Shgabb Clicker
Posted December 10, 2024. Updated March 17, 2026. Played 14226 times for a total of 18846 hours.
description
Shgabb Clicker is my passion project: an active clicker game based on a blob creature and its mysterious ways. Classic webgame design meets bursts of creativity. Click to earn Shgabb, unlock almost a dozen other currencies and several features, find lore pages, get Achievements, customize an own Player Profile card, and see the numbers go up!
The game has a bit for everyone: active and idle aspects, micro-management, cosmetic customization, incremental numbers, the excitement of unlocking new stuff, complicated strategy (Artifacts) and more. Updates are released frequently, with lots of great new content planned. Feedback is taken into account. While the game hasn't had many players for most of its existence, multiple were so addicted I was really concerned! Have fun!
latest update
better Egg Hunt Event, loading stability v4.6.2 March 31, 2026
2026-03-30 v4.6.2:
-> Egg Hunt Event:
- Added Offer to buy the new Artifact (Egg Instinct) for 50 Eggs
- New button design/texture
- Changed eggs (see below)
-> Eggs:
- Egg can no longer be clicked through (e.g. to avoid accidental purchases)
- Egg appears black for a moment after being clicked
- Egg duration: 10s -> 10s or 20s or 30s (random)
- Eggs can no longer only appear in upgrades, but also in: Gem Offers, Settings
-> Artifacts:
- New Tier X Epic Artifact: Egg Instinct (only useful during the event, makes it easier to find Eggs and becomes stronger after finding one)
- Changed design to be as space efficient as possible and be able to show all text
-> Gems:
- Updated Gem Offer design
- Added texture for Gem Offers and storage Buttons
-> Generators:
- Changed the top bit
- Genpoints/s are now shown
- Added texture for upgrade button
-> Bug fixes:
- Improved loading (to fix rare random loading crashes)
- Fixed Chrome specific issues
- Fixed a spacebar exploit













newest comments
edit (deleted my previous comment to update):
i think it's actually just gaining any achievement that makes the time stop. I was able to save the game past gaining Librarian IV thanks to Shgic Shgac Shgoe, but now it's happening again with Long Fruit V.
A simple ‘Unlocks [UpgradeName] at HMS [Req]’ works
developer response: not a bad idea. you can already see all unlocks in the shbook, and it's easy to tell which one is next
Not gaining currency even after hard reset. Just fresh started the game.
Generated Genpoints: 0 (+NaN%)
developer response: hmm, it was probably something else that happened at the same time. no idea what could have caused that, sorry
top comments
I don't want to have to break out an autoclicker this early. It feels bad, but I'm not having fun and I want to get to the part that is fun.
developer response: replying to your 3 comments in one now; the list of features motivates new players by showing them what they can work for. That's why it's unlocked so early. I understand your criticism that the early game is repetitive and slow - I will tweak it a bit in the soon-coming update. For most of the game's existence it only had a couple of players and they enjoyed all stages of balance, the UI and everything else. It's not a surprise to me that the feedback on galaxy is different, as it's a much larger audience, and also a more modern one - what people want to see in an idle/clicker game has changed a lot in the past few years. This isn't a bad thing, it lets me gather more nuanced thoughts and polish the game's existing content. I will focus a bit on the early stuff now, so that more people can experience the feature-heavy midgame. I hope that people who were interested but turned off by the slow start will give it another chance then. I also removed the "idle" tag, because I realized, while some parts can be idled it is mostly active. Sorry. Thanks for being the kindest critic :)
C’mon, this needs an overhaul ASAP!
developer response: The game is not fast to finish, and you can get a really short click cooldown after HMS 1000. This is not the first incremental where you have to wait over a second between clicks. 5s for 100 currency or 0.05s for 1 currency are the same thing, except the first is far less exhausting as it takes less clicks. As for the UI, I will take a look at the color combinations. But people liked the colors up to now.