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Terraformental

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developed by

developed by Shadowsand

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completed

234 ratings

rated 4.7 stars, 234 ratings.
unityactivestoryresource-managementloops

Posted December 13, 2024. Updated January 18, 2025. Played 4581 times for a total of 6011 hours.

description


Try to survive and perhaps eventually even tame an unknown planet in this incremental semi-idle game.

Inspired by Increlution, though if you've played that game, please be aware that the looping mechanic in this doesn't start unless/until you reach a certain point. So you do have to do some planning to make sure you survive long enough first time around.

This project is currently in early access, with a prologue and one chapter of the story available. I aim to release major updates at least once every 2 months.

Discord Server: https://discord.gg/nMqMxKw6Y5

There's a list of known issues in the bugs forum on the Discord server, so please check there before reporting any problems.

latest update


(Proper) Tidy Up v0.2.6 January 18, 2025

Well, it definitely took longer (and a lot more hotfixes) than I hoped, but I'm now very confident that this will be the final minor update for this chapter. For anyone who missed it, I now have a Discord server (https://discord.gg/nMqMxKw6Y5), which helped me round up a few awesome individuals to help me test this update before I released it. So big thank you to all of them for running it through its paces and finding some lingering issues. There are still one or two known bugs, but they'll be difficult enough to fix that they'll have to wait until the next major update in March.

Features

  • Travel actions are now visually distinct.
  • Added icon when actions are planned to stop before completion.
  • Added new DeathMessages for Laurion being various stages of 'finished'.
  • Events panel is now scrollable.
  • Added Discord link in Options.
  • Loading a save which has an action in the queue will trigger a manual pause (empty queue won't pause to save some annoyance).
  • Queueing/cancelling actions while manually paused causes the pause button to highlight for a second.
  • Pause button is now grey when auto-paused (still red when manually paused).
  • Run (unpaused) time is now saved/loaded and doesn't reset on loop.

Content

  • Changed first death message.
  • Moved a small amount of food and water outside of Laurion (with a tiny new action/log to find it).
  • Added explanation of VTOL.
  • Allowed adding power cells to the rover while parked in Laurion.

Balance

  • Reduced the speed boost from having power while mining the obelisk.

Bugfixes

  • The Water Recycler (it's no longer unlocked from the start of the game, and it now enables instead of disabling when you install it).
  • Fill Air Tank/Water Bottle actions no longer increase their cooldown speed every time you exit/reenter the rover.
  • Save games should persist between versions on Itch now (from this version onwards. I'm afraid that any saves from earlier versions are lost)
  • Actions with resource boost (mining) now drain at the speed they say, instead of a fraction of it.
  • If you saved/loaded immediately after completing "4th Layer" action, the event kept applying until you died.
  • Once you learn that any actions in a group are persistent, you learn that all the actions in that group are.
  • The 'Tunnel' action is no longer available if you take the original route.
  • The 'Extending' event is now only visible from the first time you reach it to when you no longer need it.
  • Admin video log in Talos should now play correctly.
  • Tooltips can no longer go off screen, regardless of UI Scaling.
  • The starting events (hunger and air drain starting) no longer dissapear sometimes.
  • Save Import/Export box won't overlap the validity message on Itch anymore.
  • Fixed several typos
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newest comments


ImuSama January 20, 2025
+2comment score: 2

I HATE THE OBELISK!!!!!!!

Argroww January 19, 2025
+3comment score: 3

Just completed current content and will admit very happy with the game so far. Absolutely looking forward to seeing the additional planned content!

Chinamancer January 19, 2025
+4comment score: 4

Just donated over on itch io. Having just finished replaying increlution this game really impressed me with its own unique take on a similar concept. Really love the changes each loop brings to the actions and descriptions. The lore is great, very well written and interesting without being too much. Can't wait to see what future updates bring and would gladly buy this on steam if it ever makes it there!

unicodes gamedev January 19, 2025
+2comment score: 2

i'm softlocked because i don't have any food ;-;

Biroulik January 18, 2025
+3comment score: 3

Damn, I only now notice that I can't have both the generator and the water recycler, that's why I wanted a clean start

top comments


TangarOmen December 15, 2024
+36comment score: 36

This is REALLY good. Consider me sufficiently interested. First time I've commented on galaxy and I've been playing more or less daily for months. Great little flavor blurbs; a couple of interesting thought sections as a player; intrigue into the artifact and story as a whole; enjoyment in the system of gameplay and although no real interest in possible future combat, I would still do it with a smile while also loving even more of this king of gameplay evolved through new ideas in future chapters. I really hope you continue with this project. Thank you so much.

IggyMeen December 15, 2024
+31comment score: 31

Cool game, I can't wait to see it get updated.

dysiode donator December 15, 2024
+16comment score: 16

Looking forward to more! I enjoyed the story telling aspects, and the non-linear loops, I know in Increlution you could just choose to skip some things, but I like that you just don't even have those things to skip.

I did find one bug though,

lejohns January 15, 2025
+14comment score: 14

Another weird issue, in Laurion, i installed a water recycler into the rover, which destroyed the rover's ability to make water bottles? WTF?

DarkDaemon December 17, 2024
+12comment score: 12

Wonderful! Only thing would be to have a text size option. On 4k the text is super tiny.

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