comments for The Galactic Tree
sort: go backA suggestion - for upgrades with work on a threshold system, don't use the word 'cost'. I'd suggest 'requires' instead, but anything that communicates the idea that the resource won't be lost on purchace would be fine.
Somewhat unrelated, but in it has the same style of cost listing as the other upgrades , but the real cost of the upgrade is slightly higher (1.40, as opposed to the listed 1.00), and is written as part of the upgrade description instead. Not a huge issue, obviously, but should probably get fixed at some point.
developer response: thanks for your feedback. i've spent alot of time trying to find a solution to both of these things. but i never really figured it out. i might spend some more time looking into it tho.
So I'm doing some and I think the math might be off. It's supposed to be a 55% chance to win and out of the last 100 rolls I got 68 losses and 32 wins
Very fun tree! I'm looking forward to seeing the layers :D The UI could use some color contrasting though... some parts of the text are so close in color that it's hard to read. Changing themes doesn't help either.
Fun game, but when I launched a rocket (1st Space reset) the layer disappeared and I essentially had to start from the beginning :(
developer response: i'll check this out soon and i'll try to fix it.
I really like this game, but the milestone pop-ups have got to go. (I know you're working on it, just seconding prior comments.)
Understood. Looking forward to tomorrow's update
If you already beat asteroids and comets, use the savebank to restart that layer! the layer wasn't made properly in v.0.Pre2.0
pretty nice
pizza (I like it)
yooo new update dropped
developer response: after a month!
I guess the infinity stuff is just bonus content, but still it's kind of brutal that it doesn't (as far as I can tell) influence the fracture layer at all, so even if the base layer becomes fast (not that it has), we still have to do the identical fracture grind over and over again with no buffs?
developer response: i haven't had the time to add the fracture layer to infinity. this is coming soon.
Good update, maybe ways to prevent the rocket dozen milestones pop-ups? Gets a bit annoying especially in challenges. Otherwise, a fun time.
developer response: thanks, i’ve looked into making this a setting. i’ll be testing some more later!
I don't think the Lightwave Generator buyable in The Sun challenge/layer works properly? I assume CPS is supposed to be clicks per second.
Seemed to start working after buying the Solar Core buyable though.
could you add a setting that disables milestones from showing? it is frustrating to deal with them on mobile devices.
To colourful grey goo: yeah, this problem was mentioned before in the discord server. he's prob tryna fix it... However, if you are willing to redo your infinityfor some reason, you can just do hard reset
I think i broke my save. I exited reality 2 and used "N" to reset for unstable fuel. This lead to a NaN error but reloading the page didn't solve it.
You really need to allow the player to exit fracture after entering it, the first time I had no clue it would lock me out of an achievement, and the second time I did not realize it was what had put me in reality 2 originally.
developer response: this will be added next update.
Me: unlocks Venus.
Venus: A picture of jupiter
really fun tmt game, there's not much time spent idling (which can be good or bad depending on who you ask) and a lot more detail and polish has been put into this than other tmt mods! There were a few unusual parts in terms of balancing but otherwise great.
developer response: thank you! :)


















Dose anybody now how to get the dangerous secret achievement