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comments for Shgabb Clicker

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Termt December 10, 2024
+17comment score: 17

Wait, I need to reach level 25 of the basic upgrade to be able to do anything else?
25 * 5 clicks * 5 second forced cooldown (lame) = 625 seconds minimum where you have to either pay constant attention or have slower progress with an autoclicker without paying attention.
The "bar of entry" to your game is over 10 minutes of mind-numbing time-gated clicking? Bugger that.
Click the button once, then open dev console, change target to the game (in chrome little arrow at the top), target is shgabb-clicker, then type in the console "game.shgabb.exponent = 10" and hit enter.
Buy 25 levels of the basic upgrade, then do "game.shgab.mantissa = 10" followed by the above command again but = 1 instead of 10.

Apparently at level 15 you unlock an upgrade to reduce the click cooldown ever so slightly, but it's relatively expensive and not enough of a change to really cut down the bar of entry below 10 minutes.

developer response: The "bar of entry" will be changed soon. I can't give an estimate of how many minutes it will be changed to, but it will be far more appealing to users like you.

Entropy donator December 11, 2024
+12comment score: 12

The prestige resets your automation so you have to roll the dice again. Yeah, I'm done, sorry.

CrownedBird December 11, 2024
+7comment score: 7

Not sure what type of “balance” you were going with this when you decided to have a whopping 5000 ms cooldown each click, is the game that fast to finish that you had to compromise something to get more play time? Also, the color theme is an eyesore I’m sorry.. nothing makes sense, a snot green background with some turquoise blue down the page, & dark blue UI with a touch of yellow here and there.

C’mon, this needs an overhaul ASAP!

developer response: The game is not fast to finish, and you can get a really short click cooldown after HMS 1000. This is not the first incremental where you have to wait over a second between clicks. 5s for 100 currency or 0.05s for 1 currency are the same thing, except the first is far less exhausting as it takes less clicks. As for the UI, I will take a look at the color combinations. But people liked the colors up to now.

Kennygg07 December 12, 2024
+7comment score: 7

Thanks gamedev for putting your back into making this game based on the feedback to make it more appealing to us. We might not say it but we really appreciate it thank you

Entropy donator December 11, 2024
+6comment score: 6

Yeah, I tried, I really did, but after spending about 10 minutes clicking the same button once every 5 seconds and then upgrading once every 5 clicks, only to unlock a feature that told me about all the features I don't have and seemingly nothing else, and then learning through the wiki that the next bit of gameplay is to do that same process again for the same amount of time... this is, uh, not a good introduction to the game.

I don't want to have to break out an autoclicker this early. It feels bad, but I'm not having fun and I want to get to the part that is fun.

developer response: replying to your 3 comments in one now; the list of features motivates new players by showing them what they can work for. That's why it's unlocked so early. I understand your criticism that the early game is repetitive and slow - I will tweak it a bit in the soon-coming update. For most of the game's existence it only had a couple of players and they enjoyed all stages of balance, the UI and everything else. It's not a surprise to me that the feedback on galaxy is different, as it's a much larger audience, and also a more modern one - what people want to see in an idle/clicker game has changed a lot in the past few years. This isn't a bad thing, it lets me gather more nuanced thoughts and polish the game's existing content. I will focus a bit on the early stuff now, so that more people can experience the feature-heavy midgame. I hope that people who were interested but turned off by the slow start will give it another chance then. I also removed the "idle" tag, because I realized, while some parts can be idled it is mostly active. Sorry. Thanks for being the kindest critic :)

jedijwk April 26, 2025
+6comment score: 6

please add an option to remove the quotes at the top, its distracting seeing the text change frequently

AzureBlareGamer May 29, 2025
+5comment score: 5

Yay; ads my favorite 🫶😲😭

epicm3 May 27, 2025
+4comment score: 4

the made my day. lmfao.... also the achievment popup is really annoying .-.

Acamaeda December 11, 2024
+4comment score: 4

Apparently there's content beyond the mind-numbing intro, but I don't trust the game design capabilities of a creator who would make an intro like that enough to find out, even with cheating.

developer response: My capabilities are well - I think the issue here is that nobody complained about the speed of the beginning of the game until now. There was no way for me to know that it does not appeal to the modern idle/clicker player. I will look into the earlygame balance next, based on the comments.

scopaf countest June 30, 2025
+4comment score: 4

This is a decent enough clicker on par with any other "_____ Clicker" - doesnt do much to stand out though.

