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SC2FMFR

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developed by

developed by Schrottii gamedev

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completed

265 ratings

rated 4.0 stars, 265 ratings.
jsidleactiveprestigeresource-management

Posted October 17, 2024. Updated September 24, 2025. Played 42507 times for a total of 91322 hours.

description


Beloved by a niche community: SC2FMFR is the massive and long incremental/idle/merger game, developed by Schrottii, big enough it eclipsed mod status and turned into an own game. Originally a mod of VeproGames' "Scrap Fanmade", based on the successful mobile merger game "Scrap Clicker 2". All permissions were given by the previous creators.
It contains dozens of currencies and features, 1000 barrels to explore, 275 Achievements, and days of exciting new content. It can be played actively or passively.

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latest update


Beam Factory, new translations, new music, new achievements, balancing & much more (final update) v3.7 September 24, 2025

-> Translations:

  • Added 4 new translations:
  • Spanish by elmenda452
  • Italian by Barduzzi
  • Portuguese by deleteduser0
  • Romanian by thunderstorm

-> Beam Factory:

  • New feature, unlocked alongside the Factory area (1e100 GS)
  • No extra unlock is needed
  • Enable or disable it at any time
  • When enabled, Beams don't fall
  • But you get 10% of their worth automatically instead

-> Performance:

  • Improved general performance
  • Improved FPS limit option to be even better and no longer underperforming
  • Reworked Beam spawning code, improving performance

-> Music:

  • Removed Newerwave, remixed Powerbeams and added two new songs
  • Before: Voltaic, Newerwave, Getting It Done, Power Beams
  • After: Manua Merg, Voltaic, Mobile Destroyery, Getting It Done, Power Beams (Remix)
  • Added auto play setting: when one song is over, the next begins, automatically
  • Changing the volume no longer resets the song

-> Balance:

  • Reduced costs of some Auto Buyers: Better Barrels, Faster Barrels, Scrap Boost
  • Brick Upgrades Auto Buyer now costs 8 for the first level (others still 3)
  • Reduced costs of some Auto Collectors: Aerobeams, Angel Beams, Re. Beams, Glitch Beams, Tires
  • Higher Neptune Max.: reduced Bricks price from e100k to e80k
  • Unlock New Tire Upgrades: reduced Tire price from e1M to e100k
  • Posus affects Dark Fragments: increased Dark Fragment price from e12 to e20
  • F.U.N.: changed boost from x2 to ^1.5 (excluding upgrades you get after it)

-> Achievements:

  • Added 25 more Achievements, ending with 300 total!
  • Added 3 new Achievement images
  • Added more coloring, as most FR Achievements so far had no color:
  • Yellow for Unlocks
  • Blue for Barrels
  • Gray for Second Dimension
  • Green when you need to grind, hoard or go out of your way
  • Pink is for Secret Achievements
  • Adjusted some descriptions slightly
  • Moved some Achievements around
  • They Call Me Santa: 100 Gifts -> 60 Gifts

-> Other:

  • Added infinity notation
  • Notation support for upgrade levels
  • Reinforced Beams look broken after 33% and 66% progress
  • Changed Screw image, with white outline
  • Aerobeams no longer need to be selected for Glitches to spawn, any Beams work now
  • Added favicon (for web version)
  • Scrolling is faster and no longer bound to FPS
  • Merge Quests: duplicates can no longer appear
  • Scrapyard: added too expensive text, and also bought levels text for Hyperbuy
  • Made Tire Upgrades more spaced out
  • Changed Generator fill text color
  • Changed Beam rounding
  • Second Dimension text says how much merges give (x1.05 per merge, triple for manual)
  • Mastery/merges display (bottom left) now only shows Merge Quests and daily if within a range of 5 barrels

-> Fixes:

  • Changed how the game handles eternity values (>1e1e300), to prevent crashes and issues
  • Fixed factory 0 time issue
  • Fixed GS storm issue
  • Fixed being able to get too many Mythus levels with Hyperbuy
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newest comments


eyemix today
+1comment score: 1

well i'm actually stuck ?? i read all the comment talking about glitches but never find one even after collect way more than 1e12 dark scraps and equip aerobeams (and yes i read the update section who says that any beams will work, but none of them worked), in wich way are they suposed to appears ? in wich dimension ? is this a bug or am i too impatient ?

totallymike October 2, 2025
+2comment score: 2

I'm on a 15-inch macbook pro, and I I cannot read most of the text in this game, unfortunately, and even enlarging the text via browser settings doesn't work at all. It's so tiny. I'm happy to post a screenshot, but not sure which image hosting site will work for the dev?

