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comments for Shgabb Clicker

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Termt December 10, 2024
+16comment score: 16

Wait, I need to reach level 25 of the basic upgrade to be able to do anything else?
25 * 5 clicks * 5 second forced cooldown (lame) = 625 seconds minimum where you have to either pay constant attention or have slower progress with an autoclicker without paying attention.
The "bar of entry" to your game is over 10 minutes of mind-numbing time-gated clicking? Bugger that.
Click the button once, then open dev console, change target to the game (in chrome little arrow at the top), target is shgabb-clicker, then type in the console "game.shgabb.exponent = 10" and hit enter.
Buy 25 levels of the basic upgrade, then do "game.shgab.mantissa = 10" followed by the above command again but = 1 instead of 10.

Apparently at level 15 you unlock an upgrade to reduce the click cooldown ever so slightly, but it's relatively expensive and not enough of a change to really cut down the bar of entry below 10 minutes.

developer response: The "bar of entry" will be changed soon. I can't give an estimate of how many minutes it will be changed to, but it will be far more appealing to users like you.

Entropy counter December 11, 2024
+10comment score: 10

The prestige resets your automation so you have to roll the dice again. Yeah, I'm done, sorry.

CrownedBird December 11, 2024
+8comment score: 8

Not sure what type of “balance” you were going with this when you decided to have a whopping 5000 ms cooldown each click, is the game that fast to finish that you had to compromise something to get more play time? Also, the color theme is an eyesore I’m sorry.. nothing makes sense, a snot green background with some turquoise blue down the page, & dark blue UI with a touch of yellow here and there.

C’mon, this needs an overhaul ASAP!

developer response: The game is not fast to finish, and you can get a really short click cooldown after HMS 1000. This is not the first incremental where you have to wait over a second between clicks. 5s for 100 currency or 0.05s for 1 currency are the same thing, except the first is far less exhausting as it takes less clicks. As for the UI, I will take a look at the color combinations. But people liked the colors up to now.

Entropy counter December 11, 2024
+5comment score: 5

Yeah, I tried, I really did, but after spending about 10 minutes clicking the same button once every 5 seconds and then upgrading once every 5 clicks, only to unlock a feature that told me about all the features I don't have and seemingly nothing else, and then learning through the wiki that the next bit of gameplay is to do that same process again for the same amount of time... this is, uh, not a good introduction to the game.

I don't want to have to break out an autoclicker this early. It feels bad, but I'm not having fun and I want to get to the part that is fun.

developer response: replying to your 3 comments in one now; the list of features motivates new players by showing them what they can work for. That's why it's unlocked so early. I understand your criticism that the early game is repetitive and slow - I will tweak it a bit in the soon-coming update. For most of the game's existence it only had a couple of players and they enjoyed all stages of balance, the UI and everything else. It's not a surprise to me that the feedback on galaxy is different, as it's a much larger audience, and also a more modern one - what people want to see in an idle/clicker game has changed a lot in the past few years. This isn't a bad thing, it lets me gather more nuanced thoughts and polish the game's existing content. I will focus a bit on the early stuff now, so that more people can experience the feature-heavy midgame. I hope that people who were interested but turned off by the slow start will give it another chance then. I also removed the "idle" tag, because I realized, while some parts can be idled it is mostly active. Sorry. Thanks for being the kindest critic :)

Kennygg07 December 12, 2024
+5comment score: 5

Thanks gamedev for putting your back into making this game based on the feedback to make it more appealing to us. We might not say it but we really appreciate it thank you

Acamaeda December 11, 2024
+4comment score: 4

Apparently there's content beyond the mind-numbing intro, but I don't trust the game design capabilities of a creator who would make an intro like that enough to find out, even with cheating.

developer response: My capabilities are well - I think the issue here is that nobody complained about the speed of the beginning of the game until now. There was no way for me to know that it does not appeal to the modern idle/clicker player. I will look into the earlygame balance next, based on the comments.

