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PS: Glorious Generators!

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developed by

developed by pixelperfect12 gamedev

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completed

125 ratings

rated 4.1 stars, 125 ratings.
tmtjsidleactiveprestige

Posted December 15, 2024. Updated April 21, 2025. Played 15353 times for a total of 20554 hours.

description


A short(ish) TMT mod where every layer generates its own currency. Second "sapling" of the Prestigious Saplings series. (Incomplete, full part 2 coming soon)
Sequel to PS: Miniscule Multipliers! https://galaxy.click/play/290

(Spoilers for Meta Generator content) Special thanks to Ollie for making the icons!

latest update


Half An Update Is Better Than None v1.1 April 21, 2025

  • Added content to the Meta-Generator layer.
  • Added max buying to the Generator, Alternator, and Dynamo layers
  • Reworked the Voltage mechanic
view all updates

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newest comments


Trebar today
+1comment score: 1

Right, sorry, I guess I was not clear. Meta tokens are gained when you do a meta generator reset, but what controls how many you gain? I can't tell what is driving the amount gained

developer response: thanks for clarifying
base meta token gain is based on MGP and meta generator amount (formula is floor(log₂₅(x+1))*(y+1), where x = current meta gen power and y = meta gen amount)

Trebar May 5, 2025
+1comment score: 1

For what it's worth, @clustermind, I am about halfway through the meta layer and I STILL don't know how metatokens are generated.

developer response: meta tokens are gained on meta generator reset

clustermind May 4, 2025
0comment score: 0

Now I'm dealing with that whole meta layer stuff, but couldn't figure out how the meta gen effects grow up until I checked the comments. Could you add some info or detail in game to clarify this?

TacticalFail May 3, 2025
+3comment score: 3

How much meta do I have to do before I can even get the hint of an autobuyer for upgrades

sbloom85 May 1, 2025
+2comment score: 2

Well, I'm done for now. Favorited so I'll be notified of updates.

top comments


Acamaeda December 16, 2024
+24comment score: 24

This is pretty good, but would benefit a lot from using canBuyMax as a QOL thing.

developer response: i was planning on adding canBuyMax but due to problems caused by exponent changes a lot more generators would be earned on reset than usual leading to balancing issues
i'll figure out a way to implement it when part 2 is out though!!!

update: this has been implemented

Karssutin April 21, 2025
+20comment score: 20

The update softlocked me. I am not gaining any currency and the game says i am in dialogue even though the meta generator layer is not unlocked.

yhvr owner December 15, 2024
+16comment score: 16

Vira: while the game ID counter is currently at 492, there are less than 492 games on the site. see https://galaxy.click/stats for an up-to-date count

Acamaeda April 25, 2025
+14comment score: 14

Can you please add autoUpgrade? Manually rebuying upgrades gets really repetitive and boring.

thePalindrome April 21, 2025
+13comment score: 13

Starting from the beginning, buying the first meta generator leaves the meta generator count at 0, the achievement still locked, and the game still thinking I'm in dialogue without it actually popping up

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