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The Galactic Tree

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developed by

developed by C00LB0R1S gamedev

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completed

319 ratings

rated 4.2 stars, 319 ratings.
tmtprestigeautomationtext-basedsingle-player

Posted June 16, 2024. Updated April 18, 2026. Played 60257 times for a total of 91882 hours.

description


The Galactic Tree is a space-themed prestige tree mod with 10+ hours of content, layered features, hidden secrets, and progression that goes beyond the end, into Infinity.

Join CoolBoris Studio for sneak peeks, updates and more

CoolBoris Studio

latest update


Universal v3.0.0 April 18, 2026

  • Universes
  • Wormholes
  • Stars
  • Plasma
  • Antimatter
  • Space Fishing
  • Infinity & Negative Infinity Rework
  • 25+ other changes
    check out full patch notes in game (click top right)

thanks for all the support ❤️

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newest comments


Harl May 10, 2026
+2comment score: 2
An amazing tree imo, i like the synergy between the layers.
Though ive noticed when using scientific notation the number flicker a lot. It seems whole numbers uses one characters less, i.e 1.2e10 - 1.23e10.
Imhoden May 9, 2026
+3comment score: 3
The Sun (and Solar System) mechanic is such a crap. Not only you have to redo it on every Infinity, but it's also bugged and can get you into NaN Light, forcing you to re-run it.
uselessentity April 30, 2026
+3comment score: 3
managed to get NaNeNaN inside of after completing it directly after a reset despite not having the menu originally
engriever April 30, 2026
+8comment score: 8
i had fun with it and was interested in completing infinity but the shard cost to keep sun/planets turned me away as i personally dislike the clicker portions and don't want to repeat them 200-300 times.
GreedyRadish April 29, 2026
+2comment score: 2
Is it intentional that I have to re-enter "The Sun" and "The Solar System" after each Planet X reset? They used to autocomplete after the first time.

top comments


cyden June 3, 2025
+16comment score: 16
The way resource soft-capping is handled is mildly frustrating. Instead of the gains above the threshold being soft-capped, all of your gains upon prestige is soft-capped when your resource hits the threshold once. It arguably being the worse way to soft-cap (due to the player being able to sit below the threshold benefit from the un-capped formula) aside, this creates the "strat" once passive gain is involved, you are incentivized to prestige once your resource is very close to the soft-cap threshold, because the gain from doing this is significant enough that it would save minutes of your gain being absolutely hammered. And also because this is significant enough, it creates frustration when failed than if this wasn't possible in the first place.

developer response: Softcaps are fully reworked in v3.0.0. It should be way better now and far less noticable.

hectic_scone March 20, 2025
+14comment score: 14
sorely needs a rocket autobuyer, maybe as an X milestone?

developer response: You unlock a rocket autobuyer after getting comets milestone 6 (100,000,000 Comets)

Hyppy July 9, 2024
+9comment score: 9
Some of the layer 3 upgrades and milestones seem to be broken. Ones in particular I noticed were the 75 comets milestone (didn't reveal a space upgrade, though the icon started glowing), 999k space distance milestone (didn't affect either comets nor asteroids income). I may be wrong, but it felt like many of the other multiplicative income milestones for various resources weren't working, either.

developer response: I had to release it early to fix a bug, this isn't an issue anymore.

engriever April 30, 2026
+8comment score: 8
i had fun with it and was interested in completing infinity but the shard cost to keep sun/planets turned me away as i personally dislike the clicker portions and don't want to repeat them 200-300 times.
BeterBriffin oversight February 9, 2025
+8comment score: 8
change the purple text I can't see it

developer response: what text, and maybe changing your theme could help.

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