BAsic
favorites
completed
56 ratings
rated 2.8 stars, 56 ratings.
Posted November 13, 2024. Updated November 17, 2024. Played 2606 times for a total of 1146 hours.
description
A BAsic incremental game.
Current endgame:
latest update
The Ascension Update v2.0 November 17, 2024
- Added a 1 second cooldown to the Basic, Clover and Ascension buttons
- Added a new Basic upgrade (unlocked at Rank 4)
- Added more upgrades
- AUTOMATION!!!
- Greatly increased boost length
- Added













newest comments
developer response: yeah pretty much
it flopped upon release and i tried to redeem it with the ascension update but things still didn’t look too good so i gave up on it
developer response: this is intentional
developer response: boosts are not supposed to be permanent upgrades, they give multipliers for a limited amount of clicks before they expire. i wouldnt recommend buying the boost once active until the boost is gone.
top comments
developer response: despite the enter hold trick being somewhat overpowered for this game, i tried my best to design the boosts to discourage holding enter (mega point boost gives a total of x36 point boost, plus you have rank cloverizer's large boost to rank progress). i do realize that i have set the boost length too low and it'll be increased in the next update
oh yeah i do plan on also setting a 1 second cooldown to the point, clover and ascension reset buttons in the next update since there will be continuous income (sorta) included as an automation upgrade
do appreciate the feedback though!!!
update: this may seem a little rude but i 100% promise i am trying my HARDEST to phrase this in the least rude way possible. after reading this comment a couple of times i felt like something about this comment was a little off. now that i understand this comment clearly (it takes me a while to completely interpret feedback) i feel like "the actual boost effects are worthless" statement is somewhat stupid (once again, not trying to be rude). while working on the update i playtested the game from the start to first ascension with the 1 second cooldown and i don't see a problem with balancing. i believe the enter trick doesnt make things faster at all, since as stated before the boost effects themselves are indeed important for progression. yeah, mega point boost is simply just a x36 boost that can somewhat easily be overpowered by the enter hold but then you have cloverizer+ (major clover boost) and rank cloverizer (major rp boost) that are absolutely necessary for progression. you cannot reach rank 10 with the enter hold trick alone and the actual boost effects are NOT worthless.
also judging by the "let us play the game" line it seems like apparently this is making the game unplayable??? still dont really know what you meant by that, despite rereading this comment a thousand times
once again i do NOT intend on being rude, and if this comes off like that i am deeply sorry. i believe that your comment, despite being a bit personally offputting, is equally as valuable as the other comments here. wish you the greatest, and thanks for the feedback once again!!!
the boosts thing are cool mechanics, but.. i can click faster than i can open boost, click boost, go back and click 3 times. so. idk.
developer response: been waiting for a few of your comments to roll in to see what to change before working on an ascension content expansion. after reading your comments regarding the lack of automation and somewhat trashy boost mechanics, i would like to thank you guys for your feedback! v1.1 should be coming in about a week, stay tuned...