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Close Call

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developed by Gamerboygaming gamedev
rated 2.3 stars, 26 ratings
rated 2.3 stars, 26 ratings
scratchprestigeloopshours2d

Posted May 10, 2023. Updated May 10, 2023. Has been played for 27 hours.

description


A slow paced incremental based on time. Created for the Void Jam 2.0!

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newest comments


Morana gamedev July 9, 2023
+2comment score: 2

It has good potential to be extended upon! As it, it's quite barebone, though. Still, it's enjoyable until you get fed up of clicking. It gets a 3/5 from me.

Leshatasher123 May 21, 2023
+4comment score: 4

Cool idea, but bad realization, 3/5

Pighouse tester May 19, 2023
+3comment score: 3

cool game. I like that there's a clear goal to work towards (AND a story!) and that that same goal serves as a timer/lose condition. feels more satisfying to increase the timer when there are consequences for it reaching zero. there isn't that much gameplay though, and the timer starts too high for it to be an actual threat too. there's plenty of time to build up entropy until you can get enough in one click that you can trivially get the timer up to a few seconds, which translates into so much time that you can increase entropy per click as much as you want without fear. cool idea, especially for a scratch game, but after you figure out the core gameplay loop it's just a simple grind without the fun. 3/5 from me.

CoolRadGamer gamedev May 17, 2023
-1comment score: -1

this game somehow beat neck tree in ratings

how.

Gelidity May 15, 2023
+3comment score: 3

Interesting premise, but with only two upgrades there isn't any choice about what actions to take, and the time limit is mostly inconsequential. If there is supposed to be an ending, I didn't reach if after passing 99 minutes and wrapping the timer back around to zero :(

top comments


arkhaic May 11, 2023
+8comment score: 8

has a bug where if you click too fast, you gain no entropy

Leshatasher123 May 21, 2023
+4comment score: 4

Cool idea, but bad realization, 3/5

CoolRadGamer gamedev May 11, 2023
+3comment score: 3

it's kinda boring also if you click too fast you get nothing

Pighouse tester May 19, 2023
+3comment score: 3

cool game. I like that there's a clear goal to work towards (AND a story!) and that that same goal serves as a timer/lose condition. feels more satisfying to increase the timer when there are consequences for it reaching zero. there isn't that much gameplay though, and the timer starts too high for it to be an actual threat too. there's plenty of time to build up entropy until you can get enough in one click that you can trivially get the timer up to a few seconds, which translates into so much time that you can increase entropy per click as much as you want without fear. cool idea, especially for a scratch game, but after you figure out the core gameplay loop it's just a simple grind without the fun. 3/5 from me.

Gelidity May 15, 2023
+3comment score: 3

Interesting premise, but with only two upgrades there isn't any choice about what actions to take, and the time limit is mostly inconsequential. If there is supposed to be an ending, I didn't reach if after passing 99 minutes and wrapping the timer back around to zero :(

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