comments for PS: Glorious Generators!
sort: go backThe update softlocked me. I am not gaining any currency and the game says i am in dialogue even though the meta generator layer is not unlocked.
Vira: while the game ID counter is currently at 492, there are less than 492 games on the site. see https://galaxy.click/stats for an up-to-date count
Can you please add autoUpgrade? Manually rebuying upgrades gets really repetitive and boring.
developer response: alright
Starting from the beginning, buying the first meta generator leaves the meta generator count at 0, the achievement still locked, and the game still thinking I'm in dialogue without it actually popping up
i did my meta reset i'm stuck in dialogue or smth nothing shows up in the meta tab tho
Bug: Meta Generator dialog doesn't pop up, game is broken when batteries fully charged.
AC/DC lol
developer response: That One Rock Band
It frustrates me to Not know what are the best to pick early, and I don't know what logic to use to determine that :/
developer response: try going for either generator effectiveness or free amplifiers as your first effect, i recommend generator effectiveness
Needs some automation
Playing this on phone is a torture due to lack of autobuy. This simply killed the enjoyment.
Bought a Dynamo meta upgrade game doesn't recognize it and I'm stuck
The issue people are having with timewalls at the end of each meta appears to be related to Voltage mechanics. Specifically, if you don't time your voltage multipliers correctly you end up with them already only producing at .01 before you end up with a bunch of boosts to it, leading to a wait time of potentially hours before you can build up enough voltage to reach a point of growth. This should be relatively solvable by just providing a way to reset your voltage run for no gain. Is there any way to get that option added?
developer response: there was an option for that but it got removed because people hated it
guess i gotta add it back once i feel motivated to work on this again
Somehow, the end of charge (where all batteries are full and voltage upgrades are all brought) to first meta generator is a seemingly huge timewall compared to the fast pace of the rest of the game up to that point
It seems the current game loop is to buy one of the 16 meta generator effects, do an entire meta prestige run, re-maxing all the challenges buyables and upgrades, find out that you're still a few orders of magnitude away from the next meta generator cost, and try again with a different effect?
That's not a good experience.
Does meta generator power even do anything?
developer response: the 2nd part requires a little more strategy than the first, try getting as many boosts to charge as possible (charger stats, free chargers from voltage, etc)
also yes, meta generator power does do something, the more meta generator power you have the stronger the meta generator effects are, just like the previous layers
Oh, and the "Maintenance instead of THIS?" Achievement seems to trigger on 11 amplifiers, while batteries unlock at 10!
I have the feeling at one point batteries required 11, but since that's been changed, you might want to fix that one, too :P
developer response: thanks!!! yeah batteries used to be unlocked at 11 amplifiers but after some rebalancing changes i changed it to 10
epic spoiler fail
Sorry but I think the color for Meta layer would be better if it was brighter. Black texts are quite hard to see.
Did I soft lock I have 19 generators 13 dynamos 2 alternators 2.08e34 points. And it says You are currently in dialogue, check the Meta Generator layer. But I'm don't have it unlocked.
Purchasing a meta upgrade doesn't trigger the achievement, and I'm pretty sure something is wrong because now I'm stuck waiting for the last two batteries, which is taking FOREVER. So either I am somehow missing something, or the game is broken. I'm banking on the game being broken.
developer response: looks like the game is broken. sorry guys
currently working my hardest to get everything fixed
This is pretty good, but would benefit a lot from using canBuyMax as a QOL thing.
developer response: i was planning on adding canBuyMax but due to problems caused by exponent changes a lot more generators would be earned on reset than usual leading to balancing issues
i'll figure out a way to implement it when part 2 is out though!!!
update: this has been implemented