BeterBriffin December 10, 2024
+3comment score: 3

good game
shgabb/10

Mantus December 11, 2024
+3comment score: 3

I actually gave this game 45 minutes, even getting to the autoclicker part. But since sandwiches only generate on clicking, and auto generation is not tied to click power, that means you still have to click. Once again, we have a game designed around a 15-year old concept (clicking to generate resources) that virtually nobody enjoys any more. Change all clicking to auto-generation. Upgrades should be the gameplay, not clicking for resources.

developer response: I understand. Most of my idle/clicker game experience was many years ago, so I'm still stuck in the old ways. I'm grateful for the galaxy feedback because it lets me see and understand what people want/like/need NOW. Automation has become far more popular, straightforward clicking unpopular. I'd say "Upgrades should be the gameplay" applies to the later parts of this game, but yeah, I see now how the beginning can be slow. I will change the earlygame and its balance. Thanks for your feedback

Schrottii gamedev December 11, 2024
+3comment score: 3

hey everyone!~ update v3.4.1 is out now and incorporates the feedback the game has received here thus far... earlygame is much much faster now. key upgrades are cheaper and unlocked earlier. buy max is also unlocked much earlier (almost free after your first prestige, which is at 1M) and more... I hope you people like it. I made a new test acc and I think you can now get sandwiches in 5-7 minutes, and first prestige in less than 15.

tristan countest December 13, 2024
+2comment score: 2

I can click the button in the even if I haven't reached what I need to see the page--also many people don't like Fandom, especially those without adblockers, and you'd get two big wins if you do switch to something like DokuWiki or your own:
1. You get to embed it in your app (Last I checked, DokuWiki has plugins for static exports, but never take my word for it, do your own research!)
2. You can style it however you like, unlike Fandom
That being said, stick with Fandom if you want to. My main gripe in this comment is the allowing me to go to pages I shouldn't.

developer response: I know it can seem weird - but being able to go to the wiki articles of currencies and features you haven't unlocked yet is intentional - I thought it would be like gatekeeping otherwise. if someone really wants to find out what something is, there are other ways, so it doesn't make much sense to me to block that

I have extensive wiki knowledge, and I even know how to create one from zero. The issue is that I have no server, no way to host a wiki. And I'm not even close to having money for that. When I have the things needed, I'll probably do the switch for all my wikis. But it's not possible yet. :(

Entropy counter December 11, 2024
+1comment score: 1

nevermind i do not at all regret breaking out the autoclicker good lord

Imhoden December 14, 2024
+1comment score: 1

The game page crashes on every update, and the "reset Améliorer" checkbox is gone after the last update.

developer response: reset améliorer is only available if the last prestige was over 15 minutes ago

speedmaster24 countest December 16, 2024
+1comment score: 1

this is like the first time ive encountered a browser incremental game with ads but like fake ads that dont actually get in the way at all so are more so just wacky I'm very confused.

developer response: they are just a silly way to provide you limited boosts

Imhoden December 18, 2024
+1comment score: 1

"2/20 lore pages unlocked! Boost: x1 GS" I wouldn't call it a boost, exactly.
Also, "Amulet of Golden Clicks/Idle/Upgrades" artifacts don't seem to do anything when equipped. I've clicked, waited and bought upgrades - all of which resulted in 0 increases in my current GS.

help December 10, 2024
0comment score: 0

This is foul, I love it.

Herbert_Von_Choucroute December 14, 2024
0comment score: 0

Spam github for request, got a "Rate limit exceeded" error

idkthisname December 15, 2024
0comment score: 0

I have been having issues with the ads. I am using mobile and the ads never load. I once triggered it but never since has it worked. I am wondering why this happens. If I disable ads, the bar goes gray a little but never fully decreases. Why does this happen because the ads would make progress much less tedious

developer response: the disable ads setting also disables the boosts so that's not a viable option if you want the boosts. the main reason for them not loading is slow internet when they are not cached, but overall it's hard to say... I'll look if I can improve it

OrangSucc December 19, 2024
0comment score: 0

Yeah, I don't know what most of these people are talking about. This is glorious. Also horrendous, yes, but based on the ads and naming scheme, that seems very much intentional and I'm all for it. I also lack any context, which I didn't know existed until the newsticker mentioned there being some, but I feel like that makes it even better. I like not knowing what's going on and figuring it out myself, it gives incrementals which would otherwise be boring nothingburgers a kind of puzzle element and actually give it depth. Sure, the balancing is a smidge annoying at times but I've seen muuuch worse. Overall good game 5/5 👍