comments for Applemania
sort: go back1. diagonal movement is faster than moving in one direction, doesn't necessarily have to be fixed
2. the first apple cap upgrade doesn't do anything :( not rounded up?
Tristan is 100% correct. This is basically Grass Cutting Incremental but worse, at least in it's current state. I've noticed that certain people here on Galaxy seem to get downvoted for valid opinions they have even when other people have the exact same opinion. It's like people are using the likes/dislikes for personal vendetta and grudges instead of to actually downvoting misinformation and bad faith comments. I've noticed people, like Tristan get like one or two downvotes near consistently no matter what they post here. Seems like somebody maybe purposely following certain people around just to downvote spam someone they didn't like. Kind of reddit like behavior if you ask me. Probably gonna get downvoted to oblivion for pointing this hard truth out, but if this is gonna be the reddit of incremental game sites, where we are gonna brigade, and be forced to either be insulting critical of a game or basically licking the creators boots with no middle ground, then so be it. Downvote me to the shadow realm, you'll only be proving my point.
GCI Browser used the mouse for player movement; this would be easier
I was a little disappointed that the character didn't wrap around the edges to the other side of the area.
You should make the play area smaller so it doesn't need scroll bars to view the entire game.
The game hasn’t even touched the stove yet, it really needs to be cooked a little more.
Interesting game, minimalist gameplay. 3/5. I profiled it and the main problem is that there's large GC usage sometimes.
i don't like that you can continue to pay to upgrade the maximum amount of apples, with the cost continuing to increase, even when it's capped. and the cost increases carry over to the next tier. meaning you just make the game exponentially harder for yourself by buying that upgrade once it's capped.
It's an impressive game, I made it to level 100 actually. Going long with only one resource/mechanic and adding all the detail so subtly, is apparently hard to understand but being done up like this it's very interesting and nice to see for sure.
Game looks good but pacing is way too slow and I simply lose patience at around level 6.
Well, reaching Tier 1 was immeasurably disappointing. Upgrade costs are far more expensive now with no real upgrade, and it feels like I'm back to the beginning of the game, with the only difference being a few more OoMs in the upgrade cost.
make the game bettee on mobile, its playable but not how its supposed to be played
Neat-ish game. Starts to pick up after a while after a few upgrades since it's all multiplicative. It's a real shame though that the tier scaling falls off so hard after tier 3. You're getting way less apples before you undergo tier and you might as well not tier at all. Made it to tier 5 and saw that I was 2500 apples away from the next level up and 1.5x upgrade as well as moving incredibly slowly with the size miniscule. Would be a good place to put a new mechanic at tier 4 or tier 5 or to just lower or remove the tier bonus fall off even if it causes infinite inflation.
It's alright but it needs way more features, pretty bland
imo easy way to make it less painful is to make experience for levels total apples collected instead of the apples you currently have, it almost feels like often some upgrades aren't worth to purchase but if i don't the grind of doing nothing continues
@Acod the first apple cap upgrade actually rounds up, just like that the 3 * 1.25 is 3.75, and the apples only counts of a first digit
Very fun idea, but after tiering up everything seemed to be the same with bigger numbers.
dude, how did you manage to lock the screen size?
so fair it seems like none of my upgrades carried over to the new tier as I continued upgrading my max apples upgrade once it hit the 5k cap and then when I tiered up its as if none of those extra upgrades mattered. (this is something that needs fixing)
I could also do with an export save button
and the apple grow speed upgrade seems to be wildly inconsistent as 108 increased grow speed by 1k and then 109 increased it by 5k
The progression of this game feels exponentially worse as you play. Every upgrade feels like it gives you a small boost in exchange for a big time wall, and you have to be constantly moving to take full advantage of these small boosts.
I'm currently Level 4 (16 apples per collection), the cheapest upgrade costs 1,951 apples, the most expensive costs 12,500 apples. Unless there is a new feature I'm literally just about to unlock, I fail to see any point in continuing to spend longer and longer holding down different combinations of WASD to chase more of the same four upgrades.