Terraformental

Posted December 13, 2024. Updated July 20, 2025. Played 20498 times for a total of 34506 hours.
description
Try to survive and perhaps eventually even tame an unknown planet in this incremental semi-idle game.
Inspired by Increlution, though if you've played that game, please be aware that the looping mechanic in this doesn't start unless/until you reach a certain point. So you do have to do some planning to make sure you survive long enough first time around.
This project is currently in early access, with a prologue and three chapters of the story available.
Discord Server: https://discord.gg/nMqMxKw6Y5
Ko-Fi Donations: https://ko-fi.com/shadygames
Download (via Itch.io): https://sh4dowsand.itch.io/terraformental
latest update
Minor Additions & Bugfixes v0.4.1.3 July 20, 2025
Content
- Added new combined actions to Laurion
- Added actions for installing the
- Added actions for leaving the rover outside Talos (if you're able to inspect the drill, or if you unlocked )
- Added alternate logs for various parts of Astrape
- Added mention of "Reset Priorities" option to the priority unlock message
- Replaced the stairs from the
- Renamed Fuel Cells to Fuel Capsules
UI
- Actions now only fully highlight the first time you see them
- Right clicking a combined action now stops before completing the next travel sub-action or the final sub-action
- Clarified wording of the "Vital Resource" warning on tooltips
- Middle click can now trigger Ctrl/Shift/Right click effects (dropdown on Options determines which)
- Ctrl or right clicking on Wait now queues the wait action instead of doing it immediately.
Balance
- Rover actions share progress between with/without tools variants
- Rover Fill Water Bottle and Fill Air Tank actions no longer recharge if the rover's out of power
- Rover pressure regulator disables when out of power
- Buffed environment suit vs heat layer 33% > 50%, toxic layer 10% > 25%
- Increased Astrape's
- Flattened Astrape's
- Added more actions to groups to share familiarity
- The rover's final power cell can now be removed (but is a separate action to avoid accidentally queuing 5)
- Repairing Talos' air recycler now also requires a power coupler (if you took it)
- Fill Rover Cabin with Air is now available any time the regulator isn't installed or is destroyed
- Resource items used to fill an area's resource (fill rover with air and putting fuel cells in the gen) are now affected by the matter artifact
- Astrape's vehicle bay now has tools
- Split Enter/Leave Rover actions into 2 groups (there's a lot of these now, so they really don't need to be a single group)
Bugfixes
- Astrape's
- Astrape's
- Astrape no longer
- The
- Saving/loading when you have fully paid for an action with item cost (and no longer have any of that item) no longer locks the action
- Fill Cabin With Air now charges even if you're not wearing the suit
- Rover out of power log didn't display under certain conditions
- Fixed stopping working permanently under certain conditions
- Fixed giving incorrect amounts of power if you
- Action tooltip's Partial Familiarity duration now accounts for speed multipliers (e.g. mining machine motors)
- now works
- Perssing Escape/P with a sub menu open now closes the sub menu instead of the main menu
- Area resources no longer sit at 0.01 below max when filling the player's supply (was framerate dependant)
- Repair Rover Power combined action no longer appears until you unlock the ground floor
- Gather Supplies and Enter Laurion now unlocks even if you only ever entered Laurion by moving the generator or after it's powered
- Fixed map not enabling if you watch the admin log before taking the PDA on loop 1
- Fixed the rover leak sometimes disappearing
- Typos
newest comments
I assume that you can't repair aircraft yet? I went through entire map, but couldn't find navigation and control thing. Also game really needs some system where you can check what main character wants to check, because its way too easy to miss it (I have no idea why he wanted to check ice trail, I was just double checking everything)
developer response: No, the aircraft can't be repaired. If you hover the Repair Nav System and Repair Propellers actions, they say "you can't do this because it'll be added in a future update".
If I understand what you mean by the second part correctly, then that is planned to be added in the log which will hopefully be the next major update.
Mining doesn't get accelerated with power, its only wasting it (remaining time, progress per second is same after power runs out)
developer response: I've made a fix for this (v0.4.1.4), but GitHub.Io (which actually hosts the game, Galaxy just runs it from there) is having issues so I can't currently upload it. The updated version is available on Itch, and I will try to get it updated here ASAP.
Amazing concept! Love the way you group similar actions and flavor text with each loop!
Is it intentional to not be able to use full cells to repair the aircraft's power system?
developer response: It's more of a technical limitation. Actions currently have to require a specific item. I could make an alternate action which uses 4 full cells, but then what if you have 2 full and 2 empty? I'd have to make an action for every combination. Then what if you're carrying 4 full and 4 empty? Do you see every possible actions and have to pick one?
I may look into it at some point, but I don't consider it high priority given it's a fairly niche issue (for now)
This game really itches the "struggling through a time loop" itch, I love it! Keep up the good work, I can't wait to see where this goes!
top comments
This is REALLY good. Consider me sufficiently interested. First time I've commented on galaxy and I've been playing more or less daily for months. Great little flavor blurbs; a couple of interesting thought sections as a player; intrigue into the artifact and story as a whole; enjoyment in the system of gameplay and although no real interest in possible future combat, I would still do it with a smile while also loving even more of this king of gameplay evolved through new ideas in future chapters. I really hope you continue with this project. Thank you so much.
Cool game, I can't wait to see it get updated.
Looking forward to more! I enjoyed the story telling aspects, and the non-linear loops, I know in Increlution you could just choose to skip some things, but I like that you just don't even have those things to skip.
I did find one bug though, if you explore the rover the second time the "bypass" option still exists and you can take that to "save" time (it's still not quick enough not to die of thirst though
Another weird issue, in Laurion, i installed a water recycler into the rover, which destroyed the rover's ability to make water bottles? WTF?
Wonderful! Only thing would be to have a text size option. On 4k the text is super tiny.