comments for The Kabalah Incremental Tree
sort: go back"a way to see how many memory crystals I will gain when leaving the heart gate"
There is already an indicator next to the words "Heart Gate" that says in parentheses the Memory Crystals received after exiting.
why is there a random pause button on the tree
developer response: Just Ignore it. It is for developer, not players
It's okay so far, I recommend adding hotkeys, maybe trying to speed up the game a little bit. It feels really slow at first.
Too many tpyos and grammartically mistaken. But really good game
The game is broken somehow like every time i click something the game just stops to do anything i hope this get fixed soon
The Pause button is extremely useful for Heart Gate, because if you ever need to perform multiple actions at a time and are worried about Antimatter exceeding stellar you can simply pause and do the actions without any risk. Additionally, Memory Channel 3.
UI with single tab mode seems broken.
developer response: Fixed.
how do you make the news ticker in upgrade tree? You gotta make a YouTube tutorial for that!
The story makes no sense so far what is happening????? I have only seen the first three pages of the story and I am very lost
CSS hurts my eyes, otherwise good and fun game
I'm really enjoying this game, and I think that the only major changes that need to be made (pre-Hokma) are the addition of hotkeys, and the removal of the 300, 1000, and 2000 second idling requirement for hints on the memory channels, they add nothing to the game and create an unneeded time wall.
this is a really cool unique concept and story for an incremental. your writing is really fun, if a little hard to follow. i think it could be improved by further proofreading and maybe more attention to text formatting, design, etc. suggestion: when text exporting a save from the menu, show some sort of feedback, e.g. "Copied to clipboard"
why is there a random pause button on the tree? If the dev presses it she receives 100x(or what) dev speed, but for players it pauses the game
developer response: Used for balancing. The ability of pausing the game will enable to balance the length of timewalls.
reaching level 100 on a star (so far i've only seen neutron) seems to be growing the "% to next level" infinitely,feels like that should stop when reaching max level.dont know if its harmless or will cause problems though
I don't understand the point of the "impression cultivation" thing - I used it, absolutely tanked my production for no benefit, and when I came back to the game to find a way to push forward it had been undone somehow? I think? And I haven't used it since. I don't understand the progression bar above it, or indeed what the point of it is to begin with, nor the mechanics of how to undo it, if that's what I actually did by... closing and reopening the game. I have been completely ignoring the story, so if the explanation's hidden in there somewhere then I wouldn't know.
AH, okay - single tab mode breaks the game. Changing back, THEN refreshing fixed it.
Pls rebalance ark gains, I’m stuck on memory stage 2 and can’t get past.
very nice and unique graphics for a tmt game
The game is frozen. Refreshing doesn't help, pausing and unpausing doesn't help. Was fun until then, so I guess I'll just wait for a fix.
Why do you have them called "essences" on the main screen, but everything referencing them is "points"? Looks like you have a decision to make, or some edits to do.
developer response: Fixed,now they always use name 'essences'.