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comments for The Depths of Xia'phas

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unicodes gamedev July 11, 2024
+12comment score: 12

i pressed ctrl to harvest and w to move
it closed the tab

developer response: Fixed thank you!!

V00D00M0NKY July 11, 2024
+11comment score: 11

controls need to be fixed: "hold control to harvest" + "wasd to move" = ctrl+w being pressed and tab closes

developer response: Fixed! Thanks for the post o7

YaBigBoiBen July 12, 2024
+5comment score: 5

If you want to go heavier into the 'incremental' side of things, maybe item multipliers in the form of craftable items would help? It can be a bit grindy at times. Great game though!

developer response: Love this idea! I definitely want to ease up on the grind! Thanks for playing and leaving feedback ☺️

Termt July 11, 2024
+5comment score: 5

You can left click instead of use ctrl.
Using a keyboard button WOULD be easier, but it'll have to be something that's not ctrl.

developer response: I set it to V for now, I'll be sure to add re-binding in a future patch!

Acamaeda October 12, 2024
+5comment score: 5

Saving doesn't seem to work?

developer response: ugh, I tried to fix the save bug that plagues itch.io games and it seems I've made it worse. I'll get a fix in ASAP, thank you for your report!
this should be fixed now!

unicodes gamedev July 11, 2024
+4comment score: 4

STOP CLOSING THE TAB

developer response: This is now fixed, thanks for the post!

PTGigi October 12, 2024
+3comment score: 3

I played when it first came out and just tried to play again with all the updates, which are great!
Unfortunately, the game won't save my progress and rarely gets stuck loading. The first two times, it got stuck on the loading screen as I left the base for the first time. The third time it got stuck I was very near the end of the game (I assume) and when I reloaded the page there was no save.
I'll definitely play again in the future. Just don't really have the energy to go through it all again right now. But I did enjoy it before all that

developer response: sorry for the issue and thank you for the report! will get fixed ASAP! this should be fixed now!

Biroulik July 11, 2024
+3comment score: 3

It's a nice game, but it is really more of an explorer/adventure game than an incremental game

developer response: I've done a lot of research on incrementals after releasing this and I absolutely agree! will be adding more incremental features down the road. thanks for the comment!

unicodes gamedev July 16, 2024
+3comment score: 3

such a caring gamedev that responds to almost every comment about bugs and other frustrations

developer response: I love making games and I want everyone to have an enjoyable experience! All feedback is appreciated and even if it doesn't make it into this game, I try really hard to not make the same mistakes twice!

IliKeIncRemEntals December 15, 2024
+3comment score: 3

I LOVE GETING NEW ITEMS! YIPEE!!! (instead of it saying yippee, it says yipee when you craft a new item

developer response: LOL great find THANK YOU for the post!! I'll see if I can make time for a small update!

Neffdigity October 15, 2024
+2comment score: 2

The new update wiped my save, so imma just factor that into my own lore headcannon and say that the previous delver was me from the previous iteration of this game.

developer response: it was you all along! i love it!!

FreyaArtoria gamedev October 14, 2024
+2comment score: 2

the loading bug is fixed! everything should be playable now, thank you for all your patience and sorry for all the issues! drop a message in the Discord if you'd like to tell me what we can do better!

uden October 19, 2024
+2comment score: 2

Very glad this got an update. Love all the Lore tidbits, extra visuals, and the many, many QoL changes.
I very much appreciate the resource baskets. Thanks to that, the only things I really needed to grind for were berrystone, moss, and mushrooms which only took a few runs when needed. The rebalanced resource amounts also allowed me to get many of the recipes that I didn't get before.
I think the companion is great. Their random gifts are very powerful (maybe even too powerful) and I found I got many of the things I needed just by wandering around. While I didn't really need their help since I've played the game before, they did add a lot of basic unintrusive guidance that many would appreciate.
While I did think the recipe fragments were interesting before, I can understand why you might want to lock them away till the endgame to avoid confusing people. The shades do a good job of replacing the gap. I also appreciate the louder music keys for the hidden secrets, which are also much easier to notice with the glowing lore fragments.
Suggestions (very minor and picky as there's not much else I had a problem with):
Maybe add a few keys to open/close/accept inside menus. Such as V or enter to accept or select whatever is selected. ESC would also be nice to exit out of menus quicker.
I got 100% and all the lore fragments though I never received the berrystone generator. I'm not sure if I missed it or not. Regardless it wasn't too bad to grind out berrystones.
When you push the game forwards, please add a setting menu of some kind. It doesn't need to be much, though volume, sound, particles, screenshake settings, etc. can all be some basic things that will improve QoL and accessibility of the game.

Please release another update to here when you have the steam page up so we can wishlist it.

developer response: thank you so so much for playing again and leaving feedback! great idea for the accepting/leaving menu buttons, and I love the settings menu idea (rebindable keys are really important for a few of my friends so that'll make the cut too!)

I've got the fix deployed for the Berrystone generator now!

will be sure to post the steam page when it's up! thank you again for all your support and I hope to see you in the next one 💖

WatchOut4Eg May 13, 2025
+2comment score: 2

SAVE SLOT FOUR YEAHHHH

FreyaArtoria gamedev October 13, 2024
+2comment score: 2

The save bug is fixed, thank you all for your reports!

developer response: there does appear to still be some occasional load issue that I'm working to correct.

unicodes gamedev July 11, 2024
+2comment score: 2

is the name a tragedeigh

Maplefrog7 July 15, 2024
+2comment score: 2

save gone ;(

developer response: Noooo :( I'm so sorry that's happening, I'll try to find a solution before I patch again >< otherwise, I'll start only patching for major releases so I can avoid that in the future...thanks for playing and sorry again!

unicodes gamedev July 12, 2024
+2comment score: 2

nooo my save got reset

developer response: it seems like there's some year-old itch.io behavior with it changing the file location every time a new build gets posted, which means files are "gone" -.- gonna dig into it and see if I can figure out any alternatives because this really sucks I'm so sorry!!

Termt July 12, 2024
+1comment score: 1

@unicodes uh... the button was rebound so you no longer have to use ctrl. Of course your browser's default shortcuts aren't going to stop working.

uden July 12, 2024
+1comment score: 1

Fun game. Some of the endgame grinding might not be for me though the concept was well done especially in a short time. Maybe you could expand on it and add more obstacles like enemies/traps that will reduce your time or extra resource multipliers. Also 4444

developer response: I love the idea of enemies and traps! we actually had plans for a few different things but we couldn't get it done in time...next version!!

and there'll be a way to increase the amount of drops you get, too! thanks for playing 💖