It also seems like UI elements hide each other, especially in the options screen (where I went to see if I could enlarge the text)

Hhhhhh October 1, 2025
+1comment score: 1

This game is good but it is a bit hard so can you make it easier pls.

buhlahkay333 September 30, 2025
+1comment score: 1

If anybody gets to this point: Post your gift codes!

Mine is: 4irjz

Djemy September 30, 2025
+1comment score: 1

this looks like merging legends (i think its based)

top comments


Tooiy counter October 17, 2024
+46comment score: 46

man i love scrap

DiesWhenKilled October 21, 2024
+43comment score: 43

I think I hate this game? I was enjoying myself, until Quests - I hated getting merge tokens. Then I unlocked the second dimension, and I hated grinding for Dark Scrap (and Dark Fragments, wow). Then I got to beams, and I despised getting beams. After that I stopped unlocking things that I hated, but then I got supernova, and the game asked me to get Merge Tokens, Beams, and Dark resources all over again, except this time with a boost that seemed too small to me (even though, objectively, it was a substantial increase). I realised that I sort of resented the fact that I had to get them in large quantities to begin with, the first time around, so I gave up.

Even the things I didn't hate (tires, bricks, etc.) took way too long to get up to a good rate of progress. Tires, especially, were quite frustrating due to the price increase for the whole row with each individual purchase, which, while I'm sure makes sense for the games' progression in the long term, feels awful in the moment, and is quite frustrating at first.

I can recommend the game to most people, I think, but I'll conclude with this - if you, hypothetiocal new player reading this, find each new avenue of progress less appealing than the last, as I did, then listen to your instincts. While it does not necessarily get worse, it definitely doesn't get any better (that was my experience, at least). Obviously, if you're having fun, then keep having fun - the game is clearly striking a chord within you. But if you're like me, and you find yourself putting your nose to the grindstone, hoping for a progression layer that will make the previous ones less of a chore, then stop. Not this time, friend. Not this game.

developer response: Totally fair review. Quests have always been the most unpopular part of the game, but things like Super EZ or all the later token boosts make it much easier. Beams were very grindy for a long time, but in the most recent update (right before I released it on galaxy), tree upgrades that cost Beams were made significantly cheaper. I can look into the costs of the Beam upgrades themselves as well. And for Supernova, maybe you did it a bit early? Like most prestige layers, you don't want to prestige immediately after unlocking it - I think the recommended amount is thousands of dusts. With that you can get around x4 Beams, x5 Tokens, x10 Magnets - whatever you want - you can reset and re-assign the Dust upgrades at any time. Respect for making it to the end of the game.

dahdumbguy October 23, 2024
+27comment score: 27

holy- a scrap clicker 2 fangame on pc that doesnt require merging 10million times a day manually and that actually introduces new mechanics rather than just new ways to make a number go up?!?!?! this is a historical event.
the insane elitism in the sc2 community around "merging techniques" is just straight up degenerate and i can see why the devs never expanded the actual gameplay so this is such a huge quality jump from the original lmfao

Crimson406 October 18, 2024
+20comment score: 20

There's an unlock for doing 12,000 manual merges???? I'm not dealing with that dude

developer response: 12k isn't much when in the original game people do 1 million in a week haha but you don't need to do it, the currency you unlock there explicitly boosts an active playstyle

MickyFoley October 17, 2024
+12comment score: 12

Hm. Currently, not that long into the game, but 500 Golden Scrap for 2x Scrap = 500% for 200%. Am I missing the point? Is it double each time and will be worthwhile sometime in future?

developer response: Fair question. The price/effect ratio of that upgrade is different later on (higher costs). What makes the upgrade useful is that the scrap boosts from GS and from that upgrade are multiplicative with each other. If you have 5500 GS and spend 500 on 2x Scrap from the upgrade you only lose 10% Scrap boost from GS, but gain 2x from the upgrade. So optimally you want to only spend a fraction of your GS on it (whenever the boost you gain is higher than what you lose)

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