The Point Tree
developed by randim82 gamedev | rated 4.1 stars, 320 ratings.
|
320 ratings
rated 4.1 stars, 320 ratings.
Posted January 18, 2024. Updated October 26, 2024. Played 55549 times for a total of 66258 hours.
description
A custom 'The Prestige Tree', focuses on getting many points to become the best! In v3.4, the endgame is over e2.5e11 Point Fragments. Explore 11 layers with no more than 3 mins timewall per upgrade! There is also a minigame.
Discord Link: https://discord.gg/RRK9Dwzf6P
(Join for Sneak Peeks, General Talk, Suggestions)
In the Discord, you will also find solutions to Mastery Challenge 1 and all minigame achievements (except MA62)
latest update
v3.4.5.1 December 17, 2024
Fixed achievements not showing due to TMT v2.7
view all updates
newest comments
randim82, sorry for not responding for a while but there is no error message(in f12 console thingy)
Join discord for beta testing on new game (in 2 days)
randim, you shall get off hiatus
in the minigame, for a unknown reason getting to ~e40 whilst using standard notation causes the number to become NaNeNaN
developer response: Error message?
can somone please help me figure out how to get 1e-200?
Gets pretty slow/repetitive around the 4th layer, mega points.
top comments
[UPVOTE THIS COMMENT] Reaching non-decimal values in minigame needs you to work backwards.
developer response: Also, there is a intended way in how to complete the first 3 rows of the minigame
Rip save, kys. (kys= keep yourself save)
developer response: Remember, there’s two types of saves. Import/Export and Galaxy Cloud Save. Once you did lose your save, you can go to achievements -> savebank to recover where you stopped (about there)
I think early Mega is too spaced out, too much grinding. There's nothing new in 4 layers, so stretching it out makes no sense, just makes people bored with the game. You gotta add something different, because if you're just doing milestones and upgrades, your game doesn't stand out at all. It's very linear and very simple.
developer response: In V1.1, there is challenges
The pacing for the first 3 layers is pretty good, keeps you fairly engaged... but its just the same old stuff over and over. Buy this upgrade or this row, then move on. There's nothing "unique" amongst the mechanics, there's nothing really engaging and there are timewalls present all throughout - albeit those timewalls aren't all that bad... until the energy layer. I also noticed that when you unlock "row 5" upgrades, it should ACTUALLY say "column 5", since some layers already have 5 or more rows, but none of them have more than 4 columns ;)
developer response: Outdated comment, since then, energy upgrades have much less timewalls, and column 5 bug fixed
SA23 and SA24 is now possible without going back!
[Complete Mastery Challenge]