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SC2FMFR

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developed by

developed by Schrottii gamedev

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completed

182 ratings

rated 4.2 stars, 182 ratings.
jsidleactiveprestigeresource-management

Posted October 17, 2024. Updated December 31, 2024. Played 24007 times for a total of 53502 hours.

description


Beloved by a niche community: SC2FMFR is the massive and long incremental/idle/merger game, developed by Schrottii, big enough it eclipsed mod status and turned into an own game. Originally a mod of VeproGames' "Scrap Fanmade", based on the successful mobile merger game "Scrap Clicker 2". All permissions were given by the previous creators.
It contains dozens of currencies and features, 1000 barrels to explore, 275 Achievements, and days of exciting new content. It can be played actively or passively.

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latest update


SC2FMFR v3.6 v3.6 December 31, 2024

v3.6 Elmenda's List:
-> Achievements:

  • "First barrel produces X Scrap" Achievements can no longer be earned in the Second Dimension
  • Improved Achievements performance a bit
  • Changed Factory unlock Achievement from unlocking the Factory area / Shrine (via Tree) to the actual Factory building itself
  • "I've seen them all": Requirement changed from 600 to 1000
  • "I'm a star", "Scrap 2 Moment", "Scrapstar": changed image from star barrel to a new star image
  • "The Final Unlock": changed image from a magnet to a new destroyer image
  • "The Final Tree Upgrade": changed image from a magnet to the skill tree
  • "Advent Calendar", "They Call Me Santa": amount of Gifts needed is now specified

-> Reinforced Beams:

  • Added unlevel button for Reinforced Bricks (50% refund)
  • (NL) Unlevel buttons for Reinforce and Reinforced Bricks are now hidden if the upgrades are at level 0
  • Changed Reinforced Bricks description to make it more clear that the Bricks boost is multiplicative, the merges increase additive

-> Glitch Beams:

  • Min. worth can no longer be higher than the max. worth
  • Filling the tank if you have exactly 5 Glitch Beams works now
  • When collecting Glitches, Dark Scrap is now allowed to fall below 1e12 if you collected at least one Glitch
  • Collect progress / gains are now shown BEFORE the Glitch Beam teleports... this is so much better

-> Barrel Mastery:

  • First upgrade shows an extra digit to be more accurate (effect per barrel)
  • The final effects of all 10 upgrades now have a precision of 3 digits
  • Color of the unlock texts now fits the Theme

-> Tree Upgrades:

  • Changed "+1% Faster Bricks" upgrade to actually be +1%
  • Hyper Buy upgrade now shows what you will get with the next level
  • Changed row indicator color from blue to black/white

-> Hyper Buy:

  • (NL) Added a tiny yellow rectangle in the top left corner when Hyper Buy is enabled... so you don't forget
  • Fixed amount/percentage not being visible pre-supernova
  • Crafting with Hyper buy now triggers the cooldown... multiplied by the amount of levels purchased
  • Generator MAX Fill button is now also visible when Hyper Buy is active (instead of only post-supernova)

-> Planets:

  • Reduced Venus max. level from 30 to 20
  • Venus boost is now exactly 0.5 at level 20 (before: 0.4956 at lvl 20, 0.4995 at lvl 30)
  • Fixed Mythus needing 1 level less when using Hyperbuy

-> Barrel List:

  • (NL) swapped position of mastery level and mastery merges (level to the top, merges to the bottom)
  • Search is now capped at highest barrel unlocked
  • Its now reset when leaving Second Dimension too (like when you enter it or prestige)
  • Next page is no longer unlocked at 11, 31, 51, 71 or 91, but when the previous is finished instead (round -> floor)

-> Other:

  • (NL) Popup texts from falling items are now ~40% smaller
  • (NL) Added Glitches to the Unlocks list (28 total)
  • Buying something with Hyperbuy if you have the exact amount needed works now
  • When doing a normal Prestige in the Second Dimension, the game now tells you that no Dark Scrap is gained this way, only GS
  • The little merge progress display no longer shows inactive Daily Quests
  • Added anti-infinity measures for scrap production
  • Added a button to toggle destroying barrels to the Fragments scene
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newest comments


Ilikenumbergoup January 29, 2025
+1comment score: 1

Its my 40th hour on this game and I'm also over 100 hours over on galaxy! This is a cool website and game :)

Ilikenumbergoup January 29, 2025
+1comment score: 1

What's the best way to get through 2nd dimension faster (I'm rn at scrapyard and I have wrenches (reinforced beams and also super ez upgrader))

Ilikenumbergoup January 25, 2025
+2comment score: 2

Besides the ds upgrade are their other ways for more ds?

