comments for Shgabb Clicker
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Entropy donator • 2024/12/11 December 11, 2024 I don't want to have to break out an autoclicker this early. It feels bad, but I'm not having fun and I want to get to the part that is fun.
developer response: replying to your 3 comments in one now; the list of features motivates new players by showing them what they can work for. That's why it's unlocked so early. I understand your criticism that the early game is repetitive and slow - I will tweak it a bit in the soon-coming update. For most of the game's existence it only had a couple of players and they enjoyed all stages of balance, the UI and everything else. It's not a surprise to me that the feedback on galaxy is different, as it's a much larger audience, and also a more modern one - what people want to see in an idle/clicker game has changed a lot in the past few years. This isn't a bad thing, it lets me gather more nuanced thoughts and polish the game's existing content. I will focus a bit on the early stuff now, so that more people can experience the feature-heavy midgame. I hope that people who were interested but turned off by the slow start will give it another chance then. I also removed the "idle" tag, because I realized, while some parts can be idled it is mostly active. Sorry. Thanks for being the kindest critic :)
C’mon, this needs an overhaul ASAP!
developer response: The game is not fast to finish, and you can get a really short click cooldown after HMS 1000. This is not the first incremental where you have to wait over a second between clicks. 5s for 100 currency or 0.05s for 1 currency are the same thing, except the first is far less exhausting as it takes less clicks. As for the UI, I will take a look at the color combinations. But people liked the colors up to now.
developer response: My capabilities are well - I think the issue here is that nobody complained about the speed of the beginning of the game until now. There was no way for me to know that it does not appeal to the modern idle/clicker player. I will look into the earlygame balance next, based on the comments.
Nevertheless, I spent a good week or two playing it, and will probably pick it up again eventually.
developer response: thanks for the positive feedback! the shbook has a list of unlocks, as most things are unlocked with HMS (first shgabb upgrade). pizza achievement could say it's a very delicious upgrade, sure hehe
developer response: little issue due to the new update, it's fixed now
shgabb/10
developer response: I understand. Most of my idle/clicker game experience was many years ago, so I'm still stuck in the old ways. I'm grateful for the galaxy feedback because it lets me see and understand what people want/like/need NOW. Automation has become far more popular, straightforward clicking unpopular. I'd say "Upgrades should be the gameplay" applies to the later parts of this game, but yeah, I see now how the beginning can be slow. I will change the earlygame and its balance. Thanks for your feedback
developer response: thank you so much <3
not many of my games are on galaxy (mostly because some are not incremental at all), but ingame you can find a link to my website which has a list of all the stuff I've made, that way you won't miss any if you want to check them out. If you happen to have Discord, there's a server to talk about my games, if you want to share your stats and talk with more people :)
Not gaining currency even after hard reset. Just fresh started the game.
Generated Genpoints: 0 (+NaN%)
developer response: sorry for the late reply. the fake ads are unlocked at 10 total sandwiches, so you should have them, maybe reload the game? the key to getting to 2k and above are the Artifacts unlocked at 1k, grind them with click speed, they give all kinds of cool boosts. have fun :)
edit: apparently ublock origin on firefox does block them. so turn that off. the game has no real ads or anything similar, idk why it does that lol
bananaUpgrades.banGS.currentEffect() * calcClaimableBananas()) returns a 0 with no bananas.developer response: little issue due to the new update, it's fixed now

















