comments for Check Back
sort: go backhmm i would leave a review but im too lazy
why don't you check back later
developer response: it's been a long while, are you still lazy or you forgot to check back later?
I came, I saw, I checked back.
my only feature request so far is could you make unboxing pets not like, a website alert box and make it inside the page instead. its not a huge deal or anything it just kinda disrupts the "click all the stuff real fast" vibe whenever i tab in
developer response: I could make it a feature, that if you are opening a certain crate and have something else (like a toggle), it doesn't play the alert. Update: next update will have something to disable these.
Update 2: v0.8 has something that will disable the pet alerts [for all existing crates, so in future updates you'll have the popups again]
Perfect for playing other incrementals
If I may suggest an improvement, it would be nice to see the amount of coins one has while in the shop.
No other suggestions from me at this point. Check back later. ;)
I suggest you add tags to make this game more seen! :)
developer response: what tags do you suggest?
UI consistency problem: When I hit "pets", I can't just hit the next button, like unbox, or xp -- I have to close the pets pop up. Can that just go away when I click another category button?
Please, PLEASE put the hard reset button somewhere other than right next to the manual save button. The placement alone is giving me chronic anxiety.
Also stuck on while being way overleveled for it, that drop rate is rough. Fun game though!
Dimensional Sacrifice resetting those absurdly hard-to-obtain upgrades is just cruel and mean-spirited. I'm Tier 30 with Dimensional Reset 5 and still don't even have the necklace, and I know with 100% certainty that I will not buy it until after the sacrifice because screw getting those drops again afterwards.
random idea for a feature that could help: pet exchange - every day you get 5 different pet trades available, letting you deal with poor rng
Slight annoyance with the 5th unbox button, it keeps the flashing "Unbox new pets" even when you can't afford it
if you're reading this, just giving a friendly reminder to export your save and use galaxy cloud saving system so you won't randomly lose your progress
Also, spirit is a difficult requirement especially for such a useful upgrade. It will take the average user 1/2.4% = 41 clicks of that button, and 90% of people would have only gotten spirit after 95 tries. I think that button is days (can't check).
BTW I love this game and how it's opened up. I never would have imagined.
developer response: I'll eventually do some sort of "rebalance" to make the game start out less boring and also less rng-dependant in some cases like upgrades. Thanks for the feedback
interesting UI update, Acoplao, but the flashing buttons on the tabs are a bit distracting/in your face. the resets and XPBoost pet buttons shouldn't activate the flashing in my opinion. maybe a settings tab to allow for specific buttons to enable the flashing? i don't think i would use it, but a button to revert back to the original button placement might be helpful to some. also, quick note, the UI for unboxing pets is a bit bugged, with the "Equip Pet" button covering up the pet's effects. once again, great mod, keep up the good work <3
developer response: I'll try to see if I can make something like that. Also, I'd have to see if I can do it like everything shows up ordered [without "tier distinction" like before]. With the check I have for telling if any button is ready I could add extra data which also checks. Thanks for the words <3
i love waiting for number to go up
Would it be possible to change the popup text from collecting pets to display more in the style of the other bars in the game, it breaks the fullscreen mode every time?
"Dude, I haven't played this in so long..."
"Oh. That's... The point."
the rng gods hate me so much i dont have pets for while having 4x the level required (and ) :3
This is exactly what i expected. 5/5 no false advertising