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The Point Tree

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developed by

developed by randim82 gamedev

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completed

391 ratings

rated 4.1 stars, 391 ratings.
prestigeresource-managementhourssingle-playerin-development

Posted January 18, 2024. Updated May 10, 2025. Played 75620 times for a total of 94660 hours.

description


A custom 'The Prestige Tree', focuses on getting many points to become the best! In v3.4, the endgame is over e2.5e11 Point Fragments. Explore 11 layers with no more than 3 mins timewall per upgrade! There is also a minigame.

Discord Link: https://discord.gg/RRK9Dwzf6P
(Join for Sneak Peeks, General Talk, Suggestions)
In the Discord, you will also find solutions to Mastery Challenge 1 and all minigame achievements (except MA62)

latest update


v3.5.1 May 10, 2025

fixed 1.25m sac ms

view all updates

similar games

newest comments


violet-root today
+1comment score: 1

extreme 7 is both extremely obvious what to do and takes more than a hour

violet-root today
+1comment score: 1

extreme 4/7:
extreme 5/7:
extreme 6/7:
deleted my last comment because extreme 5 was wrong

sbloom85 today
+1comment score: 1

I reached Mastery Challenge 1, and following the directions on the note, I cannot progress enough to get the Basic milestone for this challenge. I am stuck at e4,461,294 Point Fragments. Ignoring the note, I am stuck at e5,463,397 Point Fragments.

blake0830 today
+1comment score: 1

shoot i just realized you later unlock a x10

blake0830 today
+1comment score: 1

Here is how i got 10^69
Start with 1.
x2 (6 times) -> 64
+1 -> 65
x2 -> 130
+1 -> 131
x2 -> 262
x2 -> 524
x2 -> 1048
x2 -> 2096
x2 -> 4192
+1 -> 4193
x2 -> 8386
+1 -> 8387
x2 -> 16774
x2 -> 33548
x3 -> 100644
x3 -> 301932
x3 -> 905796
+1 -> 905797
x2 -> 1811594
x2 -> 3623188
x2 -> 7246376
x2 -> 14492752
+1 -> 14492753
x69->999,999,957
+1(43 times)->1,000,000
x10^10 (6 times)-> 10^69 yay. theres probably better ways to do this but yeah.

top comments


randim82 gamedev July 17, 2024
+60comment score: 60

[UPVOTE THIS COMMENT] Reaching non-decimal values in minigame needs you to work backwards.

developer response: Also, there is a intended way in how to complete the first 3 rows of the minigame

Lustre January 19, 2024
+27comment score: 27

I think early Mega is too spaced out, too much grinding. There's nothing new in 4 layers, so stretching it out makes no sense, just makes people bored with the game. You gotta add something different, because if you're just doing milestones and upgrades, your game doesn't stand out at all. It's very linear and very simple.

developer response: In V1.1, there is challenges

randim82 gamedev November 11, 2024
+23comment score: 23

[Upvote this comment!!]
Developer note: The game is on-hiatus for now.

developer response: Major version every 3-4mths, with the first update (v3.5a) on Minigame Part 5 on Feb 2025

maddawg5450 January 20, 2024
+23comment score: 23

The pacing for the first 3 layers is pretty good, keeps you fairly engaged... but its just the same old stuff over and over. Buy this upgrade or this row, then move on. There's nothing "unique" amongst the mechanics, there's nothing really engaging and there are timewalls present all throughout - albeit those timewalls aren't all that bad... until the energy layer. I also noticed that when you unlock "row 5" upgrades, it should ACTUALLY say "column 5", since some layers already have 5 or more rows, but none of them have more than 4 columns ;)

developer response: Outdated comment, since then, energy upgrades have much less timewalls, and column 5 bug fixed

UserDidntUnderstand February 17, 2024
+18comment score: 18

Rip save, kys. (kys= keep yourself save)

developer response: Remember, there’s two types of saves. Import/Export and Galaxy Cloud Save. Once you did lose your save, you can go to achievements -> savebank to recover where you stopped (about there)

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