The Depths of Xia'phas
developed by FreyaArtoria gamedev | rated 3.8 stars, 56 ratings.
|
56 ratings
rated 3.8 stars, 56 ratings.
Posted July 7, 2024. Updated October 11, 2024. Played 1827 times for a total of 1451 hours.
description
Explore, harvest and craft in a strange cave filled with bizarre items! Your village has been consumed by a flood and rumors tell of a legendary artifact in the cave that can help!
Made in 2 weeks with art by KeyDemon and QA by Gelidity for the June 2024 PIGSquad Summer Slow Jam.
latest update
the "Balancing is Really Hard" update v1.2.5 October 30, 2024
- Obstacle popups should only happen once per run
- name fixed
- description fixed
- reduced in the midgame
- reduced in the midgame
- Home text slowed down
- Harvest animation no longer forces you to the right, breaking the flipping for awhile (rejoice!!)
- Hp of first-area nodes reduced slightly to speed up early game
- - I thought it was too small...so now it's not
- Notice on Power-reward recipe
- Some new, rare nodes that can spawn between 10-30% of the time. Existing items, but I think you'll enjoy the surprise regardless!
- Un-craftable items are now correctly visible on web.
- Pin now correctly stays showing up in the home
- stick cost down
- Stick cost of down
newest comments
Very glad this got an update. Love all the Lore tidbits, extra visuals, and the many, many QoL changes.
I very much appreciate the resource baskets. Thanks to that, the only things I really needed to grind for were berrystone, moss, and mushrooms which only took a few runs when needed. The rebalanced resource amounts also allowed me to get many of the recipes that I didn't get before.
I think the companion is great. Their random gifts are very powerful (maybe even too powerful) and I found I got many of the things I needed just by wandering around. While I didn't really need their help since I've played the game before, they did add a lot of basic unintrusive guidance that many would appreciate.
While I did think the recipe fragments were interesting before, I can understand why you might want to lock them away till the endgame to avoid confusing people. The shades do a good job of replacing the gap. I also appreciate the louder music keys for the hidden secrets, which are also much easier to notice with the glowing lore fragments.
Suggestions (very minor and picky as there's not much else I had a problem with):
Maybe add a few keys to open/close/accept inside menus. Such as V or enter to accept or select whatever is selected. ESC would also be nice to exit out of menus quicker.
I got 100% and all the lore fragments though I never received the berrystone generator. I'm not sure if I missed it or not. Regardless it wasn't too bad to grind out berrystones.
When you push the game forwards, please add a setting menu of some kind. It doesn't need to be much, though volume, sound, particles, screenshake settings, etc. can all be some basic things that will improve QoL and accessibility of the game.
Please release another update to here when you have the steam page up so we can wishlist it.
developer response: thank you so so much for playing again and leaving feedback! great idea for the accepting/leaving menu buttons, and I love the settings menu idea (rebindable keys are really important for a few of my friends so that'll make the cut too!)
I've got the fix deployed for the Berrystone generator now!
will be sure to post the steam page when it's up! thank you again for all your support and I hope to see you in the next one 💖
dashing into some objects near a wall just kinda inverts the hitboxes
developer response: fixed! thank you for your report!
totally unrelated but you can climb on walls
developer response: is that in a specific place or just like, you figured out a way to bust through the walls anywhere? that'd be pretty wild xD
I ended up getting knocked out of bounds when I dashed. I was squeezed into a small gap between an ore and the wall and when I dashed it pushed me into the perimeter wall. From then on until I teleported back to the home, I was only able to walk on the perimeter wall.
developer response: Would you happen to know what kinda of things were near you? Even an approximate place? I thought i cleaned all of those up ><
The new update wiped my save, so imma just factor that into my own lore headcannon and say that the previous delver was me from the previous iteration of this game.
developer response: it was you all along! i love it!!
top comments
i pressed ctrl to harvest and w to move
it closed the tab
developer response: Fixed thank you!!
controls need to be fixed: "hold control to harvest" + "wasd to move" = ctrl+w being pressed and tab closes
developer response: Fixed! Thanks for the post o7
Saving doesn't seem to work?
developer response: ugh, I tried to fix the save bug that plagues itch.io games and it seems I've made it worse.
I'll get a fix in ASAP, thank you for your report!this should be fixed now!
If you want to go heavier into the 'incremental' side of things, maybe item multipliers in the form of craftable items would help? It can be a bit grindy at times. Great game though!
developer response: Love this idea! I definitely want to ease up on the grind! Thanks for playing and leaving feedback ☺️
You can left click instead of use ctrl.
Using a keyboard button WOULD be easier, but it'll have to be something that's not ctrl.
developer response: I set it to V for now, I'll be sure to add re-binding in a future patch!