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The Point Tree

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developed by

developed by randim82 gamedev

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completed

374 ratings

rated 4.1 stars, 374 ratings.
prestigeresource-managementhourssingle-playerin-development

Posted January 18, 2024. Updated January 19, 2025. Played 70908 times for a total of 87656 hours.

description


A custom 'The Prestige Tree', focuses on getting many points to become the best! In v3.4, the endgame is over e2.5e11 Point Fragments. Explore 11 layers with no more than 3 mins timewall per upgrade! There is also a minigame.

Discord Link: https://discord.gg/RRK9Dwzf6P
(Join for Sneak Peeks, General Talk, Suggestions)
In the Discord, you will also find solutions to Mastery Challenge 1 and all minigame achievements (except MA62)

latest update


January 24, 2025

small fix

view all updates

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newest comments


Mexolius April 23, 2025
+1comment score: 1

The mastery challenge is so unbelievably weird. I screwed it up one time, then despite having everything as before i could not get enough points to get the BP milestone. I loaded up a save and it magically worked. And for some reason i got e2.5k mega isntead of the expected e1.2k. Then i proceeded to start a sac challenge and reset my progress and i got softlocked. This screams for a rework man. Or at least some heavy debugging.

SaxorTheGreat April 23, 2025
+1comment score: 1

JUST STALL SUPREME, is what the morse code says btw

Olivermdj April 22, 2025
+1comment score: 1

How to get 3.029679879579????????????????????????????????? I am so damn confused and i cant use discord since i am using school device

TheClassyGinger April 18, 2025
0comment score: 0

Is your progress supposed to reset when exiting a mastery challenge? That would've been nice to know beforehand... I'm going to quit playing now. That killed my motivation.

Also, the instructions for the first mastery challenge basic milestone make absolutely no sense....

Boebi April 16, 2025
+2comment score: 2

To get the 3.74897119 achievement:

top comments


randim82 gamedev July 17, 2024
+58comment score: 58

[UPVOTE THIS COMMENT] Reaching non-decimal values in minigame needs you to work backwards.

developer response: Also, there is a intended way in how to complete the first 3 rows of the minigame

Lustre January 19, 2024
+27comment score: 27

I think early Mega is too spaced out, too much grinding. There's nothing new in 4 layers, so stretching it out makes no sense, just makes people bored with the game. You gotta add something different, because if you're just doing milestones and upgrades, your game doesn't stand out at all. It's very linear and very simple.

developer response: In V1.1, there is challenges

randim82 gamedev November 11, 2024
+23comment score: 23

[Upvote this comment!!]
Developer note: The game is on-hiatus for now.

developer response: Major version every 3-4mths, with the first update (v3.5a) on Minigame Part 5 on Feb 2025

maddawg5450 January 20, 2024
+22comment score: 22

The pacing for the first 3 layers is pretty good, keeps you fairly engaged... but its just the same old stuff over and over. Buy this upgrade or this row, then move on. There's nothing "unique" amongst the mechanics, there's nothing really engaging and there are timewalls present all throughout - albeit those timewalls aren't all that bad... until the energy layer. I also noticed that when you unlock "row 5" upgrades, it should ACTUALLY say "column 5", since some layers already have 5 or more rows, but none of them have more than 4 columns ;)

developer response: Outdated comment, since then, energy upgrades have much less timewalls, and column 5 bug fixed

UserDidntUnderstand February 17, 2024
+18comment score: 18

Rip save, kys. (kys= keep yourself save)

developer response: Remember, there’s two types of saves. Import/Export and Galaxy Cloud Save. Once you did lose your save, you can go to achievements -> savebank to recover where you stopped (about there)

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