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comments for Time Transcending Clocks

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Entropy counter March 19, 2024
+22comment score: 22

my immediate first impression is that everything in this game is absolutely screaming for my attention and information is scattered all over the pages in a million different colors and icons

the end result is that i am borderline overwhelmed despite the gameloop literally just being "click the thing to sell them for money so you can buy things to make another thing" which is... impressive?

developer response: Sorry about that: I understand it is popular opinion that the game is too complicated, but it's...kinda intended?

Unfortunately, it does tend to drive people away given the complexity, and I'm sorry about that. The game is intended to have a whole bunch of micro-management (that's why it has that tag), and I get why many will be "borderline overwhelmed." I've updated the game's description, but be aware that this game is INTENDED to be at least somewhat complex and that this game will not receive too many major updates.

Lustre March 19, 2024
+17comment score: 17

I want to like this game, but it's just a mess. You have to buy too many chains of items before it's automated enough, and even then, meh... Maybe some people like this style, I just can't get into it.

developer response: This is a game of micro-management, after all. It's not for everyone: I get that.

Tangerine102 March 20, 2024
+11comment score: 11

The good:
-Large amount of content
-Interesting progression mechanics
-Decent sense of humor
-Crystals merge offline and online play well

The bad:
-Long wait times, even with 100x gamespeed, to buy certain upgrades (prior to Coal Machines)
-Resources don't show where they're coming from or going, and at what rates
-Researches don't show up until you have enough science to even see them, and "You'll need a lot of scientists" isn't a very helpful hint.
-Some things can't be multi-bought even with omni-managers, meaning long stretches of holding down enter/autoclicker.

The ugly:
-Power flickering between stable/unstable/not fully powered adjusts text sizes on the menu, making it difficult to adjust power priority.
-The UI. Flashing, pulsing, glowing text - it's all an eyesore.
-An "itemToAdd is undefined" bug permanently corrupted my save.

Overall, I'd continue playing if I could, but there's definitely work to be done here. (To the dev - what's the best way to submit a bug report?)

developer response: Thanks for the summary! Currently, I believe you contacted me on Discord and I promptly fixed the issue, so that is the best way to report a bug.
Edit: I've now released 0.2.3, which allows you to speed up crystal usage in exchange for a speed bonus!
Future ideas:
- Change the color of resource texts when you hover over something that produces them (say, when you hover over a digger, the clay resource changes color), and also say how much of an item it is producing.
- As for the UI, it might be the overwhelming quantity of buttons (and of course, the text size adjustment involving electricity). Future readers: Note that you can enable Sleek Mode within the settings for the buttons to darken! Sadly, this one is more complicated and it may take longer to fix. But thanks for all of the helpful information: I'll get to it!

Entropy counter March 19, 2024
+6comment score: 6

update: no, this is like... actually kind of unpleasant to play once you start auto-earning money. i can't easily keep track of what resources i have or what they're used for, the costs of everything are buried in their tooltips (assuming you can even find them, because they seem to be placed according to the rule "be vaguely next to some currency they interact with", settings like an autoclicker and an autoseller are directly next to important structures for some reason... and all of this wouldn't be so bad if the main way of progression was not resources that make other resources that make other resources, which quickly turns into a nightmare when i can barely tell what i have or what anything costs.

i mean there's a skeleton of a good game somewhere here but... the UI really, really needs work

developer response: Thanks for the feedback on the game! Unfortunately, I understand this game isn't for everyone simply because of the complexity. However, I do understand the fact that it's extremely difficult to understand and pick up the game. This game is more of a test of micro-management, but how would you advise a fix? Should early mechanics be moved further back?
(Also, I'm curious why you're having a hard time with costs, because it does give you statistics at the bottom of main buttons. Is it because of the mini-buttons or just the confusion?)

ducdat0507 countest March 19, 2024
+5comment score: 5

You should implement a reduce motion mode

developer response: I've reduced a lot of motion involved: I've changed the moving stripes to a much calmer gradient and reduced the flashing text. The rapidly changing text is another issue that I'll have to tackle later.

