comments for Atomic Star
sort: go backEasy to accidentally reset. I'm blind and use a screen reader, and while rapidly hitting the spacebar to get hydrogen, I accidentally moved to the reset button. I clicked it and clicked where it says, "Are you sure?", without realizing it, and before I knew it, I was back to 10 hydrogen and all progress gone. I suggest putting the confirmation in a dialog with yes and no or okay and cancel buttons, so this isn't so easy to do.
developer response: Sorry about that...I've added additional confirmation and also made the "Are you sure?" text more clear. (In the future I might bother to make a setup menu and add sections)
i love the smell of reality breaking down in the morning
developer response: This message was brought to you by [SOFTCAPPED]
EZClickers seem to be broken, I've tried holding down almost every button in the game, but they all are going at the same speed...
developer response: Sorry, that's my fault. I should have fixed it now: just reload!
Mind you, EZClickers are a little weird.
The idea of EZClickers is that you have to get enough of the items by holding down for longer so that easy clicking with EZClickers works. So, you have to get 100 times the amount of black holes per EZClick for it to work with supermassive black holes. (Which is about 5 seconds, because it is 20 times/sec.)
It's a little confusing, I know.
finish for now ? thanks for the game, its look pretty good, i hope there comes more, like reserach or troops to concer other realms
sometimes i got a little confuse, what to do next, but overall is a good and fast game :) thanks for the upload an great work to you all behind it :)
developer response: Thanks for the comment! Yup, with all the feedback, I've updated the game and added EZClickers: reload to not miss the fun! (Yes, it's not much, but I will add more in the future, most likely.)
It would be nice if each currency eventually got a max buy option while progressing through the game.
developer response: In fact, once I have more time, I'm planning to add an option to upgrade an autoclicker, and maybe even add an option to boost click speed on certain buttons! Thanks for the tip.
Is there anything after rocket?
developer response: The newer updates have added a lot more content: don't worry!
i think i have reached the end game i have
developer response: Yup, congrats!
Very fun game, had a blast, really fast paced and never felt a single timewall. 6/5!
developer response: Glad to hear you enjoyed it!
please put information about the buttons on the buttons, not in strings below the buttons. that's so much effort to readdddddddddddd.
or at least make the colour of the stuff below the buttons match what they're talking about.
developer response: That's a fair point: if I have time I might add related colors for the items involved.
bought my first neutron star and my stuff shot up from the thousands to specifically 1e19.525M, which is an extremely ridiculous increase, especially since I can no longer get boosts that big from said upgrade.
developer response: That was related to a bug where numbers would increase too quickly due to an incorrect late-game boost: that's entirely my fault and you might want to reset.
Hi, I am stuck on e18700 hydrogen and i don't know how to progress, did i miss something?
developer response: If you're having a hard time progressing, you might want to sell all hydrogen and get max strange quark generators a few times. (There was an issue where the max strange quark generators was too low, so reload!)
$e8.467e7.133Td money :D
developer response: :D (there's a lot left)
developer response: Indeed, I used a pixel art editor to add that (since i didn't feel like making a "real" thumbnail) :p
It might be better to add individual tabs for groups of things, so that way we don't need to go scrolling up and down.
Alongside that, it might be incredibly useful to have "buy max" on a lot of things in general, not just things like black holes (as Maplefrog7 says).
Because y'know. Sometimes you produce so fast you wanna throw the ball down instantly and see what the momentum does.
developer response: The lack of menus is meant to create a more seamless experience, which can make things easier to find (the polar opposite of Time Transcending Clocks). I might add an option to add menus in the future!
Why no max button? Well, the answer is that my games tend to not use exponential or even quadratic cost increases. So, if there is a max button, then there WILL be, eventually, exponential growth. This can be shown (in this game) by the max all strange planets and stars. You might not notice it at the start, but upon getting , it will increase quite intensely at an exponential rate, allowing you to get to above of both.
what do ez clickers do, they don't seem to work
developer response: The idea of EZClickers is that you have to get enough of the items by holding down for longer so that easy clicking with EZClickers works. So, you have to get 100 times the amount of black holes per EZClick for it to work with supermassive black holes. (Which is about 5 seconds, because it is 20 times/sec.)
It's a little confusing, I know.
please make it so that i can use my ezclicker on the supermassive black holes, pretty pleeeaseeee
developer response: You just have to wait and get a bunch of black holes first.
The idea of EZClickers is that you have to get enough of the items by holding down for longer so that easy clicking with EZClickers works. So, you have to get 100 times the amount of black holes per EZClick for it to work with supermassive black holes. (Which is about 5 seconds, because it is 20 times/sec.)
This UI really doesn't agree with me. One big long wall of text where it eventually becomes unclear what's boosting what with different producers being another brick in the wall.
Also not a fan of how the EZclickers appear so late and at that point end up being closer to a necessity than a QoL feature given how many you need to buy of some things to progress.
And then they get disabled once you go to the package sorting center thing.
Needs a max button.
developer response: Whelp, this seems to be a popular request for many of my games.
Now, you might be asking me, "Why do most of your games have very few max buttons? You've responded to other requests, so why not this one? It's pretty difficult to deal with."
Well, the answer is that my games tend to not use exponential or even quadratic cost increases. So, if there is a max button, then there WILL be, eventually, exponential growth. This can be shown (in this game) by the "Max all strange planets" and "Max all strange stars" buttons. You might not notice it at the start, but upon getting tickspeed, it will increase quite intensely at an exponential rate, allowing you to get to above 1e1,000 of both.
I know this can make some people quite mad, but easy clicking is meant to help. Of course, it is a delicate balancing act. (This is already in many incremental games: it's called "holding down the enter button." This just extends it to mobile and makes sure that, keyboard or not, holding down SOMETHING makes it easier.)
(Sorry I took so long to respond, by the way. That was a lot. I know my games have unique concepts in them that may turn people away, and I get that.)