comments for Odyssos
sort: go back0.0.7c is a good start, but quite unfinished in many aspects.
- The balancing of the progression is way off. Basically everything becomes locked behind exploration VERY quickly
- Rebirths are brutal, since any automation is locked behind manually progressing exploration
- The dropCapNames for the various effects are hard to parse
- It's hard to tell what is placeholder text for upcoming features or if what's just named oddly
- Essence can be spent in what appear to be useless upgrades. I don't need 100 skill points when there are only a few dozen skills
- Clicking to "collect" achievements for radiance feels awkward
- Many spots in exploration, especially in Peninsula, are slightly out of order, missing/miscalculated, or inexplicably unreachable
- Refreshing seems to reset rebirth multiplier. This made me step away because doing yet another rebirth feels like torture
developer response: Thankyou for this detailed feedback, it's really valuable. Definitely have a lot to clean up and balancing/progression/rebirth are next on the list to optimize so I can get a normal flow. And exploration needs a lot of tweaking for sure, it's one of the newest systems and still a bit green
In regards to clicking to claim achievements I definitely agree that is too cumbersome, especially with some other plans I have for achievements. I had toyed with hovering over them to claim too, but you're right that them being tied to Radiance makes that less than ideal. Will brainstorm a few other solutions for this :P
I'm sorry about the refresh issue as well, will be probably trying to clean up some glaring things like that today
Thanks again
Odyssey is a little bit broken, I cant finish some of the areas.
developer response: I definitely feel that, I knew releasing would put some glaring errors in the limelight and reveal more to me to help guide further development. I'll be fixing a lot in the coming weeks so stay tuned! Thanks for playing
So far a pretty enjoyable game, I would love if the achievments could be a little less bulky and more organized though.
developer response: yep I've heard this a couple times and am working on a way to make achievements way less annoying for people. thank you for the feedback!
There very quickly becomes no reasons for skill points.
developer response: Agreed, I plan on expanding the skill tree and adding more meaningful choices there in a future update
This game has most of what it needs to be great, but it's missing that last 10% of (1) polish and (2) balancing that takes 50% of the work to make it really compelling. In terms of balancing, right now it proceeds in a strange way, masses of things unlocking at once before you have time to even appreciate what you're unlocking. Plus, the numbers get stupid big far too quickly. Incremental games are more fun when you have to struggle a bit for your unlocks. Looking forward to this becoming wonderful.
The ability to auto-progress exploration should be linked to Essence instead of Crystals. As it is, you have to trudge through the first two levels every time you ascend, and that gets very old very quickly.
developer response: fair point about the tedium of replaying early exploration after ascending. I'll consider moving auto-progress to Essence or otherwise streamlining that part of the game loop.
Also there are three zones in the wooded island of the peninsula that are unclickable.
overall, really solid game that needs polish. The only bug I've encountered is that I just cant complete colossal eel or the later squares in wooded islands for some reason
developer response: definitely going to be sitting down polishing this nonstop for a few weeks. exploration definitely needs some fine tuning and fixing, thanks for the feedback and please check back soon!
Looks really nice. A lot of content which is good. Only problem for me at this point is that the game kind of throws too much at you too quickly. Perhaps layer it a bit more so that you need to spend some time in each area. Tutorial would also help.
Im not that far into the game (I think given the number of achievements), however, in the Peninsula, Eastern Forest and Wooded Islands seem impossible to 100%.
is the endgame just at essences? i cant find anything else and its too annoying to keep resetting for more
I'd love to see this finished. So much potential, with work this could be my favorite idle game
You can definitely tell this is in alpha without looking at the version # but this game does have potential if you can clean it up a bit
Some parts of exploration are unclickable despite meeting requirements. % is inaccurate. Descriptions are bad jokes.
Names of seeming everything is random.
Skills do not explain requirements or the naming is so bad it makes it unrecognizable. As far as I can tell left side of Surge is completely locked, but it unlocks after rebirth.
Different training has differing scaling which results in wisdom being complete before you get the fist force evolution.
Crystal upgrades appear low on your screen so you don't see it until you happen to scroll down.
Rebirth makes the game incredibly broken right off the bat, giving you enough essence to buy half of all upgrades. The only limiter is having to manually click regions and having to wait a long time to unlock more tournaments because of it.
Nice game ! I do not really enjoy playing thoses types of games but this one actually hooked me.
developer response: happy to hear it! the game will become MUCH more polished in the coming weeks/months and then hopefully you can really dig in :D
Seemingly all over the place. Need some popups when things get unlocked. Didn't realize rebirth 1 was the button to rebirth, and pressed it right as it unlocked and managed to buy seemingly most of the rebirth 1 upgrades??? Anyway, good start for a game.
developer response: Thanks! Sorry about the clutter and lack of clarity, I definitely have a lot of things to tweak/fix, some guidance and fixing rebirth is not least among them
There seems to be no way to get 100% in the Eastern Forest of the Peninsula. After beating all zones there it stops at 88.89%.
weird thing, but I think you misspelled ZetaShards as "etaShards", you can't buy any of the gauntlets...
Other than that, loving the game
im pretty sure that auto progression in exploration makes it impossible to fight the blue bordered bosses impossible to fight
developer response: blue bordered bosses require certain other things unlocked to be able to engage, but still you're right that auto progression bugs these out a bit as well. thanks for playing and the feedback! will update soon
there is, theoretically, an absolutely awesome game here
however Wisdom inflates so quickly and sharply that the game quickly loses all sense of balance (that and all the placeholders everywhere make it a little difficult to tell what upgrades actually do)
can't wait for further updates, though, because this is an absolutely solid start
developer response: thanks for the feedback! balancing is definitely something I'm still working on. Balancing and tuning the game (not least of which Wisdom inflation) is next on my list. The placeholders are temporary as I flesh out more of the game mechanics but yeah I need to take those out for future releases and just utilize them in development only. I really appreciate the encouragement! Will update soon!