tristan countest March 19, 2024
+3comment score: 3

Very overwhelming. Also a "devlog" is a development blog. What you have there is not a devlog, it is a changelog.

developer response: I've changed the word to "changelog" now. Thanks for telling me: oopsie on my game design knowledge!
(Yes, the game can be very overwhelming, sorry about that.)

itsme March 22, 2024
+3comment score: 3

So having launched rocket once, here's my thoughts:
--please show time left on crystal boosts
--please show rate of resource gain/consumption next to resources, maybe with a list of what's contributing
--give some sort of hint of how to unlock the next thing. e.g. researches show "???? [requires x science/creativity to reveal]", magic show [honestly no clue what magic does other than make purple goo, it's too annoying to figure out with no end in sight]
--some sort of control on percent turbine usage, various worker usages, or alternatively refund/partial refund on removing something...the "remove and gone forever" is cruel

overall love the game, some people are annoyed by noise but I actually enjoy having to tune it out and think about my goals

Peconpie10 March 19, 2024
+3comment score: 3

Things like phoenix and glass need to not unlock/show up until you need them. Resources need to state directly where they are coming from (ie. hovering over a resource shows the gain/loss per second and from what; hovering over producers shows how much of what resource its producing per second).

downvoid tester April 16, 2024
+2comment score: 2

Good concept but this game just throws way too much stuff at me at the start and it's hard to keep track of everything. Also took me a while to realize I could scroll down because no scroll bar was displayed.

JustinLo May 9, 2024
+2comment score: 2

I been addicted

developer response: don't go insane :>

Guga March 26, 2024
+2comment score: 2

this game seems good but its just way too overwhelming when you start

FuzionVoid April 8, 2024
+2comment score: 2

its fun but i got to aluminum arms and waited for 2 hours using crystals all the time yet have made no dent towards anything. im not even a fraction close to something that changes anything and theres nothing telling how far or close i am. i THINK im near the middle of the game but theres no progress telling me otherwise and earning money but i cant get to 1 trillion let alone 1Q. i want to play but theres nothing telling me how close i am to rockets or gold shards or time travel, all of which i have yet to see

tommyjase April 6, 2024
+2comment score: 2

just made 1000 clocks without selling a single one. great game :)

CoolRadGamer countest March 24, 2024
+2comment score: 2

one of my favourites
a bit overwhelming to start but eventually you get used to it
some qol improvements would make it even better like others have said

DatrixTHLK April 17, 2024
+2comment score: 2

The more I play this game the more confused I become and overwhelmed by the amount of stuff I have to keep track of. This game is fun even though I mentioned earlier it was not something I hate or like, but it would be helpful to know how much per second I'm gaining with the resources I have as well as what you have now with the resources increasing. I like that though it could help taking out the confusing aspect of it. I'm in agreement with Tangerine102 About the sheer amount of stuff going on. Maybe I'm just missing something here.

vellys April 3, 2024
+2comment score: 2

Is glue production meant to not have automation? Or am I just missing it?

Otherwise, loving the game so far. It feels like the correct amount of chaos for a game of it's scale.

Rilmkl countest March 19, 2024
+2comment score: 2

this sounds absolutely awesome, would love to play it, will play it later becuase i cant in school, its blocked :(

clustermind March 20, 2024
+1comment score: 1

The UI, especially the font format is a mess.

itsme March 25, 2024
+1comment score: 1

Something weird is going on with the fiery wood wizard, possibly to do with Overdone Parties..,.I have trillions of firetrees and it's consuming a lot of blue wood (~million) and not making much fiery wood at all.(0-10)
(Just him and the steel mill makers consume blue wood, right? Seriously, add scrollover production/consumption stats)

chunkysalsa March 27, 2024
+1comment score: 1

love everything about this, except 2 things: need to know why i can't buy certain upgrades, and multibuy for mega managers has only worked once for me (and i have enough to purchase with the bulk option)