The Kabalah Incremental Tree
developed by BeautyFallenCat gamedev | rated 3.8 stars, 82 ratings.
|
82 ratings
rated 3.8 stars, 82 ratings.
Posted February 9, 2024. Updated August 24, 2024. Played 8659 times for a total of 8558 hours.
description
The inspiration comes from Kabalah's Tree of Life.
latest update
Final Frontier vHkm.Hbc.11 August 24, 2024
-Fixed a zero price bug in time foem tab
New contents:
-New feature: Backward Clock
-Added 6 achievements
-Added 2 new story chapters
Endgame: 15 eternal batteries, 1e4050 essences, the requirement of Backward Clock reached
newest comments
I like that people are finally fooling around with the occult in video game form. Isn't depicting Kether in a video game technically presenting a graven image?
QoL update that would be nice would be an unlock or tooltip that shows how much your Ne-box p/second will be if you buy another time foem, having to rebuild after accidentally overbuying is one of the only things I've run into that I actively dislike.
Any hints or tips for the demiurge achivement? Seems like no matter how carefully I allocate points I always end up needing to respec to either generate more for remote space or boost ark gain. 18 hokmas, if it's just a long wait thing
Ok, Te5 is mislabelled, it boosts time energy gain and not hokma gain, that's what I was missing
I feel like I'm missing something, I've reached aqua batteries before reaching 2^7 throems, heck I had only 120 then and even with the buff it gave I only have 123 right now, still wondering what's wrong.
top comments
Why do you have them called "essences" on the main screen, but everything referencing them is "points"? Looks like you have a decision to make, or some edits to do.
developer response: Fixed,now they always use name 'essences'.
"a way to see how many memory crystals I will gain when leaving the heart gate"
There is already an indicator next to the words "Heart Gate" that says in parentheses the Memory Crystals received after exiting.
why is there a random pause button on the tree
developer response: Just Ignore it. It is for developer, not players
usability:
1) all resources should be visible, all of the time.
2) there should be a visual cue that there is an upgrade available in a different tab. bonus points if the cue is 'important'.
too much back and forth clicking.
The game is broken somehow like every time i click something the game just stops to do anything i hope this get fixed soon