PS: Glorious Generators!

Posted December 15, 2024. Updated April 21, 2025. Played 16749 times for a total of 22213 hours.
description
A short(ish) TMT mod where every layer generates its own currency. Second "sapling" of the Prestigious Saplings series. (Incomplete, full part 2 coming soon)
Sequel to PS: Miniscule Multipliers! https://galaxy.click/play/290
(Spoilers for Meta Generator content) Special thanks to Ollie for making the icons!
latest update
Half An Update Is Better Than None v1.1 April 21, 2025
- Added content to the Meta-Generator layer.
- Added max buying to the Generator, Alternator, and Dynamo layers
- Reworked the Voltage mechanic
newest comments
additionally I'm noticing that during a meta reset you will randomly be able to get the 75 alternator upgrade when you shouldnt have gotten that many (you may have actually gotten enough to do so, havent checked since i always just got the 33 alternator upgrade mindlessly
getting bonus stacker in alternator during alternator maintence can glitch it out to get you 35-36 alternators allowing you to get all 10 ranks completed early, don't know why it only works sometimes
I have 0 points and can't gain any. Top of screen says I am in dialogue, but I can't find the meta generator layer.
the "amplifier reset" thing makes the game pretty much unplayable if you mistakenly buy all of them before charging the amplifier battery. What would be an one hour timewall becomes 4 days.
developer response: this update has been such a trainwreck,,,
i'll re-add the force amplifier reset button real quick and probably fix some other stuff later
Right, sorry, I guess I was not clear. Meta tokens are gained when you do a meta generator reset, but what controls how many you gain? I can't tell what is driving the amount gained
developer response: thanks for clarifying
base meta token gain is based on MGP and meta generator amount (formula is floor(log₂₅(x+1))*(y+1), where x = current meta gen power and y = meta gen amount)
top comments
This is pretty good, but would benefit a lot from using canBuyMax as a QOL thing.
developer response: i was planning on adding canBuyMax but due to problems caused by exponent changes a lot more generators would be earned on reset than usual leading to balancing issues
i'll figure out a way to implement it when part 2 is out though!!!
update: this has been implemented
The update softlocked me. I am not gaining any currency and the game says i am in dialogue even though the meta generator layer is not unlocked.
Vira: while the game ID counter is currently at 492, there are less than 492 games on the site. see https://galaxy.click/stats for an up-to-date count
Can you please add autoUpgrade? Manually rebuying upgrades gets really repetitive and boring.
developer response: alright
Starting from the beginning, buying the first meta generator leaves the meta generator count at 0, the achievement still locked, and the game still thinking I'm in dialogue without it actually popping up