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The Point Tree

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developed by randim82 gamedev
rated 4.1 stars, 315 ratings.
rated 4.1 stars, 315 ratings.
prestigeresource-managementhourssingle-playerin-development

Posted January 18, 2024. Updated October 26, 2024. Played 53688 times for a total of 64320 hours.

description


A custom 'The Prestige Tree', focuses on getting many points to become the best! In v3.4, the endgame is over e2.5e11 Point Fragments. Explore 11 layers with no more than 3 mins timewall per upgrade! There is also a minigame.

Discord Link: https://discord.gg/RRK9Dwzf6P
(Join for Sneak Peeks, General Talk, Suggestions)
In the Discord, you will also find solutions to Mastery Challenge 1 and all minigame achievements (except MA62)

latest update


v3.4.5 November 20, 2024

Improved number formatting
Utilised Number Formatting on Cells gain after softcap
Added a new theme: Void
Added the last 2 playtime milestones
Removed change e format setting
For non-static upgrades, description is live-updated!

view all updates

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newest comments


geoboka November 20, 2024
+1comment score: 1

can somone please help me figure out how to get 1e-200?

stel346 November 17, 2024
+2comment score: 2

Gets pretty slow/repetitive around the 4th layer, mega points.

i_like_idle_games November 17, 2024
+1comment score: 1

how do i get 3.74893119

geoboka November 12, 2024
+1comment score: 1

wait lemon how do i even get the ^.99 button

randim82 gamedev November 11, 2024
+9comment score: 9

[Upvote this comment!!]
Developer note: The game is on-hiatus for now.

top comments


randim82 gamedev July 17, 2024
+45comment score: 45

[UPVOTE THIS COMMENT] Reaching non-decimal values in minigame needs you to work backwards.

developer response: Also, there is a intended way in how to complete the first 3 rows of the minigame

UserDidntUnderstand February 17, 2024
+21comment score: 21

Rip save, kys. (kys= keep yourself save)

developer response: Remember, there’s two types of saves. Import/Export and Galaxy Cloud Save. Once you did lose your save, you can go to achievements -> savebank to recover where you stopped (about there)

Lustre January 19, 2024
+20comment score: 20

I think early Mega is too spaced out, too much grinding. There's nothing new in 4 layers, so stretching it out makes no sense, just makes people bored with the game. You gotta add something different, because if you're just doing milestones and upgrades, your game doesn't stand out at all. It's very linear and very simple.

developer response: In V1.1, there is challenges

maddawg5450 January 20, 2024
+17comment score: 17

The pacing for the first 3 layers is pretty good, keeps you fairly engaged... but its just the same old stuff over and over. Buy this upgrade or this row, then move on. There's nothing "unique" amongst the mechanics, there's nothing really engaging and there are timewalls present all throughout - albeit those timewalls aren't all that bad... until the energy layer. I also noticed that when you unlock "row 5" upgrades, it should ACTUALLY say "column 5", since some layers already have 5 or more rows, but none of them have more than 4 columns ;)

developer response: Outdated comment, since then, energy upgrades have much less timewalls, and column 5 bug fixed

randim82 gamedev April 10, 2024
+13comment score: 13

SA23 and SA24 is now possible without going back!
[Complete Mastery Challenge]

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