comments for BAsic
sort: go backthe boosts thing are cool mechanics, but.. i can click faster than i can open boost, click boost, go back and click 3 times. so. idk.
developer response: been waiting for a few of your comments to roll in to see what to change before working on an content expansion. after reading your comments regarding the lack of automation and somewhat trashy boost mechanics, i would like to thank you guys for your feedback! v1.1 should be coming in about a week, stay tuned...
Boosts being separated entirely into another tab is a little off-putting. It definitely makes sense to have its own tab for activating them and tracking them / reading what they do etc - but since their effects primarily effect other tabs, it feels like you should be able to see those effects in other tabs. Something as simple as like boost that makes points button better -> green border for points button. Chance boost, orange border. Rank boost, rank button gets the border. Having to either count them out or click back over feels like intentional busywork, trying to create features out of non-features.
Anyway - adding a few QOL improvements like these or others mentioned may go a long way. The game is a solid start, and will be cool to see where ya take it.
developer response: will plan on including these (and somewhat reducing the button cooldowns) in the upcoming part 1 of the shard update, thanks for the feedback!!!
developer response: fixed
developer response: i intended on adding the cooldown to prevent cheesing the game by holding enter, but i do realize that the cooldown is a bit too long so in the upcoming update the cooldown will be reduced to 500 or 250 ms.
developer response: yeah pretty much
it flopped upon release and i tried to redeem it with the ascension update but things still didn’t look too good so i gave up on it
developer response: i do plan on reducing the cooldowns of all the buttons in the next update, stay tuned!
.button:hover { cursor: pointer; }this changes all the button elements to change your cursor to a pointer and overall helps and makes the game feel more responsive.
developer response: just added it, dont really see a difference though but if it looks a little nicer on different platforms you're welcome!


















developer response: despite the enter hold trick being somewhat overpowered for this game, i tried my best to design the boosts to discourage holding enter (mega point boost gives a total of x36 point boost, plus you have rank cloverizer's large boost to rank progress). i do realize that i have set the boost length too low and it'll be increased in the next update
oh yeah i do plan on also setting a 1 second cooldown to the point, clover and ascension reset buttons in the next update since there will be continuous income (sorta) included as an automation upgrade
do appreciate the feedback though!!!
update: this may seem a little rude but i 100% promise i am trying my HARDEST to phrase this in the least rude way possible. after reading this comment a couple of times i felt like something about this comment was a little off. now that i understand this comment clearly (it takes me a while to completely interpret feedback) i feel like "the actual boost effects are worthless" statement is somewhat stupid (once again, not trying to be rude). while working on the update i playtested the game from the start to first ascension with the 1 second cooldown and i don't see a problem with balancing. i believe the enter trick doesnt make things faster at all, since as stated before the boost effects themselves are indeed important for progression. yeah, mega point boost is simply just a x36 boost that can somewhat easily be overpowered by the enter hold but then you have cloverizer+ (major clover boost) and rank cloverizer (major rp boost) that are absolutely necessary for progression. you cannot reach rank 10 with the enter hold trick alone and the actual boost effects are NOT worthless.
also judging by the "let us play the game" line it seems like apparently this is making the game unplayable??? still dont really know what you meant by that, despite rereading this comment a thousand times
once again i do NOT intend on being rude, and if this comes off like that i am deeply sorry. i believe that your comment, despite being a bit personally offputting, is equally as valuable as the other comments here. wish you the greatest, and thanks for the feedback once again!!!