comments for absorber
sort: go backNice and fun game. I really liked how there's a sort of strategy to min-max paths to prestige. There are some enemies you want to prioritize and some enemies you even want to avoid outright. This really came to play during challenges as some enemies that were easy before now become very difficult or even invincible. I also appreciate you making a build export button to share paths. I think it has a lot of potential!
I have a few comments though:
Speed is the core of the game and I appreciate you allowing us to speed up an idle game so quickly, but I almost feel like you max out speed way too fast. After you max out speed, most of the enemies except ones with certain gimmicks cannot compete. As a result, early runs will usually start off super slow then speed its way to prestige extremely quickly. Though to be fair, this is less of a problem later as you kind of want speed to be maxed out as soon as possible anyways (and I also appreciate the speedup button for)
This is a symptom of the previous problem, but I felt that there were some enemies that were just flat out weak for their area. This is more apparent in challenges where it was beneficial for me to choose to fight enemies from the 5th and 6th boss's area before I even fought enemies from the 3rd and 4th boss's area. I think most of these weak enemies fall under the category of new gimmick that isn't just dodge/stun/invincibility or some variation of reflection. However, I think their abilities are interesting and I'd like to see them being more useful. Maybe they'd fit better in a side dungeon you could run. Thankfully, this isn't a problem with the final boss who I can rarely just skip to without decent preparation.
As someone else has mentioned before, you don't really learn about items unless you search for them. Regardless though, most of the items are really nice to have. I'd argue, however, some of the later items are way way stronger than previous items (with the exception of the final item which appears to be incredibly weak). For example, you have items that give 4 dmg, items that give 5 dmg, item that gives 5 dmg and 20 magic, and then you have items that give 50 dmg and 10 fire (which to be fair was the third to last item to be unlocked).
Final comment, which might be a nitpick, but I'd recommend you order the challenges by difficulty. I understand that their ordered alphabetically and where the stats are placed, but challenges are usually ordered by basic difficulty in most games and some might find it confusing when they can't get past a few levels of the first, as the challenges are basically ordered inversely in relation to difficulty. In fact, you really want to complete the second challenge before trying to finish the entirety of the first.
Autofight keeps turning itself off.
For anyone trying to Prestige, it worked after I refreshed once and then clicked "Prestige" instead of continue.
Man, it'd be nice to have an undo button for resetting the order...
Oh hey! I haven't seen this game in awhile; looks like it has had some updates before it got here. Thanks for posting it!
Also, completely forgot about this while writing the previous comment. Thank you very much for adding sspeed. Without it, the speed cap was really frustrating to deal with in early versions.
Man, speed is so op.
And it's fixed itself now. Guess refreshing the page would've fixed it?
PRESTIGE is indeed NOT WORKING, after it switches to the star option that is not automatic you do indeed need to refresh.
Favorited so the Evil Spirit doesn't haunt me
I have been unable to prestige. clicking the button does nothing, and checking browser console shows this error:
TypeError: t is undefined displayFinish actions.js:283 j vuex.esm-bundler.js:322 dispatch vuex.esm-bundler.js:1055 dispatch vuex.esm-bundler.js:937 prestige Controlls.vue:34 1 Controlls.vue:5 s runtime-core.esm-bundler.js:158 i runtime-core.esm-bundler.js:166 n runtime-dom.esm-bundler.js:279
Oh. Boy, Absorber... This is what, 11th time I run through the game because it is released on a different site/has an update that reset my save/my save mysteriously disappeared?
To make this comment worth your while, the criticism I have of this game is that it is too easy. I can simply skip all speed reducing fights besides marines, move snakes before blue slimes, and move spirits after the slimes and that is enough to beat most normal runs. Slot in turtle and ogre before evil eye and leave cyclops in while making sure the hard turtle is in position after the final boss and you win everything else. It would be much more interesting to have to think about what enemies I need to kill in which order, with several possible paths... But oh well.
The other thing I would love to see is an option to keep autofight on between resets and automatic prestige reset after everything is dead.
cool
That's odd. Came back to the game after a couple of days and I can no longer prestige.
Beat everything, prestige menu doesn't pop up. Nothing happens if I manually click it. Tried starting a challenge to see if that fixes it, but it doesn't.
Hmm... is Prestige not working for anyone else?
yippee! maxed skill tree and all challenges completed :D
@unicodes Because you are absorbing your foes. The default name of player character is Rimuro, and if you don't get the reference I recommend you google "That time I reincarnated as a slime"
There's items? Where?
i playd this before on kongregate!!! awesome game
What's the point of quests? I feel like if it's called a quest it should have a reward, but there's no feedback indicating such. So. They're achievements? And not quests? I guess?
developer response: Absolutely, you're spot on! They do feel a lot like achievements, don't they? Perhaps "achievements" would indeed be a more fitting name. These quests are really there to offer a bit of guidance, kind of like a fun tutorial, showing players what's possible in the game and giving a sense of direction. So, while the name might suggest something a bit different, their main goal is to enhance your experience and guide you along your gaming journey.