comments for Terraformental
sort: go backReloading last check point caused a glitch where I had permanent access to food synthesizer and water pouches. The start new loop button doesn't do anything.
Feature request: When an action in the queue is set to 'stop before completion', display it differently just like Increlution
developer response: Good point. Added to feature list for 0.3.
I've fully 100%ed the game, I can't do any more actions, 10/10
I am obsessed with this. Good writing, and good gameplay. Almost across and I think I have a bug. After installing the I now always have . Then I went to install it again on a later loop and now
i'm softlocked because i don't have any food ;-;
Fun game though it'd be nice to have access to the QoL choices that a lot of its counterparts have like "Stop before completion" and "Queue until full".
developer response: I do plan to add more features like that in the next major version. I gave myself a deadline of 2 weeks to make this 'demo' version, so a lot of the less vital features got cut.
This was pretty cool. I really hope you end up having the opportunity to work more on it. If not, well then thank you for this prologue experience.
developer response: Glad you enjoyed it! I have started work on v0.2, and hope to release it sometime in the next couple weeks (depending how many bugs I run into).
RAHHHHH WE LOVE COMPELLING STORIES WITH SICKASS PLOT TWISTS!!!!!
This game has that rare, incredible sense of what makes suspense work, GOD I didn't expect the story to be so good all the way through. Can't wait to see what comes next, but I'm grateful for what I've got :D
Crossed the dam in 11 loops, with two early restarts. I really enjoyed this game! It's the only game I found that scratches the same itch that Idle Loops did. I found three oddities/bugs that I haven't seen mentioned yet. 1) The environmental effects of drilling the obelisk stuck around if I stopped drilling but didn't leave the room. In addition, I think that the heat layer kept drawing power even after I left the mining wing. 2) On my first trip to the dam, the rover gained +2 power per second instead of losing it. I didn't install the generator. The next trip, with memorized paths, didn't have this issue. 3) Installing the generator in the rover before leaving the first base prevented the "leave with rover" option from working. Had to restart early there.
Overall, it was a great experience. I am eager to see what else you come up with.
developer response: Glad you're enjoying it!
1) I suspect this is because the mining events stop being visible once that action is stopped, but time freezes as soon as you have no actions in your queue. So unless you progress a different action, you're frozen in the moment before the event is removed. So it is a bug, but only a minor visual one.
2) Whoops. I'll have to double check that!
3) Ohhh, that may explain an issue that lots of people have been having, but I haven't had the chance to track yet. If correct, that'll make that a LOT easier to fix.
Thanks for the reports! (And extra thanks for checking what had already been reported first ;))
PLEASE keep this game going
Something i've been noticing is that sometimes the "timed actions" (for example the water recycler) speed up by multiple times, to the point that i couldn't even keep up with using up the actions and it was already at maxed. this usually happens somewhere around Laurion, with almost all of the actions there.
developer response: Mmm, someone else reported something similar. I had assumed it was something to do with saving/loading while the timers are running causing the timer to be advanced twice per tick, but if it's consistently around Laurion then must be something else...
Also, if you (or anyone else) would like to help out with future testing, I've set up a discord server to help organise everything! https://discord.gg/nMqMxKw6Y5
so glad loop now exists (i managed to softlock myself, cant die cant progress unless thats intended when reaching the facility)
developer response: There are some places you can deliberately get softlocked, which is part of why the Loop Now was added.
not relevant note: you can still die of dehydration if you have an item that gives more water than you can hold
please add some way to export and import a save urgently
Terraform stations: ?
developer response: Talos, but yes, those are their names.
Possibly found a bug. I reached a point where I left in the rover, but didn't have enough water to open the containment crate, the game offers for me to go back to last checkpoint which I do, but the game now doesn't progress. I click on the auto-pause, pause and Running button but nothing changes. If I refresh I go back to the point where I can try to open the containment crate and the game does progress, but obviously results don't change.
developer response: Definitely a bug causing the failing to progress after loading a checkpoint. I'll try to get a bugfix out today. Thanks for the report.
I have the same issue as Acamaeda, where there is nothing to do but fill the air tank. I also for some reason can't actually copy the save string from the export box. I can select it, but for some reason ctrl+c doesn't work and right click doesn't bring up any options menu.
I'm having the same issue as Acamaeda. I tried to copy and paste the save file but I couldn't paste the save from the game into a DM or comment. That seems to be a WebGL thing.
Ok, so, why can't I find the water recycler in Laurion in a following run after having installed it once?
I HATE THE OBELISK!!!!!!!