galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

preferences

theme picker site-wide filters

Close Call

Thumbnail
developed by Remag donator
rated 2.6 stars, 42 ratings
rated 2.6 stars, 42 ratings
scratchprestigeloopshours2d

Posted May 10, 2023. Updated May 10, 2023. Played 190 times for a total of 132 hours.

description


A slow paced incremental based on time. Created for the Void Jam 2.0!

similar games

newest comments


IliKeIncRemEntals July 12, 2024
+1comment score: 1

I cant play?

ahardusername June 17, 2024
+1comment score: 1

Pretty good for scratch, but it's honestly kinda boring because you have to click and wait many times

unicodes counter May 1, 2024
+1comment score: 1

B+ for concept
A for effort
so a 4/5

Morana gamedev July 9, 2023
+4comment score: 4

It has good potential to be extended upon!
As it, it's quite barebone, though. Still, it's enjoyable until you get fed up of clicking.
It gets a 3/5 from me.

Pighouse tester May 19, 2023
+4comment score: 4

cool game. I like that there's a clear goal to work towards (AND a story!) and that that same goal serves as a timer/lose condition. feels more satisfying to increase the timer when there are consequences for it reaching zero. there isn't that much gameplay though, and the timer starts too high for it to be an actual threat too. there's plenty of time to build up entropy until you can get enough in one click that you can trivially get the timer up to a few seconds, which translates into so much time that you can increase entropy per click as much as you want without fear. cool idea, especially for a scratch game, but after you figure out the core gameplay loop it's just a simple grind without the fun. 3/5 from me.

top comments


arkhaic countest May 11, 2023
+16comment score: 16

has a bug where if you click too fast, you gain no entropy

Pighouse tester May 19, 2023
+4comment score: 4

cool game. I like that there's a clear goal to work towards (AND a story!) and that that same goal serves as a timer/lose condition. feels more satisfying to increase the timer when there are consequences for it reaching zero. there isn't that much gameplay though, and the timer starts too high for it to be an actual threat too. there's plenty of time to build up entropy until you can get enough in one click that you can trivially get the timer up to a few seconds, which translates into so much time that you can increase entropy per click as much as you want without fear. cool idea, especially for a scratch game, but after you figure out the core gameplay loop it's just a simple grind without the fun. 3/5 from me.

Morana gamedev July 9, 2023
+4comment score: 4

It has good potential to be extended upon!
As it, it's quite barebone, though. Still, it's enjoyable until you get fed up of clicking.
It gets a 3/5 from me.

CoolRadGamer countest May 11, 2023
+4comment score: 4

it's kinda boring
also if you click too fast you get nothing

Gelidity May 15, 2023
+3comment score: 3

Interesting premise, but with only two upgrades there isn't any choice about what actions to take, and the time limit is mostly inconsequential. If there is supposed to be an ending, I didn't reach if after passing 99 minutes and wrapping the timer back around to zero :(

read all comments