SC2FMFR
developed by Schrottii gamedev | rated 4.2 stars, 164 ratings.
|
164 ratings
rated 4.2 stars, 164 ratings.
Posted October 17, 2024. Updated December 4, 2024. Played 19248 times for a total of 42749 hours.
description
Beloved by a niche community: SC2FMFR is the massive and long incremental/idle/merger game, developed by Schrottii, big enough it eclipsed mod status and turned into an own game. Originally a mod of VeproGames' "Scrap Fanmade", based on the successful mobile merger game "Scrap Clicker 2". All permissions were given by the previous creators.
It contains dozens of currencies and features, 1000 barrels to explore, 275 Achievements, and days of exciting new content. It can be played actively or passively.
latest update
SC2FMFR v3.5.1 v3.5.1 December 4, 2024
-> Hyper Buy:
- Moved Hyper Buy unlock from post-Supernova (lategame) to early Tree (earlygame - midgame)
- Added a new Tree Upgrade to unlock and upgrade Hyper Buy
- It is unlocked after buying the first Tree Upgrade (More Scrap) and costs Magnets
- Level 1 (1e42 Magnets): Unlocks Hyperbuy
- Level 2 (1e84 Magnets): Unlocks level amount option
- Level 3 (1e125 Magnets): Unlocks percentage option
- The Cosmic Emblem upgrade has been changed from unlocking Hyper Buy, to keeping the tree upgrade after a Supernova
- Players who already had Hyper Buy before will keep it
-> Skill Tree:
- All 23 rows are now labelled
- Reduced costs of: Get more xTires per collect, Faster Auto Merge, Double Tire Worth, Efficient Energy, Renewable Energy, Higher Neptune Max., Cheaper Mythus, Unlock new Tire Upgrades, Unlock Time Mode, F.U.N. (mostly Beams, Bricks and Tokens)
- Increased costs of: Unlock Plastic Bags, Posus affects Dark Fragments (Fragments/Dark Fragments)
-> Unlocks:
- Unlocks now support all notations
- Added numbers (GS is #1, Solar System is #2, etc.)
- Added row number for content unlocked in the Skill Tree
- Beam Types requirement is now mentioned (Aerobeams, Angel Beams, Re. Beams, Glitch Beams)
- Swapped Merge Quests and Barrel Fragments
-> Other:
- All songs are now unlocked from the start (previously: 0, 10, 25, 50 Achievements)
- Increased Mastery Token reward from Daily Quests from 25 to 50
- Added a text when an option isn't available yet
- Merge Quests now show the barrel's number rather than the Better Barrels level
- New Posus image
- Updated Gifts button image
- Scrap gets reset at infinity to prevent issues
- Fixed a setting bug that made it possible to access a lite version of Aerobeams early
- Fixed Triangulum crash
- Fixed bug with creating Gifts in the APK version
newest comments
Also I cannot for the life of me figure out how to destroy barrels. I think this game is beyond broken.
developer response: barrels can be destroyed by enabling a setting - I think the achievement also mentions that's how you do it. destroying can be enabled from the start, but isn't useful until you get fragments at barrel 100
Whenever I leave this game running overnight, I gain no magnets. What's going on?
Someone complaining about 12k merges. Those are rookie numbers smh...
After playing for a couple of days now, do Auto-buyers exist for the Better Barrels and Faster Barrels upgrades? Hopefully early game if they do.
Because without them, trying to play idle-like mode is rather annoying :(
It makes me think of trying to play Antimatter Dimensions without dimension auto-buyers. AKA not the most pleasant experience, at least without (ab)using the 'Hold M' trick.
developer response: They exist, but are unlocked rather late (post-e100 GS)
On my computer, i only have a trackpad. that makes reinforced beams almost impossible for me to collect. are they required?
developer response: I believe you need them to unlock the Beam Converter, so there's not really a way around that. if you keep the balance between the first two Reinforced Beam upgrades properly, you can keep them down at 2 or 3 clicks per beam. also you can hold down to collect a beam, you don't have to click multiple times. with these two tips in mind it should be doable with a trackpad :)
top comments
man i love scrap
I think I hate this game? I was enjoying myself, until Quests - I hated getting merge tokens. Then I unlocked the second dimension, and I hated grinding for Dark Scrap (and Dark Fragments, wow). Then I got to beams, and I despised getting beams. After that I stopped unlocking things that I hated, but then I got supernova, and the game asked me to get Merge Tokens, Beams, and Dark resources all over again, except this time with a boost that seemed too small to me (even though, objectively, it was a substantial increase). I realised that I sort of resented the fact that I had to get them in large quantities to begin with, the first time around, so I gave up.
Even the things I didn't hate (tires, bricks, etc.) took way too long to get up to a good rate of progress. Tires, especially, were quite frustrating due to the price increase for the whole row with each individual purchase, which, while I'm sure makes sense for the games' progression in the long term, feels awful in the moment, and is quite frustrating at first.
I can recommend the game to most people, I think, but I'll conclude with this - if you, hypothetiocal new player reading this, find each new avenue of progress less appealing than the last, as I did, then listen to your instincts. While it does not necessarily get worse, it definitely doesn't get any better (that was my experience, at least). Obviously, if you're having fun, then keep having fun - the game is clearly striking a chord within you. But if you're like me, and you find yourself putting your nose to the grindstone, hoping for a progression layer that will make the previous ones less of a chore, then stop. Not this time, friend. Not this game.
developer response: Totally fair review. Quests have always been the most unpopular part of the game, but things like Super EZ or all the later token boosts make it much easier. Beams were very grindy for a long time, but in the most recent update (right before I released it on galaxy), tree upgrades that cost Beams were made significantly cheaper. I can look into the costs of the Beam upgrades themselves as well. And for Supernova, maybe you did it a bit early? Like most prestige layers, you don't want to prestige immediately after unlocking it - I think the recommended amount is thousands of dusts. With that you can get around x4 Beams, x5 Tokens, x10 Magnets - whatever you want - you can reset and re-assign the Dust upgrades at any time. Respect for making it to the end of the game.
holy- a scrap clicker 2 fangame on pc that doesnt require merging 10million times a day manually and that actually introduces new mechanics rather than just new ways to make a number go up?!?!?! this is a historical event.
the insane elitism in the sc2 community around "merging techniques" is just straight up degenerate and i can see why the devs never expanded the actual gameplay so this is such a huge quality jump from the original lmfao
There's an unlock for doing 12,000 manual merges???? I'm not dealing with that dude
developer response: 12k isn't much when in the original game people do 1 million in a week haha but you don't need to do it, the currency you unlock there explicitly boosts an active playstyle
Hm. Currently, not that long into the game, but 500 Golden Scrap for 2x Scrap = 500% for 200%. Am I missing the point? Is it double each time and will be worthwhile sometime in future?
developer response: Fair question. The price/effect ratio of that upgrade is different later on (higher costs). What makes the upgrade useful is that the scrap boosts from GS and from that upgrade are multiplicative with each other. If you have 5500 GS and spend 500 on 2x Scrap from the upgrade you only lose 10% Scrap boost from GS, but gain 2x from the upgrade. So optimally you want to only spend a fraction of your GS on it (whenever the boost you gain is higher than what you lose)