comments for SC2FMFR
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Tooiy counter • 2024/10/17 October 17, 2024 Even the things I didn't hate (tires, bricks, etc.) took way too long to get up to a good rate of progress. Tires, especially, were quite frustrating due to the price increase for the whole row with each individual purchase, which, while I'm sure makes sense for the games' progression in the long term, feels awful in the moment, and is quite frustrating at first.
I can recommend the game to most people, I think, but I'll conclude with this - if you, hypothetiocal new player reading this, find each new avenue of progress less appealing than the last, as I did, then listen to your instincts. While it does not necessarily get worse, it definitely doesn't get any better (that was my experience, at least). Obviously, if you're having fun, then keep having fun - the game is clearly striking a chord within you. But if you're like me, and you find yourself putting your nose to the grindstone, hoping for a progression layer that will make the previous ones less of a chore, then stop. Not this time, friend. Not this game.
developer response: Totally fair review. Quests have always been the most unpopular part of the game, but things like Super EZ or all the later token boosts make it much easier. Beams were very grindy for a long time, but in the most recent update (right before I released it on galaxy), tree upgrades that cost Beams were made significantly cheaper. I can look into the costs of the Beam upgrades themselves as well. And for Supernova, maybe you did it a bit early? Like most prestige layers, you don't want to prestige immediately after unlocking it - I think the recommended amount is thousands of dusts. With that you can get around x4 Beams, x5 Tokens, x10 Magnets - whatever you want - you can reset and re-assign the Dust upgrades at any time. Respect for making it to the end of the game.
the insane elitism in the sc2 community around "merging techniques" is just straight up degenerate and i can see why the devs never expanded the actual gameplay so this is such a huge quality jump from the original lmfao
developer response: 12k isn't much when in the original game people do 1 million in a week haha but you don't need to do it, the currency you unlock there explicitly boosts an active playstyle
If I had to pick something, it's definitely the fact there are an absurd amount of currencies and almost none of them seem to link together past boosting Scrap or Magnets, and occasionally GS. I'm still expected to sit here for 30 seconds and click a falling beam for a piddly amount of Beams to buy one upgrade to progress slightly more and nothing I've done has changed that. I'm still expected to manually click several hundred times and then sit there at a time wall to finish Quests and nothing I've done has changed that. I'm still expected to click tires, still expected to check on Bricks, still manually buying Sun and manually buying Magnet upgrades and manually setting up and waiting for GS runs and manually breaking barrels for fragments (because the automation on it is incredibly slow) and it actively feels like every progressive thing I unlock is a source of more tedium.
Compounding this is the fact that the UI is borderline nonsensical. I have no idea why any button is placed where it is. Why is Mastery, Bricks, Tires and Quests behind Solar System? Why are unlocks and statistics behind Achievements? Why is the option menu so vertically constrained? It makes the game feel so much more tedious.
I don't know. Playing the game has started to feel like busywork at this point, where I'm juggling 10 different tasks with no automation in sight.
developer response: Fair question. The price/effect ratio of that upgrade is different later on (higher costs). What makes the upgrade useful is that the scrap boosts from GS and from that upgrade are multiplicative with each other. If you have 5500 GS and spend 500 on 2x Scrap from the upgrade you only lose 10% Scrap boost from GS, but gain 2x from the upgrade. So optimally you want to only spend a fraction of your GS on it (whenever the boost you gain is higher than what you lose)
developer response: Wow, the owner of the website likes my game! Thanks! :)
I am aware that the FPS limiting can act weird, I'll look into it next time
developer response: fair opinion. earlier/better automation for beams is planned!
developer response: This is absolutely correct. That unlock is not very useful for idle players. And don't worry that idle might be weaker - the currency was added back then because actively playing was much weaker, and it arguably still is. The game can be almost completely played idle.
developer response: Ah, I see. It's kinda fat on wide screens / landscape mode. I will fix it in the next update. Until then, you can use the limit size setting
i'm at 2,000 manuals and my fingers burn lmao
developer response: the title "the worst currency" is a reference to the original game where the currency of the same name sucks, here it's decent BUT it buffs active gameplay. If you prefer playing idle then do so, and slowly get the 12k merges over time just for the Achievement. The currency you unlock is indeed based around manual merges (you get it that way, and boost exactly that). If you don't want an active playstyle then you don't have to















