PS: Glorious Generators!
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Posted December 15, 2024. Updated December 15, 2024. Played 8320 times for a total of 11527 hours.
description
A short(ish) TMT mod where every layer generates its own currency. Second "sapling" of the Prestigious Saplings series. (Incomplete, part 2 coming soon)
Sequel to PS: Miniscule Multipliers! https://galaxy.click/play/290
latest update
I Forgot To Change The Version Number v1.01 December 16, 2024
- Fixed several typos in the Charger and Amplifier layers
- Fixed Achievement Power not working properly
newest comments
im fully stuck after 22 achievements
developer response: try forcing an amplifier reset, many others have experienced problems with amplifiers at this stage since the reset button is somewhat unintuitive
sort of bug in the late stage of the game after unlocking the fourth row of amplifier upgrades I thought I was softlocked as all the upgrades were too expensive and currency wasn't going up. Pressing "Force amplifier reset" allowed me to get the 5e10v for the first upgrade. Not sure if it's a bug but it's very unintuitive if it's intended.
developer response: it is intended, not sure how to fix it without completely reworking the amplifier mechanic though
since people dont really seem to like this button for some reason i'm willing to find a way to replace it with something more intuitive, if i could find where to start
We need more art of Lori lol
developer response: more stuff involving Lori, including revamped icons (which technically counts as more art) is coming in part 2 :DDDDDDDDDDDD
c'est un bon incrémental juste un peu rapide a finir
developer response: rough translation: "It's a good incremental, just a little quick to finish"
yhvr if you can read this perhaps implement an auto translate for comments
simple enough, doesn't exactly push any boundaries in terms of TMT modding, but regardless a really enjoyable experience thanks to its simplicity.
progression is smooth and consistent. haven't really encountered any big timewalls besides a few extra seconds here and there.
top comments
This is pretty good, but would benefit a lot from using canBuyMax as a QOL thing.
developer response: i was planning on adding canBuyMax but due to problems caused by exponent changes a lot more generators would be earned on reset than usual leading to balancing issues
i'll figure out a way to implement it when part 2 is out though!!!
Vira: while the game ID counter is currently at 492, there are less than 492 games on the site. see https://galaxy.click/stats for an up-to-date count
AC/DC lol
developer response: That One Rock Band
Playing this on phone is a torture due to lack of autobuy. This simply killed the enjoyment.
Oh, and the "Maintenance instead of THIS?" Achievement seems to trigger on 11 amplifiers, while batteries unlock at 10!
I have the feeling at one point batteries required 11, but since that's been changed, you might want to fix that one, too :P
developer response: thanks!!! yeah batteries used to be unlocked at 11 amplifiers but after some rebalancing changes i changed it to 10