BAsic
developed by pixelperfect12 gamedev | rated 2.8 stars, 44 ratings.
|
44 ratings
rated 2.8 stars, 44 ratings.
Posted November 13, 2024. Updated November 17, 2024. Played 1848 times for a total of 885 hours.
description
A BAsic incremental game.
Current endgame:
latest update
The Ascension Update v2.0 November 17, 2024
- Added a 1 second cooldown to the Basic, Clover and Ascension buttons
- Added a new Basic upgrade (unlocked at Rank 4)
- Added more upgrades
- AUTOMATION!!!
- Greatly increased boost length
- Added
newest comments
Great game, 4/5, would be nice if you could see the current number of clicks left on your boost without having to go to the boost tab, but overall great game!
bug: when you have the secondary boost and get another boost while still having >0 clicks left, the amount clicked for the first boost gets reset, i assume its same with the first boost. unless this is not a bug but a feature
developer response: this is intentional
not far into the game yet, but i bought several of the same boosts but it only took the money away and didn't give anything in return. would be nice if you can fix the issue in any way
developer response: boosts are not supposed to be permanent upgrades, they give multipliers for a limited amount of clicks before they expire. i wouldnt recommend buying the boost once active until the boost is gone.
With the 1 sec cooldown in place, I think it's a good idea to remove the boost length mechanism, because it's reptitive to renew the boost. I suggest removing it after ascension (change the upgrade from +8 to inf)
for the main button cooldown, you could replace it with a system that could detect if the time between clicks are too fast or repetitive, using a list of some sort,
although if you do not you should atleast make cooldown time to 1/world record for cps. just my thoughts, good game anyway
top comments
The boost combo mechanic is interesting, especially the way you can unlock and boost clovers. But the actual boost effects are worthless, because the only way to progress the game is to just hold down enter after clicking. If this is what your players have to do, then (like 100% of games requiring clicking) you should just change the clicking mechanic to continuous income, and let us play the game.
developer response: despite the enter hold trick being somewhat overpowered for this game, i tried my best to design the boosts to discourage holding enter (mega point boost gives a total of x36 point boost, plus you have rank cloverizer's large boost to rank progress). i do realize that i have set the boost length too low and it'll be increased in the next update
oh yeah i do plan on also setting a 1 second cooldown to the point, clover and ascension reset buttons in the next update since there will be continuous income (sorta) included as an automation upgrade
do appreciate the feedback though!!!
update: this may seem a little rude but i 100% promise i am trying my HARDEST to phrase this in the least rude way possible. after reading this comment a couple of times i felt like something about this comment was a little off. now that i understand this comment clearly (it takes me a while to completely interpret feedback) i feel like "the actual boost effects are worthless" statement is somewhat stupid (once again, not trying to be rude). while working on the update i playtested the game from the start to first ascension with the 1 second cooldown and i don't see a problem with balancing. i believe the enter trick doesnt make things faster at all, since as stated before the boost effects themselves are indeed important for progression. yeah, mega point boost is simply just a x36 boost that can somewhat easily be overpowered by the enter hold but then you have cloverizer+ (major clover boost) and rank cloverizer (major rp boost) that are absolutely necessary for progression. you cannot reach rank 10 with the enter hold trick alone and the actual boost effects are NOT worthless.
also judging by the "let us play the game" line it seems like apparently this is making the game unplayable??? still dont really know what you meant by that, despite rereading this comment a thousand times
once again i do NOT intend on being rude, and if this comes off like that i am deeply sorry. i believe that your comment, despite being a bit personally offputting, is equally as valuable as the other comments here. wish you the greatest, and thanks for the feedback once again!!!
pro tip: click a button and hold enter to spam click it
ngl it looks like a super early first draft, i can see potential, but i don't really like it, i'd increase the button's size, and.. idk i fells like it's missing somehting.. is it automation? is it being less basic?.. no. i think the basic style of the game is fine. maybe it's that buttons are super long?.. idk.
the boosts thing are cool mechanics, but.. i can click faster than i can open boost, click boost, go back and click 3 times. so. idk.
developer response: been waiting for a few of your comments to roll in to see what to change before working on an ascension content expansion. after reading your comments regarding the lack of automation and somewhat trashy boost mechanics, i would like to thank you guys for your feedback! v1.1 should be coming in about a week, stay tuned...
For a game called "Basic," I suppose it does just that. :p
tbh just a little better ui would be good