developer response: dark fragments give you scrap in the 2nd dim which doesn't give you more ds but lets you get to the end faster, you can farm them pretty well with reinforced beams. The best way to get more ds is increasing your max. barrel

meowww January 24, 2025
+2comment score: 2

After unlocking the final Earth Upgrade Should there be a button here to click? I am only seeing the 4 resource specific buttons at the bottom. But should there be a button in the big empty space below it says 'Press button below to learn more'. Wondering if I need a specific cache of resource like glitch beams that I don't have for it to show up or if it doesn't exist all together and I am being oblivious. Thank you!

developer response: iirc the final earth upgrade lets you see supernova stuff, and the final tree upgrade then lets you perform an actual supernova - maybe it's still not clear enough ingame

PanthroCat January 23, 2025
+3comment score: 3

Dear Schrottii, I have been playing your game for nearly a month now and I am really enjoying it this definitely goes beyond regular merge games. I would also like to take the time to make a guide for this game to help other players.

developer response: Thanks! If you want to make a guide, go ahead, there isn't one yet, I'll gladly share it with people :)

top comments


Tooiy counter October 17, 2024
+37comment score: 37

man i love scrap

DiesWhenKilled October 21, 2024
+30comment score: 30

I think I hate this game? I was enjoying myself, until Quests - I hated getting merge tokens. Then I unlocked the second dimension, and I hated grinding for Dark Scrap (and Dark Fragments, wow). Then I got to beams, and I despised getting beams. After that I stopped unlocking things that I hated, but then I got supernova, and the game asked me to get Merge Tokens, Beams, and Dark resources all over again, except this time with a boost that seemed too small to me (even though, objectively, it was a substantial increase). I realised that I sort of resented the fact that I had to get them in large quantities to begin with, the first time around, so I gave up.

Even the things I didn't hate (tires, bricks, etc.) took way too long to get up to a good rate of progress. Tires, especially, were quite frustrating due to the price increase for the whole row with each individual purchase, which, while I'm sure makes sense for the games' progression in the long term, feels awful in the moment, and is quite frustrating at first.

I can recommend the game to most people, I think, but I'll conclude with this - if you, hypothetiocal new player reading this, find each new avenue of progress less appealing than the last, as I did, then listen to your instincts. While it does not necessarily get worse, it definitely doesn't get any better (that was my experience, at least). Obviously, if you're having fun, then keep having fun - the game is clearly striking a chord within you. But if you're like me, and you find yourself putting your nose to the grindstone, hoping for a progression layer that will make the previous ones less of a chore, then stop. Not this time, friend. Not this game.

developer response: Totally fair review. Quests have always been the most unpopular part of the game, but things like Super EZ or all the later token boosts make it much easier. Beams were very grindy for a long time, but in the most recent update (right before I released it on galaxy), tree upgrades that cost Beams were made significantly cheaper. I can look into the costs of the Beam upgrades themselves as well. And for Supernova, maybe you did it a bit early? Like most prestige layers, you don't want to prestige immediately after unlocking it - I think the recommended amount is thousands of dusts. With that you can get around x4 Beams, x5 Tokens, x10 Magnets - whatever you want - you can reset and re-assign the Dust upgrades at any time. Respect for making it to the end of the game.

dahdumbguy October 23, 2024
+23comment score: 23

holy- a scrap clicker 2 fangame on pc that doesnt require merging 10million times a day manually and that actually introduces new mechanics rather than just new ways to make a number go up?!?!?! this is a historical event.
the insane elitism in the sc2 community around "merging techniques" is just straight up degenerate and i can see why the devs never expanded the actual gameplay so this is such a huge quality jump from the original lmfao

Crimson406 October 18, 2024
+18comment score: 18

There's an unlock for doing 12,000 manual merges???? I'm not dealing with that dude

developer response: 12k isn't much when in the original game people do 1 million in a week haha but you don't need to do it, the currency you unlock there explicitly boosts an active playstyle

MickyFoley October 17, 2024
+13comment score: 13

Hm. Currently, not that long into the game, but 500 Golden Scrap for 2x Scrap = 500% for 200%. Am I missing the point? Is it double each time and will be worthwhile sometime in future?

developer response: Fair question. The price/effect ratio of that upgrade is different later on (higher costs). What makes the upgrade useful is that the scrap boosts from GS and from that upgrade are multiplicative with each other. If you have 5500 GS and spend 500 on 2x Scrap from the upgrade you only lose 10% Scrap boost from GS, but gain 2x from the upgrade. So optimally you want to only spend a fraction of your GS on it (whenever the boost you gain is higher than what you lose)

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