comments for Atomic Star
sort: go backdeveloper response: Sorry about that...I've added additional confirmation and also made the "Are you sure?" text more clear. (In the future I might bother to make a setup menu and add sections)
developer response: This message was brought to you by [SOFTCAPPED]
Might be worth adding something that indicates that the player has reached the current end of the game (if there isn't one that I haven't reached) but for now I'm going to say I've completed it.
Maybe after the last added upgrade having some text to just say there's no further content as of right now, and if there may be any future updates or not.
I really enjoyed the game, as things started to slow down there was always something to be interacting with that could speed up the progress and didn't feel pointless to be doing, felt like there was a lot you could jump back and forth between so the previous parts didn't feel completely redundant, but towards the end the progression felt very quick after parts that felt very slow so imo that should be readjusted slightly but still a great game!
developer response: Sorry, that's my fault. I should have fixed it now: just reload!
Mind you, EZClickers are a little weird.
The idea of EZClickers is that you have to get enough of the items by holding down for longer so that easy clicking with EZClickers works. So, you have to get 100 times the amount of black holes per EZClick for it to work with supermassive black holes. (Which is about 5 seconds, because it is 20 times/sec.)
It's a little confusing, I know.
sometimes i got a little confuse, what to do next, but overall is a good and fast game :) thanks for the upload an great work to you all behind it :)
developer response: Thanks for the comment! Yup, with all the feedback, I've updated the game and added EZClickers: reload to not miss the fun! (Yes, it's not much, but I will add more in the future, most likely.)
developer response: Yup, congrats!
developer response: Glad to hear you enjoyed it!
developer response: In fact, once I have more time, I'm planning to add an option to upgrade an autoclicker, and maybe even add an option to boost click speed on certain buttons! Thanks for the tip.
developer response: The newer updates have added a lot more content: don't worry!
or at least make the colour of the stuff below the buttons match what they're talking about.
developer response: That's a fair point: if I have time I might add related colors for the items involved.
developer response: That was related to a bug where numbers would increase too quickly due to an incorrect late-game boost: that's entirely my fault and you might want to reset.
developer response: If you're having a hard time progressing, you might want to sell all hydrogen and get max strange quark generators a few times. (There was an issue where the max strange quark generators was too low, so reload!)
developer response: :D (there's a lot left)
developer response: Indeed, I used a pixel art editor to add that (since i didn't feel like making a "real" thumbnail) :p
Alongside that, it might be incredibly useful to have "buy max" on a lot of things in general, not just things like black holes (as Maplefrog7 says).
Because y'know. Sometimes you produce so fast you wanna throw the ball down instantly and see what the momentum does.
developer response: The lack of menus is meant to create a more seamless experience, which can make things easier to find (the polar opposite of Time Transcending Clocks). I might add an option to add menus in the future!
Why no max button? Well, the answer is that my games tend to not use exponential or even quadratic cost increases. So, if there is a max button, then there WILL be, eventually, exponential growth. This can be shown (in this game) by the max all strange planets and stars. You might not notice it at the start, but upon getting , it will increase quite intensely at an exponential rate, allowing you to get to above of both.
developer response: The idea of EZClickers is that you have to get enough of the items by holding down for longer so that easy clicking with EZClickers works. So, you have to get 100 times the amount of black holes per EZClick for it to work with supermassive black holes. (Which is about 5 seconds, because it is 20 times/sec.)
It's a little confusing, I know.
developer response: You just have to wait and get a bunch of black holes first.
The idea of EZClickers is that you have to get enough of the items by holding down for longer so that easy clicking with EZClickers works. So, you have to get 100 times the amount of black holes per EZClick for it to work with supermassive black holes. (Which is about 5 seconds, because it is 20 times/sec.)



















developer response: Whelp, this seems to be a popular request for many of my games.
Now, you might be asking me, "Why do most of your games have very few max buttons? You've responded to other requests, so why not this one? It's pretty difficult to deal with."
Well, the answer is that my games tend to not use exponential or even quadratic cost increases. So, if there is a max button, then there WILL be, eventually, exponential growth. This can be shown (in this game) by the "Max all strange planets" and "Max all strange stars" buttons. You might not notice it at the start, but upon getting tickspeed, it will increase quite intensely at an exponential rate, allowing you to get to above 1e1,000 of both.
I know this can make some people quite mad, but easy clicking is meant to help. Of course, it is a delicate balancing act. (This is already in many incremental games: it's called "holding down the enter button." This just extends it to mobile and makes sure that, keyboard or not, holding down SOMETHING makes it easier.)
(Sorry I took so long to respond, by the way. That was a lot. I know my games have unique concepts in them that may turn people away, and I get that.)