comments for The GOAT Surfer
sort: go backPlease make the energy gen faster or at least try to add offline energy regen or make it still be active when I'm not on this tab
other then that, Great game
Very good game, energy regen is a little slow though
Did this game just update and place a cap on energy? Which is the opposite of what people were commenting on?
And apparently it doesn't automatically continue the last action after energy's been filled up again. Maybe that's an upgrade? If it's missing entirely that's kinda questionable. Why have it automatically rest but not continue what it was doing?
developer response: There was a bug in the first version 0.1 where the cap was not respected under some conditions. That was fixed in 0.1.1.
Automations for work/surf and other things will be added as unlockables as you progress the game.
artificial intelligence-ahh thumbnail
please we need faster energy regen
Why does it go by day if days are not measurable :/.
really good so far, fitness energy gain rate should scale equally with energy cap, i.e. when cap goes from 20-->40, rate should increase from 20 a day to 40 a day, or at least increase energy regain rate when increasing the cap, also please remove wipeout requirements from certain quests as my skills have leveled up too much, and now im lucky to get even one wipeout in a single 3hr surf session, and i need 13 more wipeouts...
looks good so far, keep up development!
I like how for a full day's energy (20) you can work for 8 hours or surf for 1 hour.
It's a really nice game, but I would really like to be able to see side missions of all locations at all times (or at least togeable without needing to travel back)
fun demo, excited for more content :)
enzo hasn't encountered any surfing goats so far :(
other than that, game is incredible, story is charming, i always feel like i'm making progress, it's a good first incremental
Contests haven't been added yet. Quest 2.3 won't be able to be completed until a further update when new content is added.
Fun game, I get the common criticism of faster energy regen, but I think it's fine. Later on with higher fitness and better housing, energy regen is a lot more barable. I do have another small nitpick.
Since this game is early access/indev, I would love to know where the currently accesible content stops. As of version 0.2.0, I think I have all available content unlocked, but a certain job requires me to be surf level 5. This nagged me because I need to level a locked skill to become level 5. After some digging through the code, I found out it is "Speed Generation", which is already buffed by a main quest, yet the skill itself unlocks in Portugal, which is unavailable for me, despite completing the quest that unlocks Portugal? It is confusing and I think its because you are still working on that section, but it would be nice to know for sure where the current content stops.
Besides all that, a very fun game that I would see myself playing again once the game is done!
Genuinely the concept is charming, but my god is the fucking loop just in that dead zone where it's not idle enough to check in via a tab in every few seconds but not active enough to play actively.
developer response: I hear you and many other commentors, that this is a major shortcoming. Working on it...
Legit don't understand what's the point of energy in a game like this? Is it to waste my time?
Now the energy regeneration is faster I can rate this a 5/5 reasonably
I paid $20 to spend an hour surfing, only saw 3 waves and didn't catch a single one. In other words, this is a 100% realistic surfing simulator. Great work!
developer response: As in real world, improve your skills - especially fitness and paddling and you will squeeze in way more waves in that hour :)
If they bought the first lesson why do we need to?
Am I the only one who would like energy to recover a bit faster in the beginning? Other than that, this is amazing for a first game.