comments for Pointverse Int. Release
sort: go backOkay, uh... what do you think "saving" IS?
1. I click save, I get a save string. I open the game in a new page, it hasn't saved.
2. I click save, I copy the save string into the dialog box at the bottom (which I THINK is the Load dialog box, but I'm not sure), I hit the check mark. I open the game in a new page, it hasn't saved.
3. Click load, paste the save string, the loading actually works and the game has my data. This isn't the same as saving.
Tested this both on galaxy and on the original web page, saving works on neither.
So is this the intended design (not actually having saving, just export/import) or is this a bug that needs to be fixed? If it's not a bug, please change the names of the save/load buttons to export/import.
developer response: I changed the names.
I keep geting a problem when trying to convert to Up Quarks for 10 Quarklets.
I lose all my Quarklets and get nothing in return.
Even exported the save right before the trade and the same thing happens every single time. had to use the save bank of 1 Up Quark to continue playing
I think rebirth challenges are a bit bugged, at least in the sense it is really hard to know if you are in a challenge or out, and how to exit one
developer response: Fixed.
no kind of autosave makes this a hard pass. Windows update rebooted and I thought just something went wrong, so I went again and next time lost all progress again. Yes you can manually save but that's usually a backup. Was having fun otherwise.
nice! this doesn’t even look like a scratch game and actually looks kinda high quality!
@dev: figured it out, saves don't seem to relock content on importing so importing the 30k RP save and then the 50 RP save will cause the 50 RP to have energy and automation unlocked
as for my save-- i don't know, i exported at about 1k RP and had energy and automation and deceleration and so on unlocked. save was much, much farther than it should have been
developer response: fixed.
i just want to say that the "time played" in the settings is going faster than a singular second, since scratch is 30 fps and turbowarp has 60 fps, ig
developer response: Actually, I time how long the calculations take and increment time played accordingly.
I'm not that far, but there seems to be no way of disabling automation after purchase. I'd like a toggle next to the upgrade it automates, so I don't go to click Rebirth just for it to shoot back down to a low amount of RP right before clicking it. Pretty annoying.
developer response: I will fix that in the next update.
Saving is completely borked. Game is fun, but not if you can't progress.
Saves don't seem to work at all. Any save I put in, including the ones in the save bank, have much greater progress than they should.
developer response: Can you give an example? I tested the saves and they worked. I also tested the save banks (30K RP and 6 PP) and they gave the correct output. Maybe there is a few save banks that don't work, and for the saves, you might have just not copied the full code.
The gane is decent, but it can all be just boiled down to 'click upgrade, wait for upgrade, reset for something, repeat'. Try to add some variety or strategy next time.
Ok, it looks like the rebirth challenge just has some really weird area that counts as a click. Still no idea where exactly, but left clicking all over the button eventually gets you into the challenge and right clicking eventually gets you out of the challenge.
And I misread the description, it does a REBIRTH reset not a PRESTIGE reset, so you're actually supposed to go as far as you can before entering the challenge.
developer response: It works for me.
Developer, why can't the original web page be opened?
I can't even play it on Galaxy
The default buy max option is bugged, if i have 50 points, and the first upgrade costs 25 points, and the second costs 50, i can buy them both without waiting for 75 points. Im guessing the function just checks for the cost of the highest upgrade's cost instead of summing the costs of all previous ones.
developer response: That is intentional, although I could just use the formula 1+a+a^2+...a^n=(a^(n+1)-1)/(a-1), its way easier to just use log_a(n/c). (remember, I am coding in scratch)
i suggest showing softcaps and/or boosted scaling that comes after you get enough of something, and maybe even making formulas more clear for stuff
developer response: Maybe I can add a softcap page.
Ivanisdabest14
I am using EDGE browser, I suspect the network is restricted (I am in China)
Save and load are supposed to be export and import. When you export, a save code pops up and you paste the save code into the dialog box (just to check if you have copied the full code). Paste the save code into the export box to load your game.
Also, I will be creating a mini update that will improve everything that needs improving, so state what you think needs improving in the comments and I will likely fix it.
challenge 5/5th s dont have the goal so u get stuck at 4/5 or is it just a visual bug ?
developer response: If it has no goal, its impossible.
Answer : It makes the graphics and performances, lower, and makes a few other cool quality of life changes pretty hard to do.
There's local storage blocks in TurboWarp y'all, if you use it to bundle your game you can absolutely implement autosave
developer response: I will try that, but it might not work when I download it using the compiler.