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PS: Glorious Generators!

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developed by

developed by pixelperfect12 gamedev

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completed

142 ratings

rated 4.1 stars, 142 ratings.
tmtjsidleactiveprestige

Posted December 15, 2024. Updated April 21, 2025. Played 18396 times for a total of 24184 hours.

description


A short(ish) TMT mod where every layer generates its own currency. Second "sapling" of the Prestigious Saplings series. (Incomplete, full part 2 coming soon)
Sequel to PS: Miniscule Multipliers! https://galaxy.click/play/290

(Spoilers for Meta Generator content) Special thanks to Ollie for making the icons!

latest update


Half An Update Is Better Than None v1.1 April 21, 2025

  • Added content to the Meta-Generator layer.
  • Added max buying to the Generator, Alternator, and Dynamo layers
  • Reworked the Voltage mechanic
view all updates

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newest comments


Magicpaper August 13, 2025
+1comment score: 1

Started this one over :). I originally left a comment asking for more art of Lori, but I barely remember the loop and mechanics of the game so with the "half update" out I decided to just throw caution to the wind and start over!

icantidle July 24, 2025
0comment score: 0

what does the generator base do???

developer response: generator base affects the base multiplier to generator power generation per generator
in simpler terms:
- if my starting generator base was 2 and i had 4 generators, that would make 2^4-1 -> 15 generator power per second
- if i got an upgrade that increases generator base by 1, that would make my generators produce (2+1)^4-1 -> 80 generator power per second instead

icantidle July 22, 2025
0comment score: 0

really fun imo, i might be crazy tho

Alexander55555 July 5, 2025
+1comment score: 1

It would really mean a lot to me!

developer response: nothing

Bilgor June 29, 2025
+2comment score: 2

Fun but tedious. Deperately needs automation.

top comments


Acamaeda December 16, 2024
+26comment score: 26

This is pretty good, but would benefit a lot from using canBuyMax as a QOL thing.

developer response: i was planning on adding canBuyMax but due to problems caused by exponent changes a lot more generators would be earned on reset than usual leading to balancing issues
i'll figure out a way to implement it when part 2 is out though!!!

update: this has been implemented

Karssutin April 21, 2025
+22comment score: 22

The update softlocked me. I am not gaining any currency and the game says i am in dialogue even though the meta generator layer is not unlocked.

Acamaeda April 25, 2025
+18comment score: 18

Can you please add autoUpgrade? Manually rebuying upgrades gets really repetitive and boring.

developer response: alright

yhvr owner December 15, 2024
+16comment score: 16

Vira: while the game ID counter is currently at 492, there are less than 492 games on the site. see https://galaxy.click/stats for an up-to-date count

thePalindrome April 21, 2025
+14comment score: 14

Starting from the beginning, buying the first meta generator leaves the meta generator count at 0, the achievement still locked, and the game still thinking I'm in dialogue without it actually popping up

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