Terraformental
developed by Shadowsand | rated 4.6 stars, 113 ratings.
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113 ratings
Posted December 13, 2024. Updated December 15, 2024. Played 1107 times for a total of 790 hours.
description
Try to survive and perhaps eventually even tame an unknown planet in this incremental semi-idle game.
Inspired by Increlution, though if you've played that game, please be aware that the looping mechanic in this doesn't start unless/until you reach a certain point. So you do have to do some planning to make sure you survive long enough first time around.
Currently this is just a prototype of the prologue chapter - it's functional and (to my knowledge) bugless, but pretty short. If anyone comments with any issues, I should be able to sort them out fairly quick, and if there's decent interest in seeing more, I'd be happy to work on some more content.
Known Bugs:
- Item pickup actions are placed 2nd in the Action list if there are no others, when they're supposed to be placed at the top.
- The Take Air Tank action doesn't get placed with the other item pickup actions.
- If you don't take all the water bottles before you leave, you can still take them after.
latest update
QoL & Bugfixes 0.1.2 December 15, 2024
QoL Changes/Features:
- Food/Water items which are unlimited (come from actions with no Max Completion) will now be consumed before limited ones.
This is probably the change I'm least sure about. The original idea was to reward people for getting to the unlimited resources quickly and deliberately gathering them instead of the limited ones. But I do agree it's frustrating if you lose because your character is dumb. So I'm making this change for now, but won't guarantee it'll stay this way forever.
- Item Pickup actions are now placed at the top of the Actions list.
Other than this change, all actions are in the order you discover them in for now. I do hope to find a cleaner solution to this in a later update, but for now this should help you find the most critical actions.
- When you try to remove the Food Synthesiser Power Coupler, it now asks if you're sure because proceeding will stop you getting any more food from that source.
I'm aware there are certain other actions which I'll likely want this warning on, but this seemed to be the one which caused annoyance most often.
- The Skills panel now has tooltips, showing your Xp, level, multiplier and other 'lategame' info once you get that far.
Bug Fixes:
- It was possible to lock the 'Start Action' button in the disabled state when it shouldn't have been.
- The 'Force Ground Door' action now remains visible until you open the door, one way or the other.
- A certain action is now removed correctly when you do the alternative.
- Typo in one of the later logs.
newest comments
Love this. Would be nice to take on with the story. Awesome how mechanics gradually unlock during gameplay. Also was very interesting that the story actually changed after rebirth and some excessive actions were removed
I really like that limited resources are lower priority when consuming. I love this type of game! Hope you keep going.
it was quite annoying at the coordinate section because i kept dying and had to reset but the game is still great and i love it
I think it got bugged and I didn't lose access to water and food after leaving so I managed to complete in one loop and have no idea when it loops. Otherwise game is fun and has a loit of potential
man how do you get all the way to the place with the rover i brought as much water as i could and still died
top comments
Cool game, I can't wait to see it get updated.
This is REALLY good. Consider me sufficiently interested. First time I've commented on galaxy and I've been playing more or less daily for months. Great little flavor blurbs; a couple of interesting thought sections as a player; intrigue into the artifact and story as a whole; enjoyment in the system of gameplay and although no real interest in possible future combat, I would still do it with a smile while also loving even more of this king of gameplay evolved through new ideas in future chapters. I really hope you continue with this project. Thank you so much.
Looking forward to more! I enjoyed the story telling aspects, and the non-linear loops, I know in Increlution you could just choose to skip some things, but I like that you just don't even have those things to skip.
I did find one bug though, if you explore the rover the second time the "bypass" option still exists and you can take that to "save" time (it's still not quick enough not to die of thirst though
Wonderful! Only thing would be to have a text size option. On 4k the text is super tiny.
One thing i'll have to say that this game always has those empty white spaces on the computer, it really hurts my eye and the gaming experience, while on mobile it's fine.
developer response: Ouch, apologies for that. I'll definitely be looking into fixing that for the next version!