Coloot Idle
developed by veprogames gamedev | rated 3.6 stars, 85 ratings.
|
85 ratings
rated 3.6 stars, 85 ratings.
Posted June 12, 2024. Updated June 14, 2024. Played 8055 times for a total of 13345 hours.
description
Heavily inspired by Idle Loot Quest by TopCog
Fight Monsters and find Loot to keep getting stronger! Level up Prestige Crystals and buy Artifacts
newest comments
I love this game and it's easy progression. But I am certain that it's most likely an abandoned project but if it isn't then I'm down to see new content and maybe more enemy sprites instead of different-colored ones.
Did my first gem prestige, and then even my crystal powers are gone, the level requirement to level them up remained?
This game cures my boredom and ADHD :>
It's amazing! :>
i think its fair to say that after reaching lvl 5000, i reached the end xD
took me a while to realize that damage is all gear ratings combined
also @HOopser it boosts the gear rating for all future gear
top comments
Can we get a normal notation for numbers? The a/b/c notation is highly nonstandard and hard to read at a glance.
Ah damn, gem prestige is purely based on highest level? That's too bad.
Do wish there was SOME form of automation. Equip best item every x seconds or send everything you get while your inventory is full directly to the scrapped pile?
Need some automation to play this?
Put this in your console
setInterval(function () {
for(const a of document.getElementsByClassName("btn")) {
if( a.textContent.includes("Equip All")) {
a.click();
}
}
}, 5000);
This game def needs some background lore or something and more explanation on the loot and how it works
actually very nice base idea, but needs further work to be considered "a good game". auto fighting boss when beeing able to one hit maybe. prestige option to increase backpack. some way to auto equip at least after first gem prestige. a way to see which rarity your current gear has, just cuz we all like to have that mythic gear ;)
Btw. go for x2 rarity on first or second prestige. then x2 dmg followed by x1.5 magic find and then just double rarity each time. at x10+ u get no common gear anymore ;)