Odyssos
developed by jatora | rated 3.7 stars, 98 ratings.
|
98 ratings
Posted March 21, 2024. Updated July 7, 2024. Played 6685 times for a total of 6112 hours.
description
Odyssos is an incremental game where you embark on a journey of cosmic exploration and self-improvement. You start with basic training exercises and gradually unlock more powerful abilities, upgrades, and automations.
Play here:
https://odyssos.io/
Core Gameplay Loop:
Training: Engage in various training exercises to increase your power level and generate income in different realms (Force, Wisdom, Energy, Divine).
Exploration: Venture into the Odyssey, conquering zones and regions to collect shards. These shards can be used to assemble and upgrade artifacts that provide powerful bonuses.
Tournament: Ascend the ranks of the tournament by defeating increasingly challenging fighters. This allows you to upgrade your headband, granting further bonuses.
Skills: Invest skill points earned through exploration and achievements to unlock and upgrade skills that enhance your abilities and customize your gameplay.
Essence: Through rebirth, you gain essence, which can be used to unlock permanent upgrades that boost your training and exploration efforts.
Achievements: Claim achievements for significant bonuses and complete achievement sets for even greater rewards. Achievements also provide Radiance, a premium currency.
Radiance Upgrades: Use Radiance to purchase game-altering upgrades that can significantly boost your progress.
Key Features:
Multiple unlockable world maps to uncover and explore
Multiple Progression Paths: Train in different realms, explore the Odyssey, and climb the tournament ranks to progress.
Unlocks and Automations: Gradually unlock new features and automate tasks to streamline your journey.
Customization: Invest in skills to tailor your gameplay experience.
Rebirth and Permanent Upgrades: Use essence to gain permanent bonuses and accelerate your progress.
Achievements and Radiance: Earn Radiance through achievements and use it to purchase powerful upgrades.
Current Version: 0.0.7c (alpha)
latest update
0.7.1c (beta) 0.7.1c (beta) July 7, 2024
Fixes across the board, expansion of the game mechanics. heavy balancing, cleaning up of the UI and addition of initial tutorials.
view all updates
newest comments
I like the idea of the game, and it's pretty decent so far. However, I'm also stuck at energy unable to get enough to hit the explorations. Other than the imbalance that others have mentioned with energy/wisdom/essence, I think adding the ability to click at the end of trees to allocate everything along the path would feel a lot better.
The force train seems to be lopsided too, only the last training works so turning of autos on trainings and upgrades 1 to 4 will give a little speed boost.
Also the artifact cost is a headscratcher, I've no idea how to interpret anything there: why the prices for things have "+-" on them and how much resource do I have atm, how much the thing actually cost.
Although I just checked through other commetns and it seems like those issues are recurring for others and the game feels abandoned atm. THat's pretty sad, looked very promising at first.
Hope you can get some time to finish it in the future.
I really like the game, it's visual style (the achievement icons are omega cool!) and gameplay, but it has some immence problems with balancing. My first run something happened and I was able to get my force over the infinity threshold but I wasn't able to use it because I was heavily limited by other resources and after I rebirthed I could never do that again. I still can't reach even remotely (talking dozens of OoMs) any of my lifetime stats, even tho I have like 800+ essence atm.
Currently I am stuck in exploring because I can barely scratch 1e72 of energy whereas I need 1e75 and much more and I see no way of improvement. For energy it's only the first training that does anything for you and unlocking the second upgrade brings absolutely nothing to the table cause it only affects the second training. You can cheese 1 or 2 essence every second by rebirthing almost instantly which I did to try and boost the gains with rebirth upgrade (upped force train, all train and train cost to lvl 8 this way) but it looks like it didn't do anything.
Speaking of didn't do anything - the zone and fighting trees do exactly that - nothing at all. I tried cutting the price of zones with the reduce cost nodes but it doesn't work, the tooltip of the exploration node says reduced price and I have the money but the game still asks for the full price. Idk if tournament tree works or not - you're always stuck with "Progress further in Odyssey..." crap even tho your power level is like 200 OoMs higher than the next fighter's on the list.
I'm still gonna try and play the game a bit more, maybe I can bug or cheese my way out of this slump but the first impression is dying fast for me.
Im having problems because in my first run (prerebirth) i had over e890 power but after rebirthing the highest itll go is ~e300 i think whats happening is that the forge upgrades arent working properly but i could be wrong here just please fix it it just makes the current energy time wall like 10x worse.
P.S. What is up with the time wall at energy? Essence does next to nothing to help, especially with the exponentially increasing costs for both's upgrades.
top comments
there is, theoretically, an absolutely awesome game here
however Wisdom inflates so quickly and sharply that the game quickly loses all sense of balance (that and all the placeholders everywhere make it a little difficult to tell what upgrades actually do)
can't wait for further updates, though, because this is an absolutely solid start
developer response: thanks for the feedback! balancing is definitely something I'm still working on. Balancing and tuning the game (not least of which Wisdom inflation) is next on my list. The placeholders are temporary as I flesh out more of the game mechanics but yeah I need to take those out for future releases and just utilize them in development only. I really appreciate the encouragement! Will update soon!
Zone cost upgrades do not actually lower zone cost. I have no idea what zone production does, as I cannot any mention of it other than things that supposedly upgrade it. What do the zones produce?
0.0.7c is a good start, but quite unfinished in many aspects.
- The balancing of the progression is way off. Basically everything becomes locked behind exploration VERY quickly
- Rebirths are brutal, since any automation is locked behind manually progressing exploration
- The dropCapNames for the various effects are hard to parse
- It's hard to tell what is placeholder text for upcoming features or if what's just named oddly
- Essence can be spent in what appear to be useless upgrades. I don't need 100 skill points when there are only a few dozen skills
- Clicking to "collect" achievements for radiance feels awkward
- Many spots in exploration, especially in Peninsula, are slightly out of order, missing/miscalculated, or inexplicably unreachable
- Refreshing seems to reset rebirth multiplier. This made me step away because doing yet another rebirth feels like torture
developer response: Thankyou for this detailed feedback, it's really valuable. Definitely have a lot to clean up and balancing/progression/rebirth are next on the list to optimize so I can get a normal flow. And exploration needs a lot of tweaking for sure, it's one of the newest systems and still a bit green
In regards to clicking to claim achievements I definitely agree that is too cumbersome, especially with some other plans I have for achievements. I had toyed with hovering over them to claim too, but you're right that them being tied to Radiance makes that less than ideal. Will brainstorm a few other solutions for this :P
I'm sorry about the refresh issue as well, will be probably trying to clean up some glaring things like that today
Thanks again
So far a pretty enjoyable game, I would love if the achievments could be a little less bulky and more organized though.
developer response: yep I've heard this a couple times and am working on a way to make achievements way less annoying for people. thank you for the feedback!
Odyssey is a little bit broken, I cant finish some of the areas.
developer response: I definitely feel that, I knew releasing would put some glaring errors in the limelight and reveal more to me to help guide further development. I'll be fixing a lot in the coming weeks so stay tuned! Thanks for playing