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Terraformental

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developed by

developed by Shadowsand

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completed

426 ratings

rated 4.7 stars, 426 ratings.
unityactivestoryresource-managementloops

Posted December 13, 2024. Updated March 14, 2025. Played 13510 times for a total of 21613 hours.

description


Try to survive and perhaps eventually even tame an unknown planet in this incremental semi-idle game.

Inspired by Increlution, though if you've played that game, please be aware that the looping mechanic in this doesn't start unless/until you reach a certain point. So you do have to do some planning to make sure you survive long enough first time around.

This project is currently in early access, with a prologue and two chapters of the story available. I aim to release major content updates at least once every 2 months.

Discord Server: https://discord.gg/nMqMxKw6Y5
Ko-Fi Donations: https://ko-fi.com/shadygames
Download (via Itch.io): https://sh4dowsand.itch.io/terraformental

There's a list of known issues in the bugs forum on the Discord server, so please check there before reporting any problems.

latest update


Bugfixes & Minor Additions v0.3.1.0 March 23, 2025

Changes

  • Remove Power Cell now available in Talos after repairing power systems (and discovering rover power)
  • Unique death message if you lie in your pod after waking up
  • Reduced base time for inspecting the dam control booth
  • Added combined action for driving to the lost rover, getting supplies and driving back.
  • Added alt logs for reaching the dam on time/too late and with/without the codes
  • Added an alt death message if you die at the dam after being too late
  • Added alt 'rover out of power' log if you run out while trying to find the Talos-Dam route
  • 'Gather Supplies From Outside' action is now hidden if you already manually left and collected them
  • Added an 'Inspect Rover Charger' action to Talos after you discover rover power

Fixes

  • Parking in Talos now only requires either finding the tunnel or discovering rover power, not both
  • Resource hover tips no longer say 'lasts forever' when the resource is full but draining (went into negative but immediately paused)
  • Fixed potential crash when loading saves in a certain format
  • Typos
view all updates

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newest comments


Magicalus April 19, 2025
+1comment score: 1

I would love a way to turn off the auto priority system, it's really annoying that it doesn't save my custom stuff between loops.

developer response: That's a planned option. It's not the default because your situation when you end a loop is rarely the same as your situation when you start a loop. But enough people want it that I'll add it in the next major update.

BepIp April 12, 2025
+1comment score: 1

Would love a way to batch repetitive actions, its nice when the game does it for you, but being able to 'save' a custom group of tasks (e.g. opening cryo-pod, getting food, and opening first floor would be nice.

This is a good idea. It would scratch the idle-incremental itch for me a bit better if I could schedule a set of tasks to be performed at the start of each loop.

Then I can e.g. schedule travelling between the various locations, and perform tasks which takes a lot of time - and then leave the browser open for a few hours.

The speed bonus could be capped at 5x, or something. The blue only-complete-once tasks could be disallowed from scheduling.

---

Would that way of playing punish me, because I don't explore, and won't find the "better way" of doing things? Yes.

Will it also activate the right neurons when I come back and spend 30s from the Cryopod to chopping away at that thing? 5x Yes.

86Tofu April 8, 2025
+8comment score: 8

Would love a way to batch repetitive actions, its nice when the game does it for you, but being able to 'save' a custom group of tasks (e.g. opening cryo-pod, getting food, and opening first floor would be nice.

RuzzyTF April 7, 2025
+1comment score: 1

I mean i can leave with the rover after disconnecting it, but i cant drive back to the dam

developer response: Ahh, that is just unimplemented content so far. It'll be added in the next major version.

RuzzyTF April 6, 2025
+2comment score: 2

Love the new update! only annoying thing i find is you arent allowed to leave santorini after parking and resupplying. Is this a bug or did i just miss something in the logs?

developer response: You should be able to leave again. The only thing which can prevent that is if you still have the rover charger connected.

top comments


TangarOmen December 15, 2024
+49comment score: 49

This is REALLY good. Consider me sufficiently interested. First time I've commented on galaxy and I've been playing more or less daily for months. Great little flavor blurbs; a couple of interesting thought sections as a player; intrigue into the artifact and story as a whole; enjoyment in the system of gameplay and although no real interest in possible future combat, I would still do it with a smile while also loving even more of this king of gameplay evolved through new ideas in future chapters. I really hope you continue with this project. Thank you so much.

IggyMeen December 15, 2024
+34comment score: 34

Cool game, I can't wait to see it get updated.

lejohns January 15, 2025
+17comment score: 17

Another weird issue, in Laurion, i installed a water recycler into the rover, which destroyed the rover's ability to make water bottles? WTF?

dysiode donator December 15, 2024
+17comment score: 17

Looking forward to more! I enjoyed the story telling aspects, and the non-linear loops, I know in Increlution you could just choose to skip some things, but I like that you just don't even have those things to skip.

I did find one bug though,

DarkDaemon December 17, 2024
+14comment score: 14

Wonderful! Only thing would be to have a text size option. On 4k the text is super tiny.

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