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The Point Tree

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developed by

developed by randim82 gamedev

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completed

336 ratings

rated 4.1 stars, 336 ratings.
prestigeresource-managementhourssingle-playerin-development

Posted January 18, 2024. Updated January 19, 2025. Played 58692 times for a total of 70605 hours.

description


A custom 'The Prestige Tree', focuses on getting many points to become the best! In v3.4, the endgame is over e2.5e11 Point Fragments. Explore 11 layers with no more than 3 mins timewall per upgrade! There is also a minigame.

Discord Link: https://discord.gg/RRK9Dwzf6P
(Join for Sneak Peeks, General Talk, Suggestions)
In the Discord, you will also find solutions to Mastery Challenge 1 and all minigame achievements (except MA62)

latest update


Minigame Part 5! v3.(4.5) January 19, 2025

Added Minigame Part 5!
Featuring a new sub-currency, 4 new buttons and 6 new achievements
Added 15 new minigame number titles to bridge the gap from ee10 to ee150K
Changed Minigame Number format

view all updates

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newest comments


BWpikemastr January 16, 2025
+2comment score: 2

I'm at acheivment 102 and stuck, should i do Mastery Challenge 2 or just wait?

OMEGA1934 January 16, 2025
+1comment score: 1

For the most part this has been pretty good, no massive time walls, until energy... maybe I'm missing something, but this has taken forever

developer response: There should be no massive timewalls there too. Check buyables, upgrades, sacs

violet-root January 8, 2025
+4comment score: 4

game needs a "show bought upgrade rows" setting because of just how much you backtrack to old layers (not a bad thing)
it might not work until but that's fine by me

zemuro December 23, 2024
+2comment score: 2

The cell layer is going so slow. Any tips on a strategy?

developer response: Keep at least 50% of cells when buying an upgrade/buyable

DatrixTSW December 22, 2024
+1comment score: 1

@lastata an unknown*

top comments


randim82 gamedev July 17, 2024
+46comment score: 46

[UPVOTE THIS COMMENT] Reaching non-decimal values in minigame needs you to work backwards.

developer response: Also, there is a intended way in how to complete the first 3 rows of the minigame

Lustre January 19, 2024
+23comment score: 23

I think early Mega is too spaced out, too much grinding. There's nothing new in 4 layers, so stretching it out makes no sense, just makes people bored with the game. You gotta add something different, because if you're just doing milestones and upgrades, your game doesn't stand out at all. It's very linear and very simple.

developer response: In V1.1, there is challenges

UserDidntUnderstand February 17, 2024
+21comment score: 21

Rip save, kys. (kys= keep yourself save)

developer response: Remember, there’s two types of saves. Import/Export and Galaxy Cloud Save. Once you did lose your save, you can go to achievements -> savebank to recover where you stopped (about there)

randim82 gamedev November 11, 2024
+19comment score: 19

[Upvote this comment!!]
Developer note: The game is on-hiatus for now.

developer response: Major version every 3-4mths, with the first update (v3.5a) on Minigame Part 5 on Feb 2025

maddawg5450 January 20, 2024
+19comment score: 19

The pacing for the first 3 layers is pretty good, keeps you fairly engaged... but its just the same old stuff over and over. Buy this upgrade or this row, then move on. There's nothing "unique" amongst the mechanics, there's nothing really engaging and there are timewalls present all throughout - albeit those timewalls aren't all that bad... until the energy layer. I also noticed that when you unlock "row 5" upgrades, it should ACTUALLY say "column 5", since some layers already have 5 or more rows, but none of them have more than 4 columns ;)

developer response: Outdated comment, since then, energy upgrades have much less timewalls, and column 5 bug fixed

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