SC2FMFR
developed by Schrottii gamedev | rated 4.0 stars, 102 ratings.
|
102 ratings
rated 4.0 stars, 102 ratings.
Posted October 17, 2024. Updated October 17, 2024. Played 8592 times for a total of 18700 hours.
description
Beloved by a niche community: SC2FMFR is the massive and long incremental/idle/merger game, developed by Schrottii, big enough it eclipsed mod status and turned into an own game. Originally a mod of VeproGames' "Scrap Fanmade", based on the successful mobile merger game "Scrap Clicker 2". All permissions were given by the previous creators.
It contains dozens of currencies and features, 1000 barrels to explore, 250+ Achievements, and days of exciting new content.
newest comments
This game is better than the original
i cant get the 1e27 gs unlock in the unlocks is it just visual or can i not get it?
developer response: afaik there is a visual bug in 3.4 where that unlock is swapped with another one. it will be fixed in the next update
this game is good but it doesnt feel like it knows what it wants to be. Its too active to be an idle game and yet too idle to be an active game. I almost wish there was no auto merge mechanic and instead somehow expanded on the basic gameplay of sc2 in some other major way. its very frustrating to have the automerger take stuff you want to merge with.
as more and more new steel bars and stuff that just requires you to click once every 10 secconds either if its falling or to move to the next quest or whatever, im sat here left just wondering.. why? its too distracting even as a 2nd monitor glance over every few seconds kind of game. these mechanics would make sense in the context of the original but theyre out of place when merging itself becomes obsolete. the gameplay itself becomes clicking tires or steel bars as they become larger and larger bottle necks.
this game is fascinating because it did what sc2 failed to do which is to expand on the base gameplay but it still brings in mechanics that only work because the base gameplay was so simple in the original. I really really really want to like this game. Im going to keep at it.
developer response: Thanks for the detailed review! The reason why auto merge becomes so powerful later in the game is because you are constantly busy upgrading stuff. However, with wrenches, manual merging can still be rewarding even if it's slower. If auto keeps taking the barrels you want to use, try to stay in the bottom 3 rows, as auto merges from top to bottom. If you like merging, you will probably enjoy the Time Challenge / third dimension, which is manual only - sort of like a merging challenge.
Beam grind has already been drastically reduced in 3.4 (most recent version) as the costs for tree upgrades have been reduced a ton, but I will also take another look at balancing the costs for beam upgrades themselves, and take into account your feedback and all the other feedback I've received on galaxy, in the upcoming 3.4.1!
lol this scrap factory map is horrendous
earth 1e27gs unlock doesnt work btw
developer response: You need to also have the beam types tree upgrade (it's one of the first)
top comments
man i love scrap
There's an unlock for doing 12,000 manual merges???? I'm not dealing with that dude
developer response: 12k isn't much when in the original game people do 1 million in a week haha but you don't need to do it, the currency you unlock there explicitly boosts an active playstyle
I think I hate this game? I was enjoying myself, until Quests - I hated getting merge tokens. Then I unlocked the second dimension, and I hated grinding for Dark Scrap (and Dark Fragments, wow). Then I got to beams, and I despised getting beams. After that I stopped unlocking things that I hated, but then I got supernova, and the game asked me to get Merge Tokens, Beams, and Dark resources all over again, except this time with a boost that seemed too small to me (even though, objectively, it was a substantial increase). I realised that I sort of resented the fact that I had to get them in large quantities to begin with, the first time around, so I gave up.
Even the things I didn't hate (tires, bricks, etc.) took way too long to get up to a good rate of progress. Tires, especially, were quite frustrating due to the price increase for the whole row with each individual purchase, which, while I'm sure makes sense for the games' progression in the long term, feels awful in the moment, and is quite frustrating at first.
I can recommend the game to most people, I think, but I'll conclude with this - if you, hypothetiocal new player reading this, find each new avenue of progress less appealing than the last, as I did, then listen to your instincts. While it does not necessarily get worse, it definitely doesn't get any better (that was my experience, at least). Obviously, if you're having fun, then keep having fun - the game is clearly striking a chord within you. But if you're like me, and you find yourself putting your nose to the grindstone, hoping for a progression layer that will make the previous ones less of a chore, then stop. Not this time, friend. Not this game.
developer response: Totally fair review. Quests have always been the most unpopular part of the game, but things like Super EZ or all the later token boosts make it much easier. Beams were very grindy for a long time, but in the most recent update (right before I released it on galaxy), tree upgrades that cost Beams were made significantly cheaper. I can look into the costs of the Beam upgrades themselves as well. And for Supernova, maybe you did it a bit early? Like most prestige layers, you don't want to prestige immediately after unlocking it - I think the recommended amount is thousands of dusts. With that you can get around x4 Beams, x5 Tokens, x10 Magnets - whatever you want - you can reset and re-assign the Dust upgrades at any time. Respect for making it to the end of the game.
holy- a scrap clicker 2 fangame on pc that doesnt require merging 10million times a day manually and that actually introduces new mechanics rather than just new ways to make a number go up?!?!?! this is a historical event.
the insane elitism in the sc2 community around "merging techniques" is just straight up degenerate and i can see why the devs never expanded the actual gameplay so this is such a huge quality jump from the original lmfao
Hm. Currently, not that long into the game, but 500 Golden Scrap for 2x Scrap = 500% for 200%. Am I missing the point? Is it double each time and will be worthwhile sometime in future?
developer response: Fair question. The price/effect ratio of that upgrade is different later on (higher costs). What makes the upgrade useful is that the scrap boosts from GS and from that upgrade are multiplicative with each other. If you have 5500 GS and spend 500 on 2x Scrap from the upgrade you only lose 10% Scrap boost from GS, but gain 2x from the upgrade. So optimally you want to only spend a fraction of your GS on it (whenever the boost you gain is higher than what you lose)