comments for PS: Glorious Generators!
sort: go backVira: while the game ID counter is currently at 492, there are less than 492 games on the site. see https://galaxy.click/stats for an up-to-date count
Did you know that it's the 492nd game? 8 left
Alternator challenges are a pain in the ass to do, especially when I fail them. I think the 3 completion milestone should be earlier, it should be at 1 completion.
Oh, and the "Maintenance instead of THIS?" Achievement seems to trigger on 11 amplifiers, while batteries unlock at 10!
I have the feeling at one point batteries required 11, but since that's been changed, you might want to fix that one, too :P
developer response: thanks!!! yeah batteries used to be unlocked at 11 amplifiers but after some rebalancing changes i changed it to 10
Ah oof, there was a NaN in my points while buying dynamo upgrades after leaving dynamo maintenance. I don't know TMT well enough to triage further, so hopefully that report is enough!
developer response: turns out that despite having the 3 chargers milestone dynamos still reset DC, so buying upgrades while automatic dynamo resets are happening could lead to negative DC which causes problems with calculating negative logs. thank you so much for pointing out all these bugs for me, i'll need to pay more attention to my code when working on part 2,,,
I'm enjoying the game but the timing feels very inconsistent (only up to the maintenance section so far). Sometimes challenges are completed in under a minute, sometimes there's a five minute time wall, sometimes you have to wait 20 minutes to get the next charger. I'm not saying everything needs to be the same wait but going from a few challenges completed instantly to a five minute wait is jarring and makes it feel like you aren't supposed to be doing that challenge yet or waiting for that next alternator. Alternator automation should probably come earlier, if you take a risk on trying an alternator challenge or accidentally enter it then it's a slog to rebuild forty-some-odd alternators. I've been save scumming the alternator challenge to avoid the rebuild time
Only thing I would have changed would be adding automation for charging the batteries, Otherwise decent bite-sized TMT, I liked it
The first Amplifier milestone claims it preserves row 1 amplifier upgrades, but it means row 1 alternator upgrades!
Considering that's the first and only issue I've found so far, it seems you've done pretty well with this TMT mod!
developer response: during development i kept on getting alternators and amplifiers mixed up so looks like thats one of the funny mix ups i forgot to fix, thanks for telling me about this!!!
Wonderful little game. Can't wait for part 2
yhvr: wow, there are some games the are getting unverified
I don't know what happened, but Alternator Maintenance did something to alternators. I exited the challenge and now I don't have access to Alternate Direction and my progress is severely stunted.
developer response: Alternate Direction is only unlocked if the Dynamic Generation dynamo upgrade is bought and alternators are unlocked first
exiting Alternator Maintenance should set alternators' unlockOrder to 1 so try entering and exiting Alternator Maintenance to fix Alternate Direction not showing up, or make sure you have Dynamic Generation bought
Playing this on phone is a torture due to lack of autobuy. This simply killed the enjoyment.
Got stuck randomly after unlocking 2 new batteries, turns out its because Amplifiers become weaker unless you press force reset button....
Just checked and each time I autoclick to buy the next generator, I get 2 instead of 1 even when I don't have the required points to buy 2.
developer response: this happens because of goofy exponent changes dependent on current generator amount, since you're clicking at an inhuman rate the game doesnt have enough time to check the generator amount leading to more generators than usual
Well, this was a nice ride. Sometimes I felt stuck but then I had to read more carefully and the "yep, you're a moron... you don't have to press through this within this and that..." kicked in for myself :D. Very balanced, and thank you for the wonderful game. Can't wait for part 2!
Having fun so far. My only problem is the place where you have to force amplifier reset (in order to buy the newly explored amp upgrades). That's not very intuitive.
developer response: by the time pseudo amplifier upgrades are unlocked the force amplifier reset button should only reset voltage and amplifier reset time, unless this is a bug i forgot to fix,,,
edit: just checked, nothing wrong with the force amplifier reset button
see this is just peak
Noice, a new PS
I stopped playing when I unlocked challenges and did a looong challenge run which peaked 3 orders of magnitude away from completion. I just hate the design. It's not like I could have had any way of knowing it was impossible in the current state. Fine game otherwise.
developer response: the game should be balanced up to ~e3000 points, not sure which maintenance challenge you're talking about but if you're on the final alternator maintenance completion it'll require a tiny bit more waiting than usual. be sure to check your generator requirement along with your alternator requirement
This is pretty good, but would benefit a lot from using canBuyMax as a QOL thing.
developer response: i was planning on adding canBuyMax but due to problems caused by exponent changes a lot more generators would be earned on reset than usual leading to balancing issues
i'll figure out a way to implement it when part 2 is out though!!!