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The Point Tree

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developed by

developed by randim82 gamedev

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completed

363 ratings

rated 4.1 stars, 363 ratings.
prestigeresource-managementhourssingle-playerin-development

Posted January 18, 2024. Updated January 19, 2025. Played 68384 times for a total of 84588 hours.

description


A custom 'The Prestige Tree', focuses on getting many points to become the best! In v3.4, the endgame is over e2.5e11 Point Fragments. Explore 11 layers with no more than 3 mins timewall per upgrade! There is also a minigame.

Discord Link: https://discord.gg/RRK9Dwzf6P
(Join for Sneak Peeks, General Talk, Suggestions)
In the Discord, you will also find solutions to Mastery Challenge 1 and all minigame achievements (except MA62)

latest update


January 24, 2025

small fix

view all updates

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newest comments


wwwwwwwwww12 March 22, 2025
+1comment score: 1

Galaxy1 for the minigame reach the nice number is easy just x2 6 times and add 5 but idk the other ones

rotoTo0321 March 20, 2025
-1comment score: -1

stuck at Mega 1e43 milestone, now gain +- 1e39 MP per reset, idk what to do now.....

bruhaccountsidk March 15, 2025
+1comment score: 1

how long does it take to reach ee70k for minigame bro

Galaxy1 March 14, 2025
+1comment score: 1

This game is way too linear and takes far too much grinding...I have had to sit in places for multiple hours just to get a few upgrades. Make your game better.

Galaxy1 March 10, 2025
+1comment score: 1

How exactly do I get the 2 minigame achievements? The "Reach The Nice Number" and the "Reach 0.6328125"?

top comments


randim82 gamedev July 17, 2024
+54comment score: 54

[UPVOTE THIS COMMENT] Reaching non-decimal values in minigame needs you to work backwards.

developer response: Also, there is a intended way in how to complete the first 3 rows of the minigame

Lustre January 19, 2024
+27comment score: 27

I think early Mega is too spaced out, too much grinding. There's nothing new in 4 layers, so stretching it out makes no sense, just makes people bored with the game. You gotta add something different, because if you're just doing milestones and upgrades, your game doesn't stand out at all. It's very linear and very simple.

developer response: In V1.1, there is challenges

randim82 gamedev November 11, 2024
+24comment score: 24

[Upvote this comment!!]
Developer note: The game is on-hiatus for now.

developer response: Major version every 3-4mths, with the first update (v3.5a) on Minigame Part 5 on Feb 2025

maddawg5450 January 20, 2024
+22comment score: 22

The pacing for the first 3 layers is pretty good, keeps you fairly engaged... but its just the same old stuff over and over. Buy this upgrade or this row, then move on. There's nothing "unique" amongst the mechanics, there's nothing really engaging and there are timewalls present all throughout - albeit those timewalls aren't all that bad... until the energy layer. I also noticed that when you unlock "row 5" upgrades, it should ACTUALLY say "column 5", since some layers already have 5 or more rows, but none of them have more than 4 columns ;)

developer response: Outdated comment, since then, energy upgrades have much less timewalls, and column 5 bug fixed

UserDidntUnderstand February 17, 2024
+18comment score: 18

Rip save, kys. (kys= keep yourself save)

developer response: Remember, there’s two types of saves. Import/Export and Galaxy Cloud Save. Once you did lose your save, you can go to achievements -> savebank to recover where you stopped (about there)

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