Nevertheless, I spent a good week or two playing it, and will probably pick it up again eventually.

mercury March 18, 2025
+4comment score: 4

It looks like I am completely unable to get any GS no matter what, am I missing something here?

developer response: little issue due to the new update, it's fixed now

Schrottii gamedev December 11, 2024
+3comment score: 3

hey everyone!~ update v3.4.1 is out now and incorporates the feedback the game has received here thus far... earlygame is much much faster now. key upgrades are cheaper and unlocked earlier. buy max is also unlocked much earlier (almost free after your first prestige, which is at 1M) and more... I hope you people like it. I made a new test acc and I think you can now get sandwiches in 5-7 minutes, and first prestige in less than 15.

Mantus December 11, 2024
+3comment score: 3

I actually gave this game 45 minutes, even getting to the autoclicker part. But since sandwiches only generate on clicking, and auto generation is not tied to click power, that means you still have to click. Once again, we have a game designed around a 15-year old concept (clicking to generate resources) that virtually nobody enjoys any more. Change all clicking to auto-generation. Upgrades should be the gameplay, not clicking for resources.

developer response: I understand. Most of my idle/clicker game experience was many years ago, so I'm still stuck in the old ways. I'm grateful for the galaxy feedback because it lets me see and understand what people want/like/need NOW. Automation has become far more popular, straightforward clicking unpopular. I'd say "Upgrades should be the gameplay" applies to the later parts of this game, but yeah, I see now how the beginning can be slow. I will change the earlygame and its balance. Thanks for your feedback

Ilikenumbergoup December 31, 2024
+3comment score: 3

I like this game, you make amazing games scrotti, I'm gonna try to play as many games as possible this year!

developer response: thank you so much <3
not many of my games are on galaxy (mostly because some are not incremental at all), but ingame you can find a link to my website which has a list of all the stuff I've made, that way you won't miss any if you want to check them out. If you happen to have Discord, there's a server to talk about my games, if you want to share your stats and talk with more people :)

onyxisntdead June 15, 2025
+3comment score: 3

have yet to get a single ad despite having over 1k total sandwiches- also getting to 2k hmo feels like a softcap which feels a bit infuriating especially without the helps of buffs and bad rng :( seeing my experience as a new player seeming to juxtapose the experiences of everyone else makes me think maybe this version is bugged. i hope it gets fixed because this seems like a game with genuine love put into it

developer response: sorry for the late reply. the fake ads are unlocked at 10 total sandwiches, so you should have them, maybe reload the game? the key to getting to 2k and above are the Artifacts unlocked at 1k, grind them with click speed, they give all kinds of cool boosts. have fun :)

edit: apparently ublock origin on firefox does block them. so turn that off. the game has no real ads or anything similar, idk why it does that lol

Cole May 29, 2025
+3comment score: 3

Yes, this game is a bit slow at first, and there's a lot that's left up to RNG, but that's part of the charm of this game, just stick with it!

BeterBriffin December 10, 2024
+3comment score: 3

good game
shgabb/10

speedmaster24 countest December 16, 2024
+2comment score: 2

this is like the first time ive encountered a browser incremental game with ads but like fake ads that dont actually get in the way at all so are more so just wacky I'm very confused.

developer response: they are just a silly way to provide you limited boosts

Cole May 27, 2025
+2comment score: 2

There's a little moving bar with the word prestige on it, every time it fills the timer gets longer, what does this do? Before I noticed the time on it changing, I had incorrectly assumed I had to wait that long to prestige, but obviously I waited 900s for no reason

developer response: it has multiple purposes: 15 seconds is the minimum to be able to prestige, and the other timers are for certain Artifacts and Amé reset

Psychemaster gamedev March 18, 2025
+2comment score: 2

Looks like the GS calc is broken - specifically, the line that scales GS generation based on bananas (bananaUpgrades.banGS.currentEffect() * calcClaimableBananas()) returns a 0 with no bananas.

developer response: little issue due to the new update, it's fixed now