comments for Terraformental
sort: go backlove this short prologue, wish to see more, but the ending "Congratulations!" screen buttons don't work.
I HATE THE OBELISK!!!!!!!
you should also add an option in the settings that can color cooridnate actions. for better readability
Fun game though it'd be nice to have access to the QoL choices that a lot of its counterparts have like "Stop before completion" and "Queue until full".
developer response: I do plan to add more features like that in the next major version. I gave myself a deadline of 2 weeks to make this 'demo' version, so a lot of the less vital features got cut.
It looks like power tools in the mining area don't drain the power they way the description says? It says "Drains 3 power per second", but the power use is far less. Meanwhile the digging rate is noticeably boosted.
did i miss something because i can't find any such for the rover, been stuck grinding better pilot exp to maybe survive these travels
developer response: It's .
I want to point out btw that I'm unable to Leave in Rover at Talos, saying it doesn't have power, so I'm unable to progress. :( It's been quite a few loops, at least 5 or 6, not sure what's wrong?
developer response: That's been happening occasionally, but I can't figure out what causes it. Did you do anything 'unusual' that loop, or immediately before you looped? E.g. refreshing the page, reopening the browser, exporting/importing? You can either DM me on here or join the discord to reply. Also, doing a Loop Now usually fixes the issue so you can continue playing.
what the hell this is bonkers, hope it gets enough attention
This was great I really hope its continued
Something i've been noticing is that sometimes the "timed actions" (for example the water recycler) speed up by multiple times, to the point that i couldn't even keep up with using up the actions and it was already at maxed. this usually happens somewhere around Laurion, with almost all of the actions there.
developer response: Mmm, someone else reported something similar. I had assumed it was something to do with saving/loading while the timers are running causing the timer to be advanced twice per tick, but if it's consistently around Laurion then must be something else...
Also, if you (or anyone else) would like to help out with future testing, I've set up a discord server to help organise everything! https://discord.gg/nMqMxKw6Y5
Crossed the dam in 11 loops, with two early restarts. I really enjoyed this game! It's the only game I found that scratches the same itch that Idle Loops did. I found three oddities/bugs that I haven't seen mentioned yet. 1) The environmental effects of drilling the obelisk stuck around if I stopped drilling but didn't leave the room. In addition, I think that the heat layer kept drawing power even after I left the mining wing. 2) On my first trip to the dam, the rover gained +2 power per second instead of losing it. I didn't install the generator. The next trip, with memorized paths, didn't have this issue. 3) Installing the generator in the rover before leaving the first base prevented the "leave with rover" option from working. Had to restart early there.
Overall, it was a great experience. I am eager to see what else you come up with.
developer response: Glad you're enjoying it!
1) I suspect this is because the mining events stop being visible once that action is stopped, but time freezes as soon as you have no actions in your queue. So unless you progress a different action, you're frozen in the moment before the event is removed. So it is a bug, but only a minor visual one.
2) Whoops. I'll have to double check that!
3) Ohhh, that may explain an issue that lots of people have been having, but I haven't had the chance to track yet. If correct, that'll make that a LOT easier to fix.
Thanks for the reports! (And extra thanks for checking what had already been reported first ;))
I'm a sucker for loop stories and especially games. And this one is really good. I'd still say that Immortality Idle and Idle Loops: Squirrel Edition are better, but only because they are bigger. If you stick with it, this will definitely be a contender for the top.
PS: To the user going by the user name "TheDutchman88". You might want to look into bringing more water along on the rover in a form of not just pouches, but also bottles. You also might want to skip visiting the distraction on the way. Besides, more loops just means more experience. Enjoy the journey, grab that bag of marshmallows, and whistle a tune a fellow traveler might pick up with a signalscope. In other words, go play Outer Wilds. It's a good game.
I am obsessed with this. Good writing, and good gameplay. Almost across and I think I have a bug. After installing the I now always have . Then I went to install it again on a later loop and now
Ok so this was awesome! Please, please continue this, I'd love to know what happens at the modified station.... and also be in a position to explore those "wrong looking" support buildings around the initial station!
This is exactly the sort of incremental/idle game I love. Story driven, contextual "prestige"/restart system, resource management the whole shebang.
10/10
Took 4 loops, but I could have done it in 3 if I hadn't
@Sedsed you can use the water recycler inside laurion, you just have to park the rover inside it;
Just had to do a hard reset because I saved It's really good but an early way to force reset would be nice
man how do you get all the way to the place with the rover i brought as much water as i could and still died
I think it got bugged and I didn't lose access to water and food after leaving so I managed to complete in one loop and have no idea when it loops. Otherwise game is fun and has a loit of potential
i'm softlocked because i don't have any food ;-;