comments for Coloot Idle
sort: go backAh damn, gem prestige is purely based on highest level? That's too bad.
Do wish there was SOME form of automation. Equip best item every x seconds or send everything you get while your inventory is full directly to the scrapped pile?
Need some automation to play this?
Put this in your console
setInterval(function () {
for(const a of document.getElementsByClassName("btn")) {
if( a.textContent.includes("Equip All")) {
a.click();
}
}
}, 5000);
developer response: auto equip added
actually very nice base idea, but needs further work to be considered "a good game". auto fighting boss when beeing able to one hit maybe. prestige option to increase backpack. some way to auto equip at least after first gem prestige. a way to see which rarity your current gear has, just cuz we all like to have that mythic gear ;)
Btw. go for x2 rarity on first or second prestige. then x2 dmg followed by x1.5 magic find and then just double rarity each time. at x10+ u get no common gear anymore ;)
This game def needs some background lore or something and more explanation on the loot and how it works
Is it intentional that you can't see what artifacts do until after you purchase them?
If it is, I don't think its a very good decision considering respec is free. Since you can buy -> read -> respec, it ends up just being busy work.
Here's artifact info for everyone else who wants info before committing (from left to right):
Tier 1
Orange circle (Cost 1) = Common Potion Increases Max Health by 2.00 per stack. This effect is additive and is applied before all multiplicative effects.
White hand (Cost 1) = Common Iron Fist Increases Damage by 70 % per stack.
Pale Blue (Cost 1) = Common Shiny Diamond Increases Magic Find by 25 % per stack.
Shovel (Cost 1) = Common Shovel Increases Equipment Rarity by 100 % per stack.
Green splash (Cost 3) = Common Orb of Wisdom Increases Player XP Gain by 100 % per stack. This Artifact gets stronger based on Player Level times its count squared (Player level 6 and 1 artifact was x50 effect, level 7 was x82 for illustrative purposes)
Wand (Cost 5) = Common Metal Detector Increases Equipment Rarity by x % per stack. This Artifacts effect strength is based on how much Equipment you scrapped and its count
Tier 2 unlocks below Tier 1 after 2 gems spent (I think)
Uncommon Potion Increases Max Health by 6.00 per stack.
Uncommon Iron Fist Increases Damage by 70 % per stack. (The same effect as Tier 1?)
Uncommon Shiny Diamond Increases Magic Find by 25 % per stack. (The same effect as Tier 1?)
Uncommon Shovel Increases Equipment Rarity by 100 % per stack. (The same effect as Tier 1?)
Uncommon Orb of Wisdom Increases Player XP Gain by 100 % per stack. (The same effect as Tier 1?) This Artifact gets stronger based on Player Level times its count squared
Uncommon Metal Detector Increases Equipment Rarity by x % per stack. This Artifacts effect strength is based on how much Equipment you scrapped and its count - By level 4 I was at 1.26 effect with 1 artifact, level 7 was 1.6 effect)
Tier 3 unlocks after 8 spent crystals I think, but I haven't earned any of those artifacts yet.
I'd appreciate if I could see what the the do before buying them. The shop in general could use a little more explanation. I didn't realize the price of the item corresponded to the number at the bottom, maybe including an icon for would help convey the currency a little better
Did a reset for a minuscule gain because nothing made it clear that it was a reset layer.
Cannot determine the boost on artifacts until after purchase... Been loving the growth so far otherwise. Would love a general tutorial though, and a standard notation lol
each boss has as much life as u need to lvl up for that lvl. meaning if u kill a boss u are at least that lvl. the game auto fights the boss if u have x4 the dmg of the health of a boss
Did my first gem prestige, and then even my crystal powers are gone, the level requirement to level them up remained?
I think the box bounds are like. A pixel too small, or something else is a little wrong? You've clearly meant for the box to be the right size to fit 48, but the scrollbars end up making it the wrong size and forcing six of the items to scroll out the bottom, cuz each row only sits 7 instead of 8.
I feel like this game needs a little bit more explanation with content. For example, anything related to player hp. What determines player hp, what happens when hp reaches 0 and what determines damage dealt? Also, there seems to be auto boss enabled by default, but I can't see what's the requirement for it, one shotting enemies? If yes, what enemies?
A very interesting game...
hovering over items in should show their description
Cool game so far, pretty low key. Just needs some more polish. For example, I've just reached lvl 100 and unlocked artifacts, unless I missed something, there is no way to see what each one does BEFORE buying it.
I like the doubled speed, though it feels like it doesn't apply to the enemy's attack speed? Sure, dying to a boss doesn't happen often either way, but now it's even less noticeable.
Was kind of hoping for an update to do something about the artifact shop though. Right now you can still only see what each artifact does after buying it. Resets might be free, but it's still an extra step which comes across as unnecessary.
really good game, desperately needs some automation
Oh, the loot button makes sense at level 20.
Can we get a normal notation for numbers? The a/b/c notation is highly nonstandard and hard to read at a glance.
developer response: Scientific Notation added in Options