absorber
developed by Schlauewurst gamedev | rated 4.5 stars, 163 ratings.
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163 ratings
rated 4.5 stars, 163 ratings.
Posted March 21, 2024. Updated March 23, 2024. Played 9542 times for a total of 16276 hours.
description
Dive into "Absorber" and experience a captivating Idle-RPG where you absorb the abilities of defeated enemies. With strategic skill, skill trees, and the prestige mode, you will become the most powerful warrior. Absorb!
newest comments
Does the game end when the challenges end?
Speed and ordering seem good to me, to find the fastest route.
nevermind just had to refresh
I CANT PRESTIGE BRUHHHHH
Its actually good to have a game like this. I have been trying to search a game like this since i found it on youtube. I guess we should just be patient and don't let go of the rope of hope. thanks for making this game. although.. can you make the quests like- actual quests? its a suggest.. sorry if i sound rude there!
10/10 stars. very good game! I love it.
top comments
What's the point of quests? I feel like if it's called a quest it should have a reward, but there's no feedback indicating such. So. They're achievements? And not quests? I guess?
developer response: Absolutely, you're spot on! They do feel a lot like achievements, don't they? Perhaps "achievements" would indeed be a more fitting name. These quests are really there to offer a bit of guidance, kind of like a fun tutorial, showing players what's possible in the game and giving a sense of direction. So, while the name might suggest something a bit different, their main goal is to enhance your experience and guide you along your gaming journey.
Nice and fun game. I really liked how there's a sort of strategy to min-max paths to prestige. There are some enemies you want to prioritize and some enemies you even want to avoid outright. This really came to play during challenges as some enemies that were easy before now become very difficult or even invincible. I also appreciate you making a build export button to share paths. I think it has a lot of potential!
I have a few comments though:
Speed is the core of the game and I appreciate you allowing us to speed up an idle game so quickly, but I almost feel like you max out speed way too fast. After you max out speed, most of the enemies except ones with certain gimmicks cannot compete. As a result, early runs will usually start off super slow then speed its way to prestige extremely quickly. Though to be fair, this is less of a problem later as you kind of want speed to be maxed out as soon as possible anyways (and I also appreciate the speedup button for)
This is a symptom of the previous problem, but I felt that there were some enemies that were just flat out weak for their area. This is more apparent in challenges where it was beneficial for me to choose to fight enemies from the 5th and 6th boss's area before I even fought enemies from the 3rd and 4th boss's area. I think most of these weak enemies fall under the category of new gimmick that isn't just dodge/stun/invincibility or some variation of reflection. However, I think their abilities are interesting and I'd like to see them being more useful. Maybe they'd fit better in a side dungeon you could run. Thankfully, this isn't a problem with the final boss who I can rarely just skip to without decent preparation.
As someone else has mentioned before, you don't really learn about items unless you search for them. Regardless though, most of the items are really nice to have. I'd argue, however, some of the later items are way way stronger than previous items (with the exception of the final item which appears to be incredibly weak). For example, you have items that give 4 dmg, items that give 5 dmg, item that gives 5 dmg and 20 magic, and then you have items that give 50 dmg and 10 fire (which to be fair was the third to last item to be unlocked).
Final comment, which might be a nitpick, but I'd recommend you order the challenges by difficulty. I understand that their ordered alphabetically and where the stats are placed, but challenges are usually ordered by basic difficulty in most games and some might find it confusing when they can't get past a few levels of the first, as the challenges are basically ordered inversely in relation to difficulty. In fact, you really want to complete the second challenge before trying to finish the entirety of the first.
Autofight keeps turning itself off.
For anyone trying to Prestige, it worked after I refreshed once and then clicked "Prestige" instead of continue.
Man, it'd be nice to have an undo button for resetting the order...