comments for Odyssos
sort: go back- The balancing of the progression is way off. Basically everything becomes locked behind exploration VERY quickly
- Rebirths are brutal, since any automation is locked behind manually progressing exploration
- The dropCapNames for the various effects are hard to parse
- It's hard to tell what is placeholder text for upcoming features or if what's just named oddly
- Essence can be spent in what appear to be useless upgrades. I don't need 100 skill points when there are only a few dozen skills
- Clicking to "collect" achievements for radiance feels awkward
- Many spots in exploration, especially in Peninsula, are slightly out of order, missing/miscalculated, or inexplicably unreachable
- Refreshing seems to reset rebirth multiplier. This made me step away because doing yet another rebirth feels like torture
developer response: Thankyou for this detailed feedback, it's really valuable. Definitely have a lot to clean up and balancing/progression/rebirth are next on the list to optimize so I can get a normal flow. And exploration needs a lot of tweaking for sure, it's one of the newest systems and still a bit green
In regards to clicking to claim achievements I definitely agree that is too cumbersome, especially with some other plans I have for achievements. I had toyed with hovering over them to claim too, but you're right that them being tied to Radiance makes that less than ideal. Will brainstorm a few other solutions for this :P
I'm sorry about the refresh issue as well, will be probably trying to clean up some glaring things like that today
Thanks again
developer response: I definitely feel that, I knew releasing would put some glaring errors in the limelight and reveal more to me to help guide further development. I'll be fixing a lot in the coming weeks so stay tuned! Thanks for playing
developer response: yep I've heard this a couple times and am working on a way to make achievements way less annoying for people. thank you for the feedback!
developer response: Agreed, I plan on expanding the skill tree and adding more meaningful choices there in a future update
leaving a comment because I've noticed what I'm pretty sure is a bug. I have 55 'duck tape wraps' and 55 'stick ring' artifacts, and the cheapest further upgrades for each cost 1 of their respective shard, which I have e5 of. I cannot purchase them, probably because the amount it says I will be purchasing is '+-5'. If I had to guess, when I was buying max at some point it calculated me past the 50 cap and now I'm stuck here. any way out of this?
developer response: fair point about the tedium of replaying early exploration after ascending. I'll consider moving auto-progress to Essence or otherwise streamlining that part of the game loop.


















however Wisdom inflates so quickly and sharply that the game quickly loses all sense of balance (that and all the placeholders everywhere make it a little difficult to tell what upgrades actually do)
can't wait for further updates, though, because this is an absolutely solid start
developer response: thanks for the feedback! balancing is definitely something I'm still working on. Balancing and tuning the game (not least of which Wisdom inflation) is next on my list. The placeholders are temporary as I flesh out more of the game mechanics but yeah I need to take those out for future releases and just utilize them in development only. I really appreciate the encouragement! Will update soon!