comments for Close Call
sort: go backCool idea, but bad realization, 3/5
it's kinda boring
also if you click too fast you get nothing
cool game. I like that there's a clear goal to work towards (AND a story!) and that that same goal serves as a timer/lose condition. feels more satisfying to increase the timer when there are consequences for it reaching zero. there isn't that much gameplay though, and the timer starts too high for it to be an actual threat too. there's plenty of time to build up entropy until you can get enough in one click that you can trivially get the timer up to a few seconds, which translates into so much time that you can increase entropy per click as much as you want without fear. cool idea, especially for a scratch game, but after you figure out the core gameplay loop it's just a simple grind without the fun. 3/5 from me.
It has good potential to be extended upon!
As it, it's quite barebone, though. Still, it's enjoyable until you get fed up of clicking.
It gets a 3/5 from me.
kinda mid ngl 4/10
Interesting premise, but with only two upgrades there isn't any choice about what actions to take, and the time limit is mostly inconsequential. If there is supposed to be an ending, I didn't reach if after passing 99 minutes and wrapping the timer back around to zero :(
you should work on optimizing this game
scratch moment
nice concept with potential but very boring
B+ for concept
A for effort
so a 4/5
this game somehow beat neck tree in ratings
how.
has a bug where if you click too fast, you gain no entropy