comments for Wogley
sort: go backi wonder what happens if i give myself 1 Unavailablium and buy the Heat drill before it's added
I would really like an option to automatically smelt up to a limit, like I input smelt up to 500 bronze and if I have 500 or more bronze stockpiled it stops smelting.
Also, the ability to pin an upgrade option so it is always visible no matter what drill you are on would be very helpful for keeping track of the next goal when you need to get resources from a different drill.
I love the game so far though!
It's possible for the stone breaker to not give a gem. That's not a bug
Progression is feeling great so far! Did you use Hydra for the background animation? I feel like that noise pattern is familiar...
developer response: The background is a modified shader taken from Shadertoy, you can see the original here: https://www.shadertoy.com/view/ldfczS
please add offline progress
Stone Breaker works for me? There's a cautionary note on the thing that percentages for each gem are independent, so it's possible for a given Stone Breaker run to produce no gems. Keep trying, you'll get some eventually.
The game is good, but something needs to be done about %chance to get rarer ores. There needs to be an upgrade or some mechanic that lets you increase the chance of getting specific rarer ores. As it stands right now, all we are able to increase is the amount of ores that drop, and even those upgrades feel like they scale way slower than the # of ores needed to get a new power/speed upgrade. It just feels like it takes longer and longer to get enough ores to drop per upgrade, and if everything stays the way it is right now, it'll just get to the point where it will take hours to get a new upgrade.
I think a dropdown for drill upgrades with the "pin" checkbox next to it would be a good idea so you don't have to switch drills at all to see their upgrades.
Excellent qol update!
If you "Hold to speed up drill" and drag your mouse off of the window, the button stays pressed until you press it again. I even switched tabs and it stayed on.
Doesn't feel like non-selected drills work. Are they supposed to not work in the background? I feel like it'd be nice if they worked without being selected, even if it's at reduced power.
Great game! Two thoughts/suggestions which I think would be nice for QOL:
- Clarification about the probability of getting 1-X ore with upgraded drills. Is it evenly distributed? If so, any kind of indication to the player of this would be nice. If not, some kind of breakdown (even rough) for the player would be nice.
- Similarly, expected item/min for each item a drill can produce, taking into account probability of that item being mined, drill power upgrades, and drill speed upgrades. It's a little unclear to the player when there are multiple drills offering overlapping production which drill to choose when trying to optimize for a particular output.
a nice little game. Hope to see updates.
Oh, feature suggestion: when you click on a resource have the best relevant drill/breaker/other become active.
So for bronze/brass/copper the basic drill would become active, for iron/steel the power drill.
Is unavailablium just a placeholder to stop getting higher tiers? It is a nice game otherwise, I reached the end in a bit more than an hour
Alright. 24 hours and 43 minutes into playing, I have maxed everything out. Can't wait to see what comes next.
bro fixed the speed button bug :'(
Loving this! Will offline progress be added? Also as a suggestion: When you hover over an ore on the right hand sidebar, could it show which drills can get that ore, and what percentage it is? Would help more quickly determine the best drill to be on at any given time. Thanks for the great game!
re: sbloom85 (and anyone else who may have this problem): you can switch back to previous drills to gain copper or other resources that previous drills gain faster
mining... rng... 10/10