PS: Glorious Generators!
developed by pixelperfect12 gamedev | rated 4.3 stars, 48 ratings.
|
48 ratings
rated 4.3 stars, 48 ratings.
Posted December 15, 2024. Updated December 15, 2024. Played 3977 times for a total of 5336 hours.
description
A short(ish) TMT mod where every layer generates its own currency. Second "sapling" of the Prestigious Saplings series. (Incomplete, part 2 coming soon)
Sequel to PS: Miniscule Multipliers! https://galaxy.click/play/290
latest update
I Forgot To Change The Version Number v1.01 December 16, 2024
- Fixed several typos in the Charger and Amplifier layers
- Fixed Achievement Power not working properly
newest comments
If you start a second challenge while already in a challenge you will get "stuck" in that first challenge. So, if you aren't able to make it as far as you used to be able to you've probably got stuck in a challenge. Just start and exit the offending challenge to fix it.
AC/DC lol
developer response: That One Rock Band
Wonderful little game. Can't wait for part 2
Playing this on phone is a torture due to lack of autobuy. This simply killed the enjoyment.
Alternator challenges are a pain in the ass to do, especially when I fail them. I think the 3 completion milestone should be earlier, it should be at 1 completion.
top comments
This is pretty good, but would benefit a lot from using canBuyMax as a QOL thing.
developer response: i was planning on adding canBuyMax but due to problems caused by exponent changes a lot more generators would be earned on reset than usual leading to balancing issues
i'll figure out a way to implement it when part 2 is out though!!!
Vira: while the game ID counter is currently at 492, there are less than 492 games on the site. see https://galaxy.click/stats for an up-to-date count
Did you know that it's the 492nd game? 8 left
Oh, and the "Maintenance instead of THIS?" Achievement seems to trigger on 11 amplifiers, while batteries unlock at 10!
I have the feeling at one point batteries required 11, but since that's been changed, you might want to fix that one, too :P
developer response: thanks!!! yeah batteries used to be unlocked at 11 amplifiers but after some rebalancing changes i changed it to 10
The first Amplifier milestone claims it preserves row 1 amplifier upgrades, but it means row 1 alternator upgrades!
Considering that's the first and only issue I've found so far, it seems you've done pretty well with this TMT mod!
developer response: during development i kept on getting alternators and amplifiers mixed up so looks like thats one of the funny mix ups i forgot to fix, thanks for telling me about this!!!