Terraformental

Posted December 13, 2024. Updated March 14, 2025. Played 13510 times for a total of 21613 hours.
description
Try to survive and perhaps eventually even tame an unknown planet in this incremental semi-idle game.
Inspired by Increlution, though if you've played that game, please be aware that the looping mechanic in this doesn't start unless/until you reach a certain point. So you do have to do some planning to make sure you survive long enough first time around.
This project is currently in early access, with a prologue and two chapters of the story available. I aim to release major content updates at least once every 2 months.
Discord Server: https://discord.gg/nMqMxKw6Y5
Ko-Fi Donations: https://ko-fi.com/shadygames
Download (via Itch.io): https://sh4dowsand.itch.io/terraformental
There's a list of known issues in the bugs forum on the Discord server, so please check there before reporting any problems.
latest update
Bugfixes & Minor Additions v0.3.1.0 March 23, 2025
Changes
- Remove Power Cell now available in Talos after repairing power systems (and discovering rover power)
- Unique death message if you lie in your pod after waking up
- Reduced base time for inspecting the dam control booth
- Added combined action for driving to the lost rover, getting supplies and driving back.
- Added alt logs for reaching the dam on time/too late and with/without the codes
- Added an alt death message if you die at the dam after being too late
- Added alt 'rover out of power' log if you run out while trying to find the Talos-Dam route
- 'Gather Supplies From Outside' action is now hidden if you already manually left and collected them
- Added an 'Inspect Rover Charger' action to Talos after you discover rover power
Fixes
- Parking in Talos now only requires either finding the tunnel or discovering rover power, not both
- Resource hover tips no longer say 'lasts forever' when the resource is full but draining (went into negative but immediately paused)
- Fixed potential crash when loading saves in a certain format
- Typos
newest comments
I would love a way to turn off the auto priority system, it's really annoying that it doesn't save my custom stuff between loops.
developer response: That's a planned option. It's not the default because your situation when you end a loop is rarely the same as your situation when you start a loop. But enough people want it that I'll add it in the next major update.
This is a good idea. It would scratch the idle-incremental itch for me a bit better if I could schedule a set of tasks to be performed at the start of each loop.
Then I can e.g. schedule travelling between the various locations, and perform tasks which takes a lot of time - and then leave the browser open for a few hours.
The speed bonus could be capped at 5x, or something. The blue only-complete-once tasks could be disallowed from scheduling.
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Would that way of playing punish me, because I don't explore, and won't find the "better way" of doing things? Yes.
Will it also activate the right neurons when I come back and spend 30s from the Cryopod to chopping away at that thing? 5x Yes.
Would love a way to batch repetitive actions, its nice when the game does it for you, but being able to 'save' a custom group of tasks (e.g. opening cryo-pod, getting food, and opening first floor would be nice.
I mean i can leave with the rover after disconnecting it, but i cant drive back to the dam
developer response: Ahh, that is just unimplemented content so far. It'll be added in the next major version.
Love the new update! only annoying thing i find is you arent allowed to leave santorini after parking and resupplying. Is this a bug or did i just miss something in the logs?
developer response: You should be able to leave again. The only thing which can prevent that is if you still have the rover charger connected.
top comments
This is REALLY good. Consider me sufficiently interested. First time I've commented on galaxy and I've been playing more or less daily for months. Great little flavor blurbs; a couple of interesting thought sections as a player; intrigue into the artifact and story as a whole; enjoyment in the system of gameplay and although no real interest in possible future combat, I would still do it with a smile while also loving even more of this king of gameplay evolved through new ideas in future chapters. I really hope you continue with this project. Thank you so much.
Cool game, I can't wait to see it get updated.
Another weird issue, in Laurion, i installed a water recycler into the rover, which destroyed the rover's ability to make water bottles? WTF?
Looking forward to more! I enjoyed the story telling aspects, and the non-linear loops, I know in Increlution you could just choose to skip some things, but I like that you just don't even have those things to skip.
I did find one bug though, if you explore the rover the second time the "bypass" option still exists and you can take that to "save" time (it's still not quick enough not to die of thirst though
Wonderful! Only thing would be to have a text size option. On 4k the text is super tiny.