxy Cloud Save. Once you did lose your save, you can go to achievements -> savebank to recover where you stopped (about there)

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