Terraformental

favorites
completed
563 ratings
rated 4.7 stars, 563 ratings.
Posted December 13, 2024. Updated July 20, 2025. Played 22000 times for a total of 37274 hours.
description
Try to survive and perhaps eventually even tame an unknown planet in this incremental semi-idle game.
Inspired by Increlution, though if you've played that game, please be aware that the looping mechanic in this doesn't start unless/until you reach a certain point. So you do have to do some planning to make sure you survive long enough first time around.
This project is currently in early access, with a prologue and three chapters of the story available.
Discord Server: https://discord.gg/nMqMxKw6Y5
Ko-Fi Donations: https://ko-fi.com/shadygames
Download (via Itch.io): https://sh4dowsand.itch.io/terraformental
latest update
Minor Additions & Bugfixes v0.4.1.3 July 20, 2025
Content
- Added new combined actions to Laurion
- Added actions for installing the
- Added actions for leaving the rover outside Talos (if you're able to inspect the drill, or if you unlocked )
- Added alternate logs for various parts of Astrape
- Added mention of "Reset Priorities" option to the priority unlock message
- Replaced the stairs from the
- Renamed Fuel Cells to Fuel Capsules
UI
- Actions now only fully highlight the first time you see them
- Right clicking a combined action now stops before completing the next travel sub-action or the final sub-action
- Clarified wording of the "Vital Resource" warning on tooltips
- Middle click can now trigger Ctrl/Shift/Right click effects (dropdown on Options determines which)
- Ctrl or right clicking on Wait now queues the wait action instead of doing it immediately.
Balance
- Rover actions share progress between with/without tools variants
- Rover Fill Water Bottle and Fill Air Tank actions no longer recharge if the rover's out of power
- Rover pressure regulator disables when out of power
- Buffed environment suit vs heat layer 33% > 50%, toxic layer 10% > 25%
- Increased Astrape's
- Flattened Astrape's
- Added more actions to groups to share familiarity
- The rover's final power cell can now be removed (but is a separate action to avoid accidentally queuing 5)
- Repairing Talos' air recycler now also requires a power coupler (if you took it)
- Fill Rover Cabin with Air is now available any time the regulator isn't installed or is destroyed
- Resource items used to fill an area's resource (fill rover with air and putting fuel cells in the gen) are now affected by the matter artifact
- Astrape's vehicle bay now has tools
- Split Enter/Leave Rover actions into 2 groups (there's a lot of these now, so they really don't need to be a single group)
Bugfixes
- Astrape's
- Astrape's
- Astrape no longer
- The
- Saving/loading when you have fully paid for an action with item cost (and no longer have any of that item) no longer locks the action
- Fill Cabin With Air now charges even if you're not wearing the suit
- Rover out of power log didn't display under certain conditions
- Fixed stopping working permanently under certain conditions
- Fixed giving incorrect amounts of power if you
- Action tooltip's Partial Familiarity duration now accounts for speed multipliers (e.g. mining machine motors)
- now works
- Perssing Escape/P with a sub menu open now closes the sub menu instead of the main menu
- Area resources no longer sit at 0.01 below max when filling the player's supply (was framerate dependant)
- Repair Rover Power combined action no longer appears until you unlock the ground floor
- Gather Supplies and Enter Laurion now unlocks even if you only ever entered Laurion by moving the generator or after it's powered
- Fixed map not enabling if you watch the admin log before taking the PDA on loop 1
- Fixed the rover leak sometimes disappearing
- Typos
newest comments
aaaaannd my save is gone....
developer response: I'm fairly confident at this point that the game itself never "forgets" saves. However, when you play on web, they're stored in the browser, and browsers have all sorts of ways of forgetting things which I can't control. If you ask on the Discord (or DM me on here if you prefer), there is a save bank which is starting to be build up. It's somewhat limited for now, but at the very least it can get you most of the way back to where you were.
I am encountering a bug in which after the recent update I'm unable to load the generator into the Rover without fully installing it. Was this an intended change?
developer response: No, it's not intended. Though I'm not sure what exactly you mean, as it's not possible to perform the Install Generator action without having first done the Load Generator action.
i would really like to watch or read devlogs about this game
finally beat current content!
the game is great, but some aspects of it are very boring. having to repeat the same actions at talos every loop and travel actions being minutes long is a bit of a turnoff when the rest of the game is so active. earlier time dilation for those long actions would be greatly appreciated
not too important, but water is consumed at a rly fast rate that doesnt seem realistic. shifting the numbers around a bit (fewer resources, slower drain) so you aren't consuming a bottle of water every half minute would be nice
might explore a bit more later since theres some actions i havent done yet, but for now looking forward to the next update!
developer response: There are a few potential plans to apply some amount of time dilation to longer actions, especially travel. It's about mid way down the list at the moment, so may make it into the next update.
As for water, it'd also pretty unrealistic to repair a rover in under a minute. Time is very much not at a 1:1 scale. If I slowed down the water consumption, I'd have to slow down the entire game, which only make the other problem worse.
this game is amazing and veryinteligent, the use of the ui connected to the story is splendid
top comments
This is REALLY good. Consider me sufficiently interested. First time I've commented on galaxy and I've been playing more or less daily for months. Great little flavor blurbs; a couple of interesting thought sections as a player; intrigue into the artifact and story as a whole; enjoyment in the system of gameplay and although no real interest in possible future combat, I would still do it with a smile while also loving even more of this king of gameplay evolved through new ideas in future chapters. I really hope you continue with this project. Thank you so much.
Cool game, I can't wait to see it get updated.
Looking forward to more! I enjoyed the story telling aspects, and the non-linear loops, I know in Increlution you could just choose to skip some things, but I like that you just don't even have those things to skip.
I did find one bug though, if you explore the rover the second time the "bypass" option still exists and you can take that to "save" time (it's still not quick enough not to die of thirst though
Another weird issue, in Laurion, i installed a water recycler into the rover, which destroyed the rover's ability to make water bottles? WTF?
Wonderful! Only thing would be to have a text size option. On 4k the text is super tiny.