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Pointverse Int. Release

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developed by amr073 gamedev
rated 3.1 stars, 33 ratings
rated 3.1 stars, 33 ratings
activehoursscratchprestigemicro-management

Posted September 30, 2024. Updated September 30, 2024. Played 1214 times for a total of 1267 hours.

description


I have been working on this for a while. This is way better than any other game i've created before. This is created on scratch.
Endgame:
e6.8e38 Points

5 hours long (if you are active the whole time)

The game has no autosave (scratch limitations), but you can manual save or if you have lost your progress, savebank.

Guide for certain parts of the game:
You get Deceleration Points by reseting (with no immediate award) where your Point gain is ^0.5, and the maximum Points you get while decelerated is the amount of Deceleration Points you have. In the deceleration tab, it says "Decelerating resets everything before this except Energy and automation". By "everything before this" I mean everything that is unlocked before the deceleration tab was unlocked. This means upgrades like +^0.05 Points save in deceleration. It is recommended (by me) to get to 100 Points while decelerated because it will give 10x multiplier to Points.

latest update


Pointverse Int. Release v1.01 October 2, 2024

A bugfix update.

  • Renamed Save and Load to Export and Import.
  • Made a indicator for being in a challenge.
  • Savebanks relock content.
view all updates

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newest comments


Electromagneta today
+1comment score: 1

Answer : It makes the graphics and performances, lower, and makes a few other cool quality of life changes pretty hard to do.

-WU35Xby9gjvBN- October 2, 2024
+1comment score: 1

i suggest showing softcaps and/or boosted scaling that comes after you get enough of something, and maybe even making formulas more clear for stuff

developer response: Maybe I can add a softcap page.

artistance October 2, 2024
+1comment score: 1

The default buy max option is bugged, if i have 50 points, and the first upgrade costs 25 points, and the second costs 50, i can buy them both without waiting for 75 points. Im guessing the function just checks for the cost of the highest upgrade's cost instead of summing the costs of all previous ones.

developer response: That is intentional, although I could just use the formula 1+a+a^2+...a^n=(a^(n+1)-1)/(a-1), its way easier to just use log_a(n/c). (remember, I am coding in scratch)

Electromagneta October 2, 2024
0comment score: 0

Pretty cool, sad that it's using scratch.

developer response: What's wrong with that?

LinLei_Baruch October 2, 2024
+1comment score: 1

Ivanisdabest14
I am using EDGE browser, I suspect the network is restricted (I am in China)

top comments


ducdat0507 countest October 1, 2024
+6comment score: 6

There's local storage blocks in TurboWarp y'all, if you use it to bundle your game you can absolutely implement autosave

developer response: I will try that, but it might not work when I download it using the compiler.

Biroulik October 1, 2024
+5comment score: 5

I think rebirth challenges are a bit bugged, at least in the sense it is really hard to know if you are in a challenge or out, and how to exit one

developer response: Fixed.

Termt October 1, 2024
+4comment score: 4

Okay, uh... what do you think "saving" IS?
1. I click save, I get a save string. I open the game in a new page, it hasn't saved.
2. I click save, I copy the save string into the dialog box at the bottom (which I THINK is the Load dialog box, but I'm not sure), I hit the check mark. I open the game in a new page, it hasn't saved.
3. Click load, paste the save string, the loading actually works and the game has my data. This isn't the same as saving.
Tested this both on galaxy and on the original web page, saving works on neither.
So is this the intended design (not actually having saving, just export/import) or is this a bug that needs to be fixed? If it's not a bug, please change the names of the save/load buttons to export/import.

developer response: I changed the names.

Vanonymous September 30, 2024
+3comment score: 3

nice! this doesn’t even look like a scratch game and actually looks kinda high quality!

Entropy counter October 1, 2024
+2comment score: 2

@dev: figured it out, saves don't seem to relock content on importing so importing the 30k RP save and then the 50 RP save will cause the 50 RP to have energy and automation unlocked

as for my save-- i don't know, i exported at about 1k RP and had energy and automation and deceleration and so on unlocked. save was much, much farther than it should have been

developer response: fixed.

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