Check Back

favorites
completed
355 ratings
Posted May 13, 2023. Updated November 11, 2024. Played 167369 times for a total of 191299 hours.
description
A game about clicking buttons, gaining xp and unlocking new features. Heavily inspired by Demonin's game (this is basically a continuation of his original game)
Currently includes:
XP Buttons! Each button has a cooldown and an xp reward
Leveling up! Levels unlock new buttons, new features and more
Many pet crates! Unbox new pets to increase your xp gains and more stats
Daily rewards! Get increasingly amounts of xp and unique powerful pets by checking back every day
Prestige! Reset your xp to get even more xp
Fighting! Grow your stats and fight enemies that drop some loot to help you progress faster.
Upgrades! Spend your leftover pets and coins for powerful upgrades and new unlocks
A feature inspired by Antimatter Dimensions... adapted for Check Back. An interesting journey where the game receives some lore.
Latest update: [v1.0 The official release update]
Profile: https://galaxy.click/user/152
latest update
Relatively important message about recent changes and future plans. Don't get exited April 8, 2025
Hello. Recently I accepted some pull requests, one of which said that it would make the game look better. It did not, and it broke a bunch of stuff. I'm just here to say that these changes have been reverted and that everything should work fine again. Tell me (MarcElAcoplao) if you find any new issues and I'll do my best to try fixing them. No new content, since I kinda wanna make a full-game rewrite and I have quite some ideas I'd like to develop better, and for that I want a better coding base (the code is not that great, I have some parts optimized such as most xp-related content). I'd love to be able to promise an expected release date, however my mental health from these past months doesn't allow me to do it with good certainity. That's all, have a good day and check back later for teasers 🙂
(People who have marked this game as complete, you can re-mark it straight away, don't worry)
newest comments
What's the ideal way to do the fights? I'm at level 338,400 and still getting poor runs on the Area 1 fights. I don't understand how to heal or be prepared for the higher level fights. Sometimes I win a bunch in a row and other times I don't. I understand you are supposed to heal between fights, but how does that work when you take damage and ultimately die at the end of the fights.
developer response: Fighting is a little bit confusing, I know. I made it on an update that it would repeat enemies, where each enemy killed makes the next have more health and also give more rewards. You get healed at the start of each fight, and die when your hp gets negative [and enemy hp doesn't become negative]. In the planned rewrite, you will be able to choose what enemy you fight and what "difficulty" you set it in
pretty good game, keep up the good work
It took me 40 days of active play to unlock the strongest pet as of the current update. I've enjoyed this game a lot, but by far the greatest flaw is the amount of pet grinding needed to make progress. All of the modded content is great, and was the most enjoyable part of the game for me, but the grind to max out my shop upgrades was extremely tedious, even when using a trick where I opened a bunch of tabs and rolled pet boxes until I got what I wanted. Overall it's a unique content for an idle game, taking the concept of "idle" to the extreme, and it's executed very well, all things considered. Aside from pet grinding, the game's progression is consistent and it feels very rewarding to reach a new milestone. 9/10, it's been fun and I look forward to the rest of v1.1
developer response: Thanks for the review. I know that pet grinding for upgrades is a big wall and I kinda want to remake that. However, instead of v1.1 part 2 I wanna work on a full game rewrite while keeping features and progression consistant to the original, and fighting/shop will get bigger rebalances, making the pet grind easier, although difficulty curve will still be a thing and grinding will be required eventually. Join my discord server [link in the game] to stay tuned about updates.
I'm at level 67k and have the Universal Vortex as a pet. Grateful for its help! But the RNG of getting random pets for the shop is rather brutal.
I do have a question about the fighting and stats. I have been progressing my stats for over a month now, but I still will lose some Tier 1 fights rather quickly and other times win a bunch in a row. Does my character not heal between fights?
Fun game overall, but not being able to get the RNG pets you need to progress in the shop, just means you have to wait until RNGesus blesses you.
top comments
This is exactly what i expected. 5/5 no false advertising
hmm i would leave a review but im too lazy
why don't you check back later
developer response: it's been a long while, are you still lazy or you forgot to check back later?
I came, I saw, I checked back.
Perfect for playing other incrementals
my only feature request so far is could you make unboxing pets not like, a website alert box and make it inside the page instead. its not a huge deal or anything it just kinda disrupts the "click all the stuff real fast" vibe whenever i tab in
developer response: I could make it a feature, that if you are opening a certain crate and have something else (like a toggle), it doesn't play the alert. Update: next update will have something to disable these.
Update 2: v0.8 has something that will disable the pet alerts [for all existing crates, so in future updates you'll have the popups again]