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absorber

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developed by Schlauewurst gamedev
rated 4.5 stars, 154 ratings
rated 4.5 stars, 154 ratings
idlejsprestigedays2d

Posted March 21, 2024. Updated March 23, 2024. Played 7657 times for a total of 13601 hours.

description


Dive into "Absorber" and experience a captivating Idle-RPG where you absorb the abilities of defeated enemies. With strategic skill, skill trees, and the prestige mode, you will become the most powerful warrior. Absorb!

https://store.steampowered.com/app/2473070/Absorber/

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newest comments


unicodes counter July 25, 2024
+1comment score: 1

the clock is going off screen

dahdumbguy June 21, 2024
-2comment score: -2

make enemies 10x harder to kill or have 10x more health and remove the cap on non bosses and this is a banger
solid 5/10 atm

apathypeace June 19, 2024
+1comment score: 1

I need a bit of help, I played the game and I saved it via the 'cloud saves' on galaxy. I then pasted it into a text file and renamed it to AbsorberSave2024-6-19.txt with my save file from galaxy but it did not work. Any possible way to fix this?

Stupidity May 28, 2024
+1comment score: 1

for people who don't know: if a monsters space is red, you fought it the max amount of times that prestige.

megahakerek May 21, 2024
-1comment score: -1

hmmmm you can add gold drop and shop?

top comments


DiesWhenKilled March 23, 2024
+47comment score: 47

What's the point of quests? I feel like if it's called a quest it should have a reward, but there's no feedback indicating such. So. They're achievements? And not quests? I guess?

developer response: Absolutely, you're spot on! They do feel a lot like achievements, don't they? Perhaps "achievements" would indeed be a more fitting name. These quests are really there to offer a bit of guidance, kind of like a fun tutorial, showing players what's possible in the game and giving a sense of direction. So, while the name might suggest something a bit different, their main goal is to enhance your experience and guide you along your gaming journey.

uden March 25, 2024
+14comment score: 14

Nice and fun game. I really liked how there's a sort of strategy to min-max paths to prestige. There are some enemies you want to prioritize and some enemies you even want to avoid outright. This really came to play during challenges as some enemies that were easy before now become very difficult or even invincible. I also appreciate you making a build export button to share paths. I think it has a lot of potential!
I have a few comments though:
Speed is the core of the game and I appreciate you allowing us to speed up an idle game so quickly, but I almost feel like you max out speed way too fast. After you max out speed, most of the enemies except ones with certain gimmicks cannot compete. As a result, early runs will usually start off super slow then speed its way to prestige extremely quickly. Though to be fair, this is less of a problem later as you kind of want speed to be maxed out as soon as possible anyways (and I also appreciate the speedup button for)
This is a symptom of the previous problem, but I felt that there were some enemies that were just flat out weak for their area. This is more apparent in challenges where it was beneficial for me to choose to fight enemies from the 5th and 6th boss's area before I even fought enemies from the 3rd and 4th boss's area. I think most of these weak enemies fall under the category of new gimmick that isn't just dodge/stun/invincibility or some variation of reflection. However, I think their abilities are interesting and I'd like to see them being more useful. Maybe they'd fit better in a side dungeon you could run. Thankfully, this isn't a problem with the final boss who I can rarely just skip to without decent preparation.
As someone else has mentioned before, you don't really learn about items unless you search for them. Regardless though, most of the items are really nice to have. I'd argue, however, some of the later items are way way stronger than previous items (with the exception of the final item which appears to be incredibly weak). For example, you have items that give 4 dmg, items that give 5 dmg, item that gives 5 dmg and 20 magic, and then you have items that give 50 dmg and 10 fire (which to be fair was the third to last item to be unlocked).
Final comment, which might be a nitpick, but I'd recommend you order the challenges by difficulty. I understand that their ordered alphabetically and where the stats are placed, but challenges are usually ordered by basic difficulty in most games and some might find it confusing when they can't get past a few levels of the first, as the challenges are basically ordered inversely in relation to difficulty. In fact, you really want to complete the second challenge before trying to finish the entirety of the first.

Sovereign March 23, 2024
+13comment score: 13

Autofight keeps turning itself off.

uden March 23, 2024
+8comment score: 8

For anyone trying to Prestige, it worked after I refreshed once and then clicked "Prestige" instead of continue.

Trebar March 23, 2024
+4comment score: 4

Oh hey! I haven't seen this game in awhile; looks like it has had some updates before it got here. Thanks for posting it!

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