Terraformental
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completed
792 ratings
Posted December 13, 2024. Updated March 15, 2026. Played 36056 times for a total of 69678 hours.
description
Try to survive and perhaps eventually even tame an unknown planet in this incremental semi-idle game.
Inspired by Increlution, though if you've played that game, please be aware that the looping mechanic in this doesn't start unless/until you reach a certain point. So you do have to do some planning to make sure you survive long enough first time around.
This project is currently in early access, with a prologue and three chapters of the story available.
Buy on Steam: https://store.steampowered.com/app/3762790/Terraformental/
Discord Server: https://discord.gg/nMqMxKw6Y5
Ko-Fi Donations: https://ko-fi.com/shadygames
Download (via Itch.io): https://sh4dowsand.itch.io/terraformental
latest update
Strabo 0.5.1.19 March 15, 2026
- New facility (Strabo)
- Astrape & Tram Rework
- Food Synthesiser Rework
- Collapsible action groups (option-toggled between group by Type, Location or None)
- Some combined actions (primarily travel) can now be completed multiple times in one loop
- UI Improvements













newest comments
I do have one narrative-related nitpick: The reaction the player displays when finding the deceased pilots in the crashed VTOL aircraft near Strabo is inconsistent. It struck me as stiff and dismissive even though these are the first tangible humans the player has seen. (correct me if I'm wrong, only the Strabo parts of the game are fresh on my mind.) I think giving the player more of a reaction may make the character/player feel more alive. Something hopeful about humans still being around might suffice.
Terraformental is remarkable so far. I look forward the new facilities along with their mechanics and story.
Best,
-sick
Thanks for making something so awesome :D
I don't want to beat it all at once, so it's fun to pickup and put down every few weeks :)
developer response: It's already available on Itch and GitHub. I won't be uploading it anywhere else, as maintaining it in all current locations is already a lot of work.
top comments
I did find one bug though, if you explore the rover the second time the "bypass" option still exists and you can take that to "save" time (it's still not quick enough not to die